/usr/include/vtk-6.3/vtkSpherePuzzleArrows.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkSpherePuzzleArrows.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkSpherePuzzleArrows - Visualize permutation of the sphere puzzle.
// .SECTION Description
// vtkSpherePuzzleArrows creates
#ifndef vtkSpherePuzzleArrows_h
#define vtkSpherePuzzleArrows_h
#include "vtkFiltersModelingModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
class vtkCellArray;
class vtkPoints;
class vtkSpherePuzzle;
class VTKFILTERSMODELING_EXPORT vtkSpherePuzzleArrows : public vtkPolyDataAlgorithm
{
public:
vtkTypeMacro(vtkSpherePuzzleArrows,vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
static vtkSpherePuzzleArrows *New();
// Description:
// Permutation is an array of puzzle piece ids.
// Arrows will be generated for any id that does not contain itself.
// Permutation[3] = 3 will produce no arrow.
// Permutation[3] = 10 will draw an arrow from location 3 to 10.
vtkSetVectorMacro(Permutation,int,32);
vtkGetVectorMacro(Permutation,int,32);
void SetPermutationComponent(int comp, int val);
void SetPermutation(vtkSpherePuzzle *puz);
protected:
vtkSpherePuzzleArrows();
~vtkSpherePuzzleArrows();
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
void AppendArrow(int id0, int id1, vtkPoints *pts, vtkCellArray *polys);
int Permutation[32];
double Radius;
private:
vtkSpherePuzzleArrows(const vtkSpherePuzzleArrows&); // Not implemented
void operator=(const vtkSpherePuzzleArrows&); // Not implemented
};
#endif
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