/usr/include/vtk-6.3/vtkSMPThreadLocalObject.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkSMPThreadLocalObject.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkSMPThreadLocalObject - Thread local storage for VTK objects.
// .SECTION Description
// This class essentially does the same thing as vtkSMPThreadLocal with
// 2 additional functions:
// - Local() allocates an object of the template argument type using ::New
// - The destructor calls Delete() on all objects created with Local().
//
// .SECTION Warning
// There is absolutely no guarantee to the order in which the local objects
// will be stored and hence the order in which they will be traversed when
// using iterators. You should not even assume that two vtkSMPThreadLocal
// populated in the same parallel section will be populated in the same
// order. For example, consider the following
// \verbatim
// vtkSMPThreadLocal<int> Foo;
// vtkSMPThreadLocal<int> Bar;
// class AFunctor
// {
// void Initialize() const
// {
// int& foo = Foo.Local();
// int& bar = Bar.Local();
// foo = random();
// bar = foo;
// }
//
// void operator()(vtkIdType, vtkIdType)
// {}
// void Finalize()
// {}
// };
//
// AFunctor functor;
// vtkSMPTools::For(0, 100000, functor);
//
// vtkSMPThreadLocal<int>::iterator itr1 = Foo.begin();
// vtkSMPThreadLocal<int>::iterator itr2 = Bar.begin();
// while (itr1 != Foo.end())
// {
// assert(*itr1 == *itr2);
// ++itr1; ++itr2;
// }
// \endverbatim
//
// It is possible and likely that the assert() will fail using the TBB
// backend. So if you need to store values related to each other and
// iterate over them together, use a struct or class to group them together
// and use a thread local of that class.
//
// .SECTION See Also
// vtkSMPThreadLocal
#ifndef vtkSMPThreadLocalObject_h
#define vtkSMPThreadLocalObject_h
#include "vtkSMPThreadLocal.h"
template <typename T>
class vtkSMPThreadLocalObject
{
typedef vtkSMPThreadLocal<T*> TLS;
typedef typename vtkSMPThreadLocal<T*>::iterator TLSIter;
// Hide the copy constructor for now and assignment
// operator for now.
vtkSMPThreadLocalObject(const vtkSMPThreadLocalObject&);
void operator=(const vtkSMPThreadLocalObject&);
public:
// Description:
// Default constructor.
vtkSMPThreadLocalObject() : Internal(0), Exemplar(0)
{
}
vtkSMPThreadLocalObject(T* const& exemplar) : Internal(0), Exemplar(exemplar)
{
}
virtual ~vtkSMPThreadLocalObject()
{
iterator iter = this->begin();
while (iter != this->end())
{
if (*iter)
{
(*iter)->Delete();
}
++iter;
}
}
// Description:
// Returns an object local to the current thread.
// This object is allocated with ::New() and will
// be deleted in the destructor of vtkSMPThreadLocalObject.
T*& Local()
{
T*& vtkobject = this->Internal.Local();
if (!vtkobject)
{
if (this->Exemplar)
{
vtkobject = this->Exemplar->NewInstance();
}
else
{
vtkobject = T::SafeDownCast(T::New());
}
}
return vtkobject;
}
// Description:
// Return the number of thread local objects that have been initialized
size_t size() const
{
return this->Internal.size();
}
// Description:
// Subset of the standard iterator API.
// The most common design pattern is to use iterators in a sequential
// code block and to use only the thread local objects in parallel
// code blocks.
class iterator
{
public:
iterator& operator++()
{
++this->Iter;
return *this;
}
iterator operator++(int)
{
iterator copy = *this;
++this->Iter;
return copy;
}
bool operator==(const iterator& other)
{
return this->Iter == other.Iter;
}
bool operator!=(const iterator& other)
{
return this->Iter != other.Iter;
}
T*& operator*()
{
return *this->Iter;
}
T** operator->()
{
return &*this->Iter;
}
private:
TLSIter Iter;
friend class vtkSMPThreadLocalObject<T>;
};
iterator begin()
{
iterator iter;
iter.Iter = this->Internal.begin();
return iter;
};
iterator end()
{
iterator iter;
iter.Iter = this->Internal.end();
return iter;
}
private:
TLS Internal;
T* Exemplar;
};
#endif
// VTK-HeaderTest-Exclude: vtkSMPThreadLocalObject.h
|