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/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkRenderingVolumeOpenGLObjectFactory.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/

#ifndef __vtkRenderingVolumeOpenGLObjectFactory_h
#define __vtkRenderingVolumeOpenGLObjectFactory_h

#include "vtkRenderingVolumeOpenGLModule.h" // For export macro
#include "vtkObjectFactory.h"

class VTKRENDERINGVOLUMEOPENGL_EXPORT vtkRenderingVolumeOpenGLObjectFactory : public vtkObjectFactory
{
public:
  static vtkRenderingVolumeOpenGLObjectFactory * New();
  vtkTypeMacro(vtkRenderingVolumeOpenGLObjectFactory, vtkObjectFactory)

  const char * GetDescription() { return "vtkRenderingVolumeOpenGL factory overrides."; }

  const char * GetVTKSourceVersion();

  void PrintSelf(ostream &os, vtkIndent indent);

protected:
  vtkRenderingVolumeOpenGLObjectFactory();

private:
  vtkRenderingVolumeOpenGLObjectFactory(const vtkRenderingVolumeOpenGLObjectFactory&); // Not implemented
  void operator=(const vtkRenderingVolumeOpenGLObjectFactory&);      // Not implemented
};

#endif // __vtkRenderingVolumeOpenGLObjectFactory_h