/usr/include/vtk-6.3/vtkRectilinearGridToTetrahedra.h is in libvtk6-dev 6.3.0+dfsg1-5.
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Program: Visualization Toolkit
Module: vtkRectilinearGridToTetrahedra.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkRectilinearGridToTetrahedra - create a Tetrahedral mesh from a RectilinearGrid
// .SECTION Description
// vtkRectilinearGridToTetrahedra forms a mesh of Tetrahedra from a
// vtkRectilinearGrid. The tetrahedra can be 5 per cell, 6 per cell,
// or a mixture of 5 or 12 per cell. The resulting mesh is consistent,
// meaning that there are no edge crossings and that each tetrahedron
// face is shared by two tetrahedra, except those tetrahedra on the
// boundary. All tetrahedra are right handed.
//
// Note that 12 tetrahedra per cell means adding a point in the
// center of the cell.
//
// In order to subdivide some cells into 5 and some cells into 12 tetrahedra:
// SetTetraPerCellTo5And12();
// Set the Scalars of the Input RectilinearGrid to be 5 or 12
// depending on what you want per cell of the RectilinearGrid.
//
// If you set RememberVoxelId, the scalars of the tetrahedron
// will be set to the Id of the Cell in the RectilinearGrid from which
// the tetrahedron came.
//
// .SECTION Thanks
// This class was developed by Samson J. Timoner of the
// MIT Artificial Intelligence Laboratory
//
// .SECTION See Also
// vtkDelaunay3D
#ifndef vtkRectilinearGridToTetrahedra_h
#define vtkRectilinearGridToTetrahedra_h
// ways to create the mesh from voxels
#define VTK_VOXEL_TO_12_TET 12
#define VTK_VOXEL_TO_5_TET 5
#define VTK_VOXEL_TO_6_TET 6
#define VTK_VOXEL_TO_5_AND_12_TET -1
#include "vtkFiltersGeneralModule.h" // For export macro
#include "vtkUnstructuredGridAlgorithm.h"
class vtkRectilinearGrid;
class vtkSignedCharArray;
class vtkIdList;
class vtkCellArray;
class vtkPoints;
class VTKFILTERSGENERAL_EXPORT vtkRectilinearGridToTetrahedra : public vtkUnstructuredGridAlgorithm
{
public:
vtkTypeMacro(vtkRectilinearGridToTetrahedra,vtkUnstructuredGridAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Form 5 Tetrahedra per cube. Do not RememberVoxelId.
static vtkRectilinearGridToTetrahedra *New();
// Description:
// Set the method to divide each cell (voxel) in the RectilinearGrid
// into tetrahedra.
void SetTetraPerCellTo5() {SetTetraPerCell(VTK_VOXEL_TO_5_TET);};
void SetTetraPerCellTo6() {SetTetraPerCell(VTK_VOXEL_TO_6_TET);};
void SetTetraPerCellTo12() {SetTetraPerCell(VTK_VOXEL_TO_12_TET);};
void SetTetraPerCellTo5And12() {SetTetraPerCell(VTK_VOXEL_TO_5_AND_12_TET);};
vtkSetMacro(TetraPerCell,int);
vtkGetMacro(TetraPerCell,int);
// Description:
// Should the tetrahedra have scalar data
// indicating which Voxel they came from in the vtkRectilinearGrid?
vtkSetMacro(RememberVoxelId,int);
vtkGetMacro(RememberVoxelId,int);
vtkBooleanMacro(RememberVoxelId,int);
// Description:
// This function for convenience for creating a Rectilinear Grid
// If Spacing does not fit evenly into extent, the last cell will
// have a different width (or height or depth).
// If Extent[i]/Spacing[i] is within tol of an integer, then
// assume the programmer meant an integer for direction i.
void SetInput(const double Extent[3], const double Spacing[3],
const double tol=0.001);
// Description:
// This version of the function for the wrappers
void SetInput(const double ExtentX,
const double ExtentY,
const double ExtentZ,
const double SpacingX,
const double SpacingY,
const double SpacingZ,
const double tol=0.001);
protected:
vtkRectilinearGridToTetrahedra();
~vtkRectilinearGridToTetrahedra() {}
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
int RememberVoxelId;
int TetraPerCell;
virtual int FillInputPortInformation(int, vtkInformation*);
private:
vtkRectilinearGridToTetrahedra(const vtkRectilinearGridToTetrahedra&); // Not implemented.
void operator=(const vtkRectilinearGridToTetrahedra&); // Not implemented.
//BTX
// Description:
// Determine how to Divide each cell (voxel) in the RectilinearGrid
// Overwrites VoxelSubdivisionType with flipping information for forming the mesh
static void DetermineGridDivisionTypes(vtkRectilinearGrid *RectGrid,
vtkSignedCharArray *VoxelSubdivisionType,
const int &TetraPerCell);
// Description:
// Take the grid and make it into a tetrahedral mesh.
static void GridToTetMesh(vtkRectilinearGrid *RectGrid,
vtkSignedCharArray *VoxelSubdivisionType,
const int &TetraPerCell,
const int &RememberVoxelId,
vtkUnstructuredGrid *TetMesh);
// Description:
// Take a voxel and make tetrahedra out of it.
// Add the resulting tetrahedra to TetraMesh. Also, should new
// points need to be created, add them to NodeList.
// Note that vtkIdList may be changed during this process (a point added).
static int TetrahedralizeVoxel(vtkIdList *VoxelCorners,
const int &DivisionType,
vtkPoints *NodeList,
vtkCellArray *TetList);
// Description:
// Helper Function for TetrahedraizeVoxel
// Adds a center point in the middle of the voxel
static inline void TetrahedralizeAddCenterPoint(vtkIdList *VoxelCorners,
vtkPoints *NodeList);
//ETX
};
#endif /* vtkRectilinearGridToTetrahedra_h */
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