This file is indexed.

/usr/include/vtk-6.3/vtkRectangularButtonSource.h is in libvtk6-dev 6.3.0+dfsg1-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkRectangularButtonSource.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkRectangularButtonSource - create a rectangular button
// .SECTION Description
// vtkRectangularButtonSource creates a rectangular shaped button with
// texture coordinates suitable for application of a texture map. This
// provides a way to make nice looking 3D buttons. The buttons are
// represented as vtkPolyData that includes texture coordinates and
// normals. The button lies in the x-y plane.
//
// To use this class you must define its width, height and length. These
// measurements are all taken with respect to the shoulder of the button.
// The shoulder is defined as follows. Imagine a box sitting on the floor.
// The distance from the floor to the top of the box is the depth; the other
// directions are the length (x-direction) and height (y-direction). In
// this particular widget the box can have a smaller bottom than top. The
// ratio in size between bottom and top is called the box ratio (by
// default=1.0). The ratio of the texture region to the shoulder region
// is the texture ratio. And finally the texture region may be out of plane
// compared to the shoulder. The texture height ratio controls this.

// .SECTION See Also
// vtkButtonSource vtkEllipticalButtonSource

// .SECTION Caveats
// The button is defined in the x-y plane. Use vtkTransformPolyDataFilter
// or vtkGlyph3D to orient the button in a different direction.


#ifndef vtkRectangularButtonSource_h
#define vtkRectangularButtonSource_h

#include "vtkFiltersSourcesModule.h" // For export macro
#include "vtkButtonSource.h"

class vtkCellArray;
class vtkFloatArray;
class vtkPoints;

class VTKFILTERSSOURCES_EXPORT vtkRectangularButtonSource : public vtkButtonSource
{
public:
  void PrintSelf(ostream& os, vtkIndent indent);
  vtkTypeMacro(vtkRectangularButtonSource,vtkButtonSource);

  // Description:
  // Construct a circular button with depth 10% of its height.
  static vtkRectangularButtonSource *New();

  // Description:
  // Set/Get the width of the button.
  vtkSetClampMacro(Width,double,0.0,VTK_DOUBLE_MAX);
  vtkGetMacro(Width,double);

  // Description:
  // Set/Get the height of the button.
  vtkSetClampMacro(Height,double,0.0,VTK_DOUBLE_MAX);
  vtkGetMacro(Height,double);

  // Description:
  // Set/Get the depth of the button (the z-eliipsoid axis length).
  vtkSetClampMacro(Depth,double,0.0,VTK_DOUBLE_MAX);
  vtkGetMacro(Depth,double);

  // Description:
  // Set/Get the ratio of the bottom of the button with the
  // shoulder region. Numbers greater than one produce buttons
  // with a wider bottom than shoulder; ratios less than one
  // produce buttons that have a wider shoulder than bottom.
  vtkSetClampMacro(BoxRatio,double,0.0,VTK_DOUBLE_MAX);
  vtkGetMacro(BoxRatio,double);

  // Description:
  // Set/Get the ratio of the texture region to the
  // shoulder region. This number must be 0<=tr<=1.
  // If the texture style is to fit the image, then satisfying
  // the texture ratio may only be possible in one of the
  // two directions (length or width) depending on the
  // dimensions of the texture.
  vtkSetClampMacro(TextureRatio,double,0.0,VTK_DOUBLE_MAX);
  vtkGetMacro(TextureRatio,double);

  // Description:
  // Set/Get the ratio of the height of the texture region
  // to the shoulder height. Values greater than 1.0 yield
  // convex buttons with the texture region raised above the
  // shoulder. Values less than 1.0 yield concave buttons with
  // the texture region below the shoulder.
  vtkSetClampMacro(TextureHeightRatio,double,0.0,VTK_DOUBLE_MAX);
  vtkGetMacro(TextureHeightRatio,double);

  // Description:
  // Set/get the desired precision for the output points.
  // vtkAlgorithm::SINGLE_PRECISION - Output single-precision floating point.
  // vtkAlgorithm::DOUBLE_PRECISION - Output double-precision floating point.
  vtkSetMacro(OutputPointsPrecision,int);
  vtkGetMacro(OutputPointsPrecision,int);

protected:
  vtkRectangularButtonSource();
  ~vtkRectangularButtonSource() {}

  int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);

  double Width;
  double Height;
  double Depth;

  double BoxRatio;
  double TextureRatio;
  double TextureHeightRatio;

  int OutputPointsPrecision;

private:
  vtkRectangularButtonSource(const vtkRectangularButtonSource&);  // Not implemented.
  void operator=(const vtkRectangularButtonSource&);  // Not implemented.
};

#endif