/usr/include/vtk-6.3/vtkRIBProperty.h is in libvtk6-dev 6.3.0+dfsg1-5.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkRIBProperty.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkRIBProperty - RIP Property
// .SECTION Description
// vtkRIBProperty is a subclass of vtkProperty that allows the user to
// specify named shaders for use with RenderMan. Both surface
// and displacement shaders can be specified. Parameters
// for the shaders can be declared and set.
//
// .SECTION See Also
// vtkRIBExporter vtkRIBLight
#ifndef vtkRIBProperty_h
#define vtkRIBProperty_h
#include "vtkIOExportModule.h" // For export macro
#include "vtkProperty.h"
class vtkRIBRenderer;
class VTKIOEXPORT_EXPORT vtkRIBProperty : public vtkProperty
{
public:
static vtkRIBProperty *New();
vtkTypeMacro(vtkRIBProperty,vtkProperty);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// If true (default) the surface shader uses the usual shader parameters:
// Ka - Ambient amount
// Kd - Diffuse amount
// Ks - Specular amount
// Roughness
// SpecularColor
// Additional surface shader parameters can be added with the
// Set/AddSurfaceShaderParameter methods.
// If false, all surface shader parameters must be specified
vtkSetMacro(SurfaceShaderUsesDefaultParameters, bool);
vtkGetMacro(SurfaceShaderUsesDefaultParameters, bool);
vtkBooleanMacro(SurfaceShaderUsesDefaultParameters, bool);
// Description:
// Specify the name of a surface shader.
vtkSetStringMacro(SurfaceShader);
vtkGetStringMacro(SurfaceShader);
// Description:
// Specify the name of a displacement shader.
vtkSetStringMacro(DisplacementShader);
vtkGetStringMacro(DisplacementShader);
// Description:
// Specify declarations for variables..
void SetVariable (const char *variable, const char *declaration);
void AddVariable (const char *variable, const char *declaration);
// Description:
// Get variable declarations
char *GetDeclarations ();
// Description:
// Specify parameter values for variables.
// DEPRECATED: use (Set/Add)SurfaceShaderParameter instead.
void SetParameter (const char *parameter, const char *value);
void AddParameter (const char *parameter, const char *value);
// Description:
// Specify parameter values for surface shader parameters
void SetSurfaceShaderParameter (const char *parameter, const char *value);
void AddSurfaceShaderParameter (const char *parameter, const char *value);
// Description:
// Specify parameter values for displacement shader parameters
void SetDisplacementShaderParameter (const char *parameter, const char *value);
void AddDisplacementShaderParameter (const char *parameter, const char *value);
// Description:
// Get parameters.
char *GetParameters (); // DEPRECATED: use GetSurfaceShaderParameters instead.
char *GetSurfaceShaderParameters ();
char *GetDisplacementShaderParameters ();
protected:
vtkRIBProperty();
~vtkRIBProperty();
void Render(vtkActor *a, vtkRenderer *ren);
vtkProperty *Property;
char *SurfaceShader;
char *DisplacementShader;
char *Declarations;
char *SurfaceShaderParameters;
char *DisplacementShaderParameters;
bool SurfaceShaderUsesDefaultParameters;
private:
vtkRIBProperty(const vtkRIBProperty&); // Not implemented.
void operator=(const vtkRIBProperty&); // Not implemented.
};
#endif
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