/usr/include/vtk-6.3/vtkProperty2D.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkProperty2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkProperty2D - represent surface properties of a 2D image
// .SECTION Description
// vtkProperty2D contains properties used to render two dimensional images
// and annotations.
// .SECTION See Also
// vtkActor2D
#ifndef vtkProperty2D_h
#define vtkProperty2D_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkObject.h"
class vtkViewport;
#define VTK_BACKGROUND_LOCATION 0
#define VTK_FOREGROUND_LOCATION 1
class VTKRENDERINGCORE_EXPORT vtkProperty2D : public vtkObject
{
public:
vtkTypeMacro(vtkProperty2D,vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Creates a vtkProperty2D with the following default values:
// Opacity 1, Color (1,1,1)
static vtkProperty2D *New();
// Description:
// Assign one property to another.
void DeepCopy(vtkProperty2D *p);
// Description:
// Set/Get the RGB color of this property.
vtkSetVector3Macro(Color, double);
vtkGetVector3Macro(Color, double);
// Description:
// Set/Get the Opacity of this property.
vtkGetMacro(Opacity, double);
vtkSetMacro(Opacity, double);
// Description:
// Set/Get the diameter of a Point. The size is expressed in screen units.
// This is only implemented for OpenGL. The default is 1.0.
vtkSetClampMacro(PointSize,float,0,VTK_FLOAT_MAX);
vtkGetMacro(PointSize,float);
// Description:
// Set/Get the width of a Line. The width is expressed in screen units.
// This is only implemented for OpenGL. The default is 1.0.
vtkSetClampMacro(LineWidth,float,0,VTK_FLOAT_MAX);
vtkGetMacro(LineWidth,float);
// Description:
// Set/Get the stippling pattern of a Line, as a 16-bit binary pattern
// (1 = pixel on, 0 = pixel off).
// This is only implemented for OpenGL. The default is 0xFFFF.
vtkSetMacro(LineStipplePattern,int);
vtkGetMacro(LineStipplePattern,int);
// Description:
// Set/Get the stippling repeat factor of a Line, which specifies how
// many times each bit in the pattern is to be repeated.
// This is only implemented for OpenGL. The default is 1.
vtkSetClampMacro(LineStippleRepeatFactor,int,1,VTK_INT_MAX);
vtkGetMacro(LineStippleRepeatFactor,int);
// Description:
// The DisplayLocation is either background or foreground.
// If it is background, then this 2D actor will be drawn
// behind all 3D props or foreground 2D actors. If it is
// background, then this 2D actor will be drawn in front of
// all 3D props and background 2D actors. Within 2D actors
// of the same DisplayLocation type, order is determined by
// the order in which the 2D actors were added to the viewport.
vtkSetClampMacro( DisplayLocation, int,
VTK_BACKGROUND_LOCATION, VTK_FOREGROUND_LOCATION );
vtkGetMacro( DisplayLocation, int );
void SetDisplayLocationToBackground()
{this->DisplayLocation = VTK_BACKGROUND_LOCATION;};
void SetDisplayLocationToForeground()
{this->DisplayLocation = VTK_FOREGROUND_LOCATION;};
//BTX
// Description:
// Have the device specific subclass render this property.
virtual void Render (vtkViewport* vtkNotUsed(viewport)) {}
//ETX
protected:
vtkProperty2D();
~vtkProperty2D();
double Color[3];
double Opacity;
float PointSize;
float LineWidth;
int LineStipplePattern;
int LineStippleRepeatFactor;
int DisplayLocation;
private:
vtkProperty2D(const vtkProperty2D&); // Not implemented.
void operator=(const vtkProperty2D&); // Not implemented.
};
#endif
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