/usr/include/vtk-6.3/vtkPolyDataSilhouette.h is in libvtk6-dev 6.3.0+dfsg1-5.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkPolyDataSilhouette.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkPolyDataSilhouette - sort polydata along camera view direction
//
// .SECTION Description
// vtkPolyDataSilhouette extracts a subset of a polygonal mesh edges to
// generate an outline (silhouette) of the corresponding 3D object. In
// addition, this filter can also extracts sharp edges (aka feature angles).
// In order to use this filter you must specify the a point of view (origin) or
// a direction (vector). given this direction or origin, a silhouette is
// generated wherever the surface's normal is orthogonal to the view direction.
//
// .SECTION Caveats
// when the active camera is used, almost everything is recomputed for each
// frame, keep this in mind when dealing with extremely large surface data
// sets.
//
// .SECTION Thanks
// Contribution by Thierry Carrard <br>
// CEA/DIF - Commissariat a l'Energie Atomique, Centre DAM Ile-De-France <br>
// BP12, F-91297 Arpajon, France. <br>
#ifndef vtkPolyDataSilhouette_h
#define vtkPolyDataSilhouette_h
#include "vtkFiltersHybridModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
#define VTK_DIRECTION_SPECIFIED_VECTOR 0
#define VTK_DIRECTION_SPECIFIED_ORIGIN 1
#define VTK_DIRECTION_CAMERA_ORIGIN 2
#define VTK_DIRECTION_CAMERA_VECTOR 3
class vtkCamera;
class vtkProp3D;
class vtkTransform;
class vtkPolyDataEdges;
class VTKFILTERSHYBRID_EXPORT vtkPolyDataSilhouette : public vtkPolyDataAlgorithm
{
public:
// Description:
// Instantiate object.
static vtkPolyDataSilhouette *New();
vtkTypeMacro(vtkPolyDataSilhouette,vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Enables or Disables generation of silhouette edges along sharp edges
vtkSetMacro(EnableFeatureAngle,int);
vtkGetMacro(EnableFeatureAngle,int);
// Description:
// Sets/Gets minimal angle for sharp edges detection. Default is 60
vtkSetMacro(FeatureAngle,double);
vtkGetMacro(FeatureAngle,double);
// Description:
// Enables or Disables generation of border edges. Note: borders exist only
// in case of non closed surface
vtkSetMacro(BorderEdges,int);
vtkGetMacro(BorderEdges,int);
vtkBooleanMacro(BorderEdges,int);
// Description:
// Enables or Disables piece invariance. This is useful when dealing with
// multi-block data sets. Note: requires one level of ghost cells
vtkSetMacro(PieceInvariant,int);
vtkGetMacro(PieceInvariant,int);
vtkBooleanMacro(PieceInvariant,int);
// Description:
// Specify how view direction is computed. By default, the
// camera origin (eye) is used.
vtkSetMacro(Direction,int);
vtkGetMacro(Direction,int);
void SetDirectionToSpecifiedVector()
{this->SetDirection( VTK_DIRECTION_SPECIFIED_VECTOR ); }
void SetDirectionToSpecifiedOrigin()
{this->SetDirection( VTK_DIRECTION_SPECIFIED_ORIGIN ); }
void SetDirectionToCameraVector()
{this->SetDirection( VTK_DIRECTION_CAMERA_VECTOR ); }
void SetDirectionToCameraOrigin()
{this->SetDirection( VTK_DIRECTION_CAMERA_ORIGIN ); }
// Description:
// Specify a camera that is used to define the view direction. This ivar
// only has effect if the direction is set to VTK_DIRECTION_CAMERA_ORIGIN or
// VTK_DIRECTION_CAMERA_VECTOR, and a camera is specified.
virtual void SetCamera(vtkCamera VTK_WRAP_EXTERN*);
vtkGetObjectMacro(Camera,vtkCamera VTK_WRAP_EXTERN);
// Description:
// Specify a transformation matrix (via the vtkProp3D::GetMatrix() method)
// that is used to include the effects of transformation. This ivar only has
// effect if the direction is set to VTK_DIRECTION_CAMERA_ORIGIN or
// VTK_DIRECTION_CAMERA_VECTOR, and a camera is specified. Specifying the
// vtkProp3D is optional.
void SetProp3D(vtkProp3D VTK_WRAP_EXTERN*);
vtkProp3D VTK_WRAP_EXTERN*GetProp3D();
// Description:
// Set/Get the sort direction. This ivar only has effect if the sort
// direction is set to SetDirectionToSpecifiedVector(). The edge detection
// occurs in the direction of the vector.
vtkSetVector3Macro(Vector,double);
vtkGetVectorMacro(Vector,double,3);
// Description:
// Set/Get the sort origin. This ivar only has effect if the sort direction
// is set to SetDirectionToSpecifiedOrigin(). The edge detection occurs in
// the direction of the origin to each edge's center.
vtkSetVector3Macro(Origin,double);
vtkGetVectorMacro(Origin,double,3);
// Description:
// Return MTime also considering the dependent objects: the camera
// and/or the prop3D.
unsigned long GetMTime();
protected:
vtkPolyDataSilhouette();
~vtkPolyDataSilhouette();
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
void ComputeProjectionVector(double vector[3], double origin[3]);
int Direction;
vtkCamera *Camera;
vtkProp3D *Prop3D;
vtkTransform *Transform;
double Vector[3];
double Origin[3];
int EnableFeatureAngle;
double FeatureAngle;
int BorderEdges;
int PieceInvariant;
vtkPolyDataEdges* PreComp; // precomputed data for a given point of view
private:
vtkPolyDataSilhouette(const vtkPolyDataSilhouette&); // Not implemented.
void operator=(const vtkPolyDataSilhouette&); // Not implemented.
};
#endif
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