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/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkPicker.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkPicker - superclass for 3D geometric pickers (uses ray cast)
// .SECTION Description
// vtkPicker is used to select instances of vtkProp3D by shooting a ray
// into a graphics window and intersecting with the actor's bounding box.
// The ray is defined from a point defined in window (or pixel) coordinates,
// and a point located from the camera's position.
//
// vtkPicker may return more than one vtkProp3D, since more than one bounding
// box may be intersected. vtkPicker returns an unsorted list of props that
// were hit, and a list of the corresponding world points of the hits.
// For the vtkProp3D that is closest to the camera, vtkPicker returns the
// pick coordinates in world and untransformed mapper space, the prop itself,
// the data set, and the mapper.  For vtkPicker the closest prop is the one
// whose center point (i.e., center of bounding box) projected on the view
// ray is closest to the camera.  Subclasses of vtkPicker use other methods
// for computing the pick point.

// .SECTION See Also
// vtkPicker is used for quick geometric picking. If you desire more precise
// picking of points or cells based on the geometry of any vtkProp3D, use the
// subclasses vtkPointPicker or vtkCellPicker.  For hardware-accelerated
// picking of any type of vtkProp, use vtkPropPicker or vtkWorldPointPicker.

#ifndef vtkPicker_h
#define vtkPicker_h

#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkAbstractPropPicker.h"

class vtkAbstractMapper3D;
class vtkDataSet;
class vtkTransform;
class vtkActorCollection;
class vtkProp3DCollection;
class vtkPoints;

class VTKRENDERINGCORE_EXPORT vtkPicker : public vtkAbstractPropPicker
{
public:
  static vtkPicker *New();
  vtkTypeMacro(vtkPicker, vtkAbstractPropPicker);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Specify tolerance for performing pick operation. Tolerance is specified
  // as fraction of rendering window size. (Rendering window size is measured
  // across diagonal.)
  vtkSetMacro(Tolerance, double);
  vtkGetMacro(Tolerance, double);

  // Description:
  // Return position in mapper (i.e., non-transformed) coordinates of
  // pick point.
  vtkGetVectorMacro(MapperPosition, double, 3);

  // Description:
  // Return mapper that was picked (if any).
  vtkGetObjectMacro(Mapper, vtkAbstractMapper3D);

  // Description:
  // Get a pointer to the dataset that was picked (if any). If nothing
  // was picked then NULL is returned.
  vtkGetObjectMacro(DataSet, vtkDataSet);

  // Description:
  // Return a collection of all the prop 3D's that were intersected
  // by the pick ray. This collection is not sorted.
  vtkProp3DCollection *GetProp3Ds()
    { return this->Prop3Ds; }

  // Description:
  // Return a collection of all the actors that were intersected.
  // This collection is not sorted. (This is a convenience method
  // to maintain backward compatibility.)
  vtkActorCollection *GetActors();

  // Description:
  // Return a list of the points the the actors returned by GetProp3Ds
  // were intersected at. The order of this list will match the order of
  // GetProp3Ds.
  vtkPoints *GetPickedPositions()
    { return this->PickedPositions; }

  // Description:
  // Perform pick operation with selection point provided. Normally the
  // first two values for the selection point are x-y pixel coordinate, and
  // the third value is =0. Return non-zero if something was successfully
  // picked.
  virtual int Pick(double selectionX, double selectionY, double selectionZ,
                   vtkRenderer *renderer);

  // Description:
  // Perform pick operation with selection point provided. Normally the first
  // two values for the selection point are x-y pixel coordinate, and the
  // third value is =0. Return non-zero if something was successfully picked.
  int Pick(double selectionPt[3], vtkRenderer *ren)
    { return this->Pick(selectionPt[0], selectionPt[1], selectionPt[2], ren); }

protected:
  vtkPicker();
  ~vtkPicker();

  void MarkPicked(vtkAssemblyPath *path, vtkProp3D *p, vtkAbstractMapper3D *m,
                  double tMin, double mapperPos[3]);
  virtual double IntersectWithLine(double p1[3], double p2[3], double tol,
                                  vtkAssemblyPath *path, vtkProp3D *p,
                                  vtkAbstractMapper3D *m);
  virtual void Initialize();

  double Tolerance;  //tolerance for computation (% of window)
  double MapperPosition[3]; //selection point in untransformed coordinates

  vtkAbstractMapper3D *Mapper; //selected mapper (if the prop has a mapper)
  vtkDataSet *DataSet; //selected dataset (if there is one)

  double GlobalTMin; //parametric coordinate along pick ray where hit occurred
  vtkTransform *Transform; //use to perform ray transformation
  vtkActorCollection *Actors; //candidate actors (based on bounding box)
  vtkProp3DCollection *Prop3Ds; //candidate actors (based on bounding box)
  vtkPoints *PickedPositions; // candidate positions

private:
  vtkPicker(const vtkPicker&);  // Not implemented.
  void operator=(const vtkPicker&);  // Not implemented.
};

#endif