/usr/include/vtk-6.3/vtkOpenGLVolumeTextureMapper3D.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLVolumeTextureMapper3D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkOpenGLVolumeTextureMapper3D - concrete implementation of 3D volume texture mapping
// .SECTION Description
// vtkOpenGLVolumeTextureMapper3D renders a volume using 3D texture mapping.
// See vtkVolumeTextureMapper3D for full description.
// .SECTION see also
// vtkVolumeTextureMapper3D vtkVolumeMapper
#ifndef vtkOpenGLVolumeTextureMapper3D_h
#define vtkOpenGLVolumeTextureMapper3D_h
#include "vtkRenderingVolumeOpenGLModule.h" // For export macro
#include "vtkVolumeTextureMapper3D.h"
#include "vtkOpenGL.h" // GLfloat type is used in some method signatures.
class vtkRenderWindow;
class vtkVolumeProperty;
class VTKRENDERINGVOLUMEOPENGL_EXPORT vtkOpenGLVolumeTextureMapper3D
: public vtkVolumeTextureMapper3D
{
public:
vtkTypeMacro(vtkOpenGLVolumeTextureMapper3D,vtkVolumeTextureMapper3D);
void PrintSelf(ostream& os, vtkIndent indent);
static vtkOpenGLVolumeTextureMapper3D *New();
// Description:
// Is hardware rendering supported? No if the input data is
// more than one independent component, or if the hardware does
// not support the required extensions
int IsRenderSupported(vtkVolumeProperty *,
vtkRenderer *ren);
//BTX
// Description:
// WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
// DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS
// Render the volume
virtual void Render(vtkRenderer *ren, vtkVolume *vol);
//ETX
// Desciption:
// Initialize when we go to render, or go to answer the
// IsRenderSupported question. Don't call unless we have
// a valid OpenGL context!
vtkGetMacro( Initialized, int );
// Description:
// Release any graphics resources that are being consumed by this texture.
// The parameter window could be used to determine which graphic
// resources to release.
void ReleaseGraphicsResources(vtkWindow *);
protected:
vtkOpenGLVolumeTextureMapper3D();
~vtkOpenGLVolumeTextureMapper3D();
//BTX
void GetLightInformation(vtkRenderer *ren,
vtkVolume *vol,
GLfloat lightDirection[2][4],
GLfloat lightDiffuseColor[2][4],
GLfloat lightSpecularColor[2][4],
GLfloat halfwayVector[2][4],
GLfloat *ambient );
//ETX
int Initialized;
GLuint Volume1Index;
GLuint Volume2Index;
GLuint Volume3Index;
GLuint ColorLookupIndex;
GLuint AlphaLookupIndex;
vtkRenderWindow *RenderWindow;
bool SupportsCompressedTexture;
bool SupportsNonPowerOfTwoTextures;
// Actual internal texture format (uncompressed vs compressed)
// Computed in Render()
int InternalAlpha; // GLint
int InternalLA; // GLint
int InternalRGB; // GLint
int InternalRGBA; // GLint
void Initialize(vtkRenderer *r);
virtual void RenderNV(vtkRenderer *ren, vtkVolume *vol);
virtual void RenderFP(vtkRenderer *ren, vtkVolume *vol);
void RenderOneIndependentNoShadeFP( vtkRenderer *ren,
vtkVolume *vol );
void RenderOneIndependentShadeFP( vtkRenderer *ren, vtkVolume *vol );
void RenderTwoDependentNoShadeFP( vtkRenderer *ren, vtkVolume *vol );
void RenderTwoDependentShadeFP( vtkRenderer *ren, vtkVolume *vol );
void RenderFourDependentNoShadeFP( vtkRenderer *ren, vtkVolume *vol );
void RenderFourDependentShadeFP( vtkRenderer *ren, vtkVolume *vol );
void RenderOneIndependentNoShadeNV( vtkRenderer *ren, vtkVolume *vol );
void RenderOneIndependentShadeNV( vtkRenderer *ren, vtkVolume *vol );
void RenderTwoDependentNoShadeNV( vtkRenderer *ren, vtkVolume *vol );
void RenderTwoDependentShadeNV( vtkRenderer *ren, vtkVolume *vol );
void RenderFourDependentNoShadeNV( vtkRenderer *ren, vtkVolume *vol );
void RenderFourDependentShadeNV( vtkRenderer *ren, vtkVolume *vol );
void SetupOneIndependentTextures( vtkRenderer *ren, vtkVolume *vol );
void SetupTwoDependentTextures( vtkRenderer *ren, vtkVolume *vol );
void SetupFourDependentTextures( vtkRenderer *ren, vtkVolume *vol );
void SetupRegisterCombinersNoShadeNV( vtkRenderer *ren,
vtkVolume *vol,
int components );
void SetupRegisterCombinersShadeNV( vtkRenderer *ren,
vtkVolume *vol,
int components );
void DeleteTextureIndex( GLuint *index );
void CreateTextureIndex( GLuint *index );
void RenderPolygons( vtkRenderer *ren,
vtkVolume *vol,
int stages[4] );
void SetupProgramLocalsForShadingFP( vtkRenderer *ren, vtkVolume *vol );
// Description:
// Check if we can support this texture size for the number of components.
int IsTextureSizeSupported(int size[3],
int components);
// Description:
// Common code for setting up interpolation / clamping on 3D textures
void Setup3DTextureParameters( vtkVolumeProperty *property );
private:
vtkOpenGLVolumeTextureMapper3D(const vtkOpenGLVolumeTextureMapper3D&); // Not implemented.
void operator=(const vtkOpenGLVolumeTextureMapper3D&); // Not implemented.
};
#endif
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