/usr/include/vtk-6.3/vtkOpenGLVolumeTextureMapper2D.h is in libvtk6-dev 6.3.0+dfsg1-5.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLVolumeTextureMapper2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkOpenGLVolumeTextureMapper2D - Abstract class for a volume mapper
// .SECTION Description
// vtkOpenGLVolumeTextureMapper2D renders a volume using 2D texture mapping.
// .SECTION see also
// vtkVolumeMapper
#ifndef vtkOpenGLVolumeTextureMapper2D_h
#define vtkOpenGLVolumeTextureMapper2D_h
#include "vtkRenderingVolumeOpenGLModule.h" // For export macro
#include "vtkVolumeTextureMapper2D.h"
class VTKRENDERINGVOLUMEOPENGL_EXPORT vtkOpenGLVolumeTextureMapper2D
: public vtkVolumeTextureMapper2D
{
public:
vtkTypeMacro(vtkOpenGLVolumeTextureMapper2D,vtkVolumeTextureMapper2D);
void PrintSelf( ostream& os, vtkIndent indent );
static vtkOpenGLVolumeTextureMapper2D *New();
//BTX
// Description:
// WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
// DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS
// Render the volume
virtual void Render(vtkRenderer *ren, vtkVolume *vol);
void RenderQuads( int count, float *v, float *t,
unsigned char *texture, int size[2], int reverseFlag);
//ETX
protected:
vtkOpenGLVolumeTextureMapper2D();
~vtkOpenGLVolumeTextureMapper2D();
private:
vtkOpenGLVolumeTextureMapper2D(const vtkOpenGLVolumeTextureMapper2D&); // Not implemented.
void operator=(const vtkOpenGLVolumeTextureMapper2D&); // Not implemented.
};
#endif
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