/usr/include/vtk-6.3/vtkOpenGLRepresentationPainter.h is in libvtk6-dev 6.3.0+dfsg1-5.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLRepresentationPainter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkOpenGLRepresentationPainter - painter handling representation
// using OpenGL.
// .SECTION Description
// This is OpenGL implementation of a painter handling representation
// i.e. Points, Wireframe, Surface.
#ifndef vtkOpenGLRepresentationPainter_h
#define vtkOpenGLRepresentationPainter_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkRepresentationPainter.h"
class vtkInformationIntegerKey;
class VTKRENDERINGOPENGL_EXPORT vtkOpenGLRepresentationPainter :
public vtkRepresentationPainter
{
public:
static vtkOpenGLRepresentationPainter* New();
vtkTypeMacro(vtkOpenGLRepresentationPainter, vtkRepresentationPainter);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// This painter overrides GetTimeToDraw() to never pass the request to the
// delegate. This is done since this class may propagate a single render
// request multiple times to the delegate. In that case the time accumulation
// responsibility is borne by the painter causing the multiple rendering
// requests i.e. this painter itself.
virtual double GetTimeToDraw()
{
return this->TimeToDraw;
}
protected:
vtkOpenGLRepresentationPainter();
~vtkOpenGLRepresentationPainter();
// Description:
// Changes the polygon mode according to the representation.
void RenderInternal(vtkRenderer* renderer, vtkActor* actor,
unsigned long typeflags,bool forceCompileOnly);
private:
vtkOpenGLRepresentationPainter(const vtkOpenGLRepresentationPainter&); // Not implemented.
void operator=(const vtkOpenGLRepresentationPainter&); // Not implemented.
};
#endif
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