/usr/include/vtk-6.3/vtkOpenGLHardwareSelector.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLHardwareSelector.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkOpenGLHardwareSelector - implements the device specific code of
// vtkOpenGLHardwareSelector.
//
// .SECTION Description
// Implements the device specific code of vtkOpenGLHardwareSelector.
//
// .SECTION See Also
// vtkHardwareSelector
#ifndef vtkOpenGLHardwareSelector_h
#define vtkOpenGLHardwareSelector_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkHardwareSelector.h"
class VTKRENDERINGOPENGL_EXPORT vtkOpenGLHardwareSelector : public vtkHardwareSelector
{
public:
static vtkOpenGLHardwareSelector* New();
vtkTypeMacro(vtkOpenGLHardwareSelector, vtkHardwareSelector);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Called by the mapper (vtkHardwareSelectionPolyDataPainter) before and after
// rendering each prop.
virtual void BeginRenderProp()
{ this->vtkHardwareSelector::BeginRenderProp(); }
virtual void EndRenderProp()
{ this->vtkHardwareSelector::EndRenderProp(); }
protected:
vtkOpenGLHardwareSelector();
virtual ~vtkOpenGLHardwareSelector();
// Called internally before and after each prop is rendered
// for device specific configuration/preparation etc.
virtual void BeginRenderProp(vtkRenderWindow *);
virtual void EndRenderProp(vtkRenderWindow *);
// for internal state
class vtkInternals;
vtkInternals* Internals;
private:
vtkOpenGLHardwareSelector(const vtkOpenGLHardwareSelector&); // Not implemented.
void operator=(const vtkOpenGLHardwareSelector&); // Not implemented.
};
#endif
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