/usr/include/vtk-6.3/vtkOpenGLCoincidentTopologyResolutionPainter.h is in libvtk6-dev 6.3.0+dfsg1-5.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLCoincidentTopologyResolutionPainter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkOpenGLCoincidentTopologyResolutionPainter
// .SECTION Description
// Implementation for vtkCoincidentTopologyResolutionPainter using OpenGL.
#ifndef vtkOpenGLCoincidentTopologyResolutionPainter_h
#define vtkOpenGLCoincidentTopologyResolutionPainter_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkCoincidentTopologyResolutionPainter.h"
class VTKRENDERINGOPENGL_EXPORT vtkOpenGLCoincidentTopologyResolutionPainter :
public vtkCoincidentTopologyResolutionPainter
{
public:
static vtkOpenGLCoincidentTopologyResolutionPainter* New();
vtkTypeMacro(vtkOpenGLCoincidentTopologyResolutionPainter,
vtkCoincidentTopologyResolutionPainter);
void PrintSelf(ostream& os, vtkIndent indent);
protected:
vtkOpenGLCoincidentTopologyResolutionPainter();
~vtkOpenGLCoincidentTopologyResolutionPainter();
// Description:
// Performs the actual rendering. Subclasses may override this method.
// default implementation merely call a Render on the DelegatePainter,
// if any. When RenderInternal() is called, it is assured that the
// DelegatePainter is in sync with this painter i.e. UpdatePainter()
// has been called.
virtual void RenderInternal(vtkRenderer* renderer, vtkActor* actor,
unsigned long typeflags, bool forceCompileOnly);
void RenderPolygonOffset(vtkRenderer *renderer, vtkActor *actor,
unsigned long typeflags, bool forceCompileOnly);
void RenderShiftZBuffer(vtkRenderer *renderer, vtkActor *actor,
unsigned long typeflags, bool forceCompileOnly);
private:
vtkOpenGLCoincidentTopologyResolutionPainter(
const vtkOpenGLCoincidentTopologyResolutionPainter&); // Not implemented.
void operator=(const vtkOpenGLCoincidentTopologyResolutionPainter&); // Not implemented.
};
#endif
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