This file is indexed.

/usr/include/vtk-6.3/vtkObjectFactory.h is in libvtk6-dev 6.3.0+dfsg1-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkObjectFactory.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkObjectFactory - abstract base class for vtkObjectFactories
// .SECTION Description
// vtkObjectFactory is used to create vtk objects.   The base class
// vtkObjectFactory contains a static method CreateInstance which is used
// to create vtk objects from the list of registered vtkObjectFactory
// sub-classes.   The first time CreateInstance is called, all dll's or shared
// libraries in the environment variable VTK_AUTOLOAD_PATH are loaded into
// the current process.   The C functions vtkLoad, vtkGetFactoryCompilerUsed,
// and vtkGetFactoryVersion are called on each dll.  To implement these
// functions in a shared library or dll, use the macro:
// VTK_FACTORY_INTERFACE_IMPLEMENT.
// VTK_AUTOLOAD_PATH is an environment variable
// containing a colon separated (semi-colon on win32) list of paths.
//
// The vtkObjectFactory can be use to override the creation of any object
// in VTK with a sub-class of that object.  The factories can be registered
// either at run time with the VTK_AUTOLOAD_PATH, or at compile time
// with the vtkObjectFactory::RegisterFactory method.
//

#ifndef vtkObjectFactory_h
#define vtkObjectFactory_h

#include "vtkCommonCoreModule.h" // For export macro
#include "vtkObject.h"

class vtkObjectFactoryCollection;
class vtkOverrideInformationCollection;
class vtkCollection;

class VTKCOMMONCORE_EXPORT vtkObjectFactory : public vtkObject
{
public:
  // Class Methods used to interface with the registered factories

  // Description:
  // Create and return an instance of the named vtk object.
  // Each loaded vtkObjectFactory will be asked in the order
  // the factory was in the VTK_AUTOLOAD_PATH.  After the
  // first factory returns the object no other factories are asked.
  static vtkObject* CreateInstance(const char* vtkclassname);

  // Description:
  // Call vtkDebugLeaks::ConstructClass if necessary. Does not attempt
  // to use the object factory to create an instance.
  static void ConstructInstance(const char* vtkclassname);

  // Description:
  // Create all possible instances of the named vtk object.
  // Each registered vtkObjectFactory will be asked, and the
  // result will be stored in the user allocated vtkCollection
  // passed in to the function.
  static void CreateAllInstance(const char* vtkclassname,
                                vtkCollection* retList);
  // Description:
  // Re-check the VTK_AUTOLOAD_PATH for new factory libraries.
  // This calls UnRegisterAll before re-loading
  static void ReHash();
  // Description:
  // Register a factory so it can be used to create vtk objects
  static void RegisterFactory(vtkObjectFactory* );
  // Description:
  // Remove a factory from the list of registered factories
  static void UnRegisterFactory(vtkObjectFactory*);
  // Description:
  // Unregister all factories
  static void UnRegisterAllFactories();

  // Description:
  // Return the list of all registered factories.  This is NOT a copy,
  // do not remove items from this list!
  static vtkObjectFactoryCollection* GetRegisteredFactories();

  // Description:
  // return 1 if one of the registered factories
  // overrides the given class name
  static int HasOverrideAny(const char* className);

  // Description:
  // Fill the given collection with all the overrides for
  // the class with the given name.
  static void GetOverrideInformation(const char* name,
                                     vtkOverrideInformationCollection*);

  // Description:
  // Set the enable flag for a given named class for all registered
  // factories.
  static void SetAllEnableFlags(int flag,
                                const char* className);
  // Description:
  // Set the enable flag for a given named class subclass pair
  // for all registered factories.
  static void SetAllEnableFlags(int flag,
                                const char* className,
                                const char* subclassName);

  // Instance methods to be used on individual instances of vtkObjectFactory

  // Methods from vtkObject
  vtkTypeMacro(vtkObjectFactory,vtkObject);
  // Description:
  // Print ObjectFactory to stream.
  virtual void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // All sub-classes of vtkObjectFactory should must return the version of
  // VTK they were built with.  This should be implemented with the macro
  // VTK_SOURCE_VERSION and NOT a call to vtkVersion::GetVTKSourceVersion.
  // As the version needs to be compiled into the file as a string constant.
  // This is critical to determine possible incompatible dynamic factory loads.
  virtual const char* GetVTKSourceVersion() = 0;

  // Description:
  // Return a descriptive string describing the factory.
  virtual const char* GetDescription() = 0;

  // Description:
  // Return number of overrides this factory can create.
  virtual int GetNumberOfOverrides();

  // Description:
  // Return the name of a class override at the given index.
  virtual const char* GetClassOverrideName(int index);

  // Description:
  // Return the name of the class that will override the class
  // at the given index
  virtual const char* GetClassOverrideWithName(int index);

  // Description:
  // Return the enable flag for the class at the given index.
  virtual int GetEnableFlag(int index);

  // Description:
  // Return the description for a the class override at the given
  // index.
  virtual const char* GetOverrideDescription(int index);

  // Description:
  // Set and Get the Enable flag for the specific override of className.
  // if subclassName is null, then it is ignored.
  virtual void SetEnableFlag(int flag,
                             const char* className,
                             const char* subclassName);
  virtual int GetEnableFlag(const char* className,
                            const char* subclassName);

  // Description:
  // Return 1 if this factory overrides the given class name, 0 otherwise.
  virtual int HasOverride(const char* className);
  // Description:
  // Return 1 if this factory overrides the given class name, 0 otherwise.
  virtual int HasOverride(const char* className, const char* subclassName);

  // Description:
  // Set all enable flags for the given class to 0.  This will
  // mean that the factory will stop producing class with the given
  // name.
  virtual void Disable(const char* className);

  // Description:
  // This returns the path to a dynamically loaded factory.
  vtkGetStringMacro(LibraryPath);

  //BTX
  typedef vtkObject* (*CreateFunction)();
  //ETX
protected:
  //BTX

  // Description:
  // Register object creation information with the factory.
  void RegisterOverride(const char* classOverride,
                        const char* overrideClassName,
                        const char* description,
                        int enableFlag,
                        CreateFunction createFunction);

  //ETX


  // Description:
  // This method is provided by sub-classes of vtkObjectFactory.
  // It should create the named vtk object or return 0 if that object
  // is not supported by the factory implementation.
  virtual vtkObject* CreateObject(const char* vtkclassname );

  vtkObjectFactory();
  ~vtkObjectFactory();
  //BTX
  struct OverrideInformation
  {
    char* Description;
    char* OverrideWithName;
    int EnabledFlag;
    CreateFunction CreateCallback;
  };
  //ETX
  OverrideInformation* OverrideArray;
  char** OverrideClassNames;
  int SizeOverrideArray;
  int OverrideArrayLength;

private:
  void GrowOverrideArray();

  // Description:
  // Initialize the static members of vtkObjectFactory.   RegisterDefaults
  // is called here.
  static void Init();
  // Description:
  // Register default factories which are not loaded at run time.
  static void RegisterDefaults();
  // Description:
  // Load dynamic factories from the VTK_AUTOLOAD_PATH
  static void LoadDynamicFactories();
  // Description:
  // Load all dynamic libraries in the given path
  static void LoadLibrariesInPath( const char*);

  // list of registered factories
  static vtkObjectFactoryCollection* RegisteredFactories;

  // member variables for a factory set by the base class
  // at load or register time
  void* LibraryHandle;
  char* LibraryVTKVersion;
  char* LibraryCompilerUsed;
  char* LibraryPath;
private:
  vtkObjectFactory(const vtkObjectFactory&);  // Not implemented.
  void operator=(const vtkObjectFactory&);  // Not implemented.
};

// Macro to create an object creation function.
// The name of the function will by vtkObjectFactoryCreateclassname
// where classname is the name of the class being created
#define VTK_CREATE_CREATE_FUNCTION(classname) \
static vtkObject* vtkObjectFactoryCreate##classname() \
{ return classname::New(); }

#endif

#define VTK_FACTORY_INTERFACE_EXPORT VTKCOMMONCORE_EXPORT

// Macro to create the interface "C" functions used in
// a dll or shared library that contains a VTK object factory.
// Put this function in the .cxx file of your object factory,
// and pass in the name of the factory sub-class that you want
// the dll to create.
#define VTK_FACTORY_INTERFACE_IMPLEMENT(factoryName)  \
extern "C"                                      \
VTK_FACTORY_INTERFACE_EXPORT                    \
const char* vtkGetFactoryCompilerUsed()         \
{                                               \
  return VTK_CXX_COMPILER;                      \
}                                               \
extern "C"                                      \
VTK_FACTORY_INTERFACE_EXPORT                    \
const char* vtkGetFactoryVersion()              \
{                                               \
  return VTK_SOURCE_VERSION;                    \
}                                               \
extern "C"                                      \
VTK_FACTORY_INTERFACE_EXPORT                    \
vtkObjectFactory* vtkLoad()                     \
{                                               \
  return factoryName ::New();                   \
}

// Macro to implement the body of the object factory form of the New() method.
#define VTK_OBJECT_FACTORY_NEW_BODY(thisClass) \
  vtkObject* ret = vtkObjectFactory::CreateInstance(#thisClass); \
  if(ret) \
    { \
    return static_cast<thisClass*>(ret); \
    } \
  return new thisClass;

// Macro to implement the body of the abstract object factory form of the New()
// method, i.e. an abstract base class that can only be instantiated if the
// object factory overrides it.
#define VTK_ABSTRACT_OBJECT_FACTORY_NEW_BODY(thisClass) \
  vtkObject* ret = vtkObjectFactory::CreateInstance(#thisClass); \
  if(ret) \
    { \
    return static_cast<thisClass*>(ret); \
    } \
  vtkGenericWarningMacro("Error: no override found for '" #thisClass "'."); \
  return NULL;

// Macro to implement the body of the standard form of the New() method.
#if defined(VTK_ALL_NEW_OBJECT_FACTORY)
# define VTK_STANDARD_NEW_BODY(thisClass) \
  VTK_OBJECT_FACTORY_NEW_BODY(thisClass)
#elif defined(VTK_DEBUG_LEAKS)
# define VTK_STANDARD_NEW_BODY(thisClass) \
  thisClass *result = new thisClass; \
  vtkObjectFactory::ConstructInstance(result->GetClassName()); \
  return result;
#else
# define VTK_STANDARD_NEW_BODY(thisClass) \
  return new thisClass;
#endif

// Macro to implement the standard form of the New() method.
#define vtkStandardNewMacro(thisClass) \
  thisClass* thisClass::New() \
  { \
  VTK_STANDARD_NEW_BODY(thisClass) \
  }

// Macro to implement the object factory form of the New() method.
#define vtkObjectFactoryNewMacro(thisClass) \
  thisClass* thisClass::New() \
  { \
  VTK_OBJECT_FACTORY_NEW_BODY(thisClass) \
  }

// Macro to implement the abstract object factory form of the New() method.
// That is an abstract base class that can only be instantiated if the
// object factory overrides it.
#define vtkAbstractObjectFactoryNewMacro(thisClass) \
  thisClass* thisClass::New() \
  { \
  VTK_ABSTRACT_OBJECT_FACTORY_NEW_BODY(thisClass) \
  }