/usr/include/vtk-6.3/vtkModelMetadata.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 | /*=========================================================================
Program: ParaView
Module: vtkModelMetadata.h
Copyright (c) Kitware, Inc.
All rights reserved.
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*----------------------------------------------------------------------------
Copyright (c) Sandia Corporation
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
----------------------------------------------------------------------------*/
// .NAME vtkModelMetadata - This class encapsulates the metadata
// that appear in mesh-based file formats but do not appear in
// vtkUnstructuredGrid.
//
// .SECTION Description
// This class is inspired by the Exodus II file format, but
// because this class does not depend on the Exodus library, it
// should be possible to use it to represent metadata for other
// dataset file formats. Sandia Labs uses it in their Exodus II
// reader, their Exodus II writer and their EnSight writer.
// vtkDistributedDataFilter looks for metadata attached to
// it's input and redistributes the metadata with the grid.
//
// The fields in this class are those described in the document
// "EXODUS II: A Finite Element Data Model", SAND92-2137, November 1995.
//
// Element and node IDs stored in this object must be global IDs,
// in the event that the original dataset was partitioned across
// many files.
//
// One way to initialize this object is by using vtkExodusModel
// (a Sandia class used by the Sandia Exodus reader).
// That class will take an open Exodus II file and a
// vtkUnstructuredGrid drawn from it and will set the required fields.
//
// Alternatively, you can use all the Set*
// methods to set the individual fields. This class does not
// copy the data, it simply uses your pointer. This
// class will free the storage associated with your pointer
// when the class is deleted. Most fields have sensible defaults.
// The only requirement is that if you are using this ModelMetadata
// to write out an Exodus or EnSight file in parallel, you must
// SetBlockIds and SetBlockIdArrayName. Your vtkUnstructuredGrid must
// have a cell array giving the block ID for each cell.
//
// .SECTION Caveats
// The Exodus II library supports an optimized element order map
// (section 3.7 in the SAND document). It contains all the element
// IDs, listed in the order in which a solver should process them.
// We don't include this, and won't unless there is a request.
//
// There is an assumption in some classes that the name of the cell
// array containing global element ids is "GlobalElementId" and the
// name of the point array containing global node ids is "GlobalNodeId".
// (element == cell) and (node == point).
//
// .SECTION See also
// vtkDistributedDataFilter vtkExtractCells
#ifndef vtkModelMetadata_h
#define vtkModelMetadata_h
#include "vtkIOExodusModule.h" // For export macro
#include "vtkObject.h"
class vtkDataSet;
class vtkCharArray;
class vtkIdTypeArray;
class vtkIntArray;
class vtkFloatArray;
class vtkIntArray;
class vtkModelMetadataSTLCloak;
class VTKIOEXODUS_EXPORT vtkModelMetadata : public vtkObject
{
public:
vtkTypeMacro(vtkModelMetadata, vtkObject);
virtual void PrintSelf(ostream &os, vtkIndent indent);
static vtkModelMetadata *New();
// Description:
// The global fields are those which pertain to the whole
// file. Examples are the title, information lines,
// and list of block IDs. This method prints out all the
// global information.
virtual void PrintGlobalInformation();
// Description:
// The local fields are those which depend on exactly which
// blocks, which time step, and which variables you read in
// from the file. Examples are the number of cells in
// each block, and the list of nodes in a node set, or the
// value of the global variables at a time step. If
// VERBOSE_TESTING is defined in your execution environment,
// this method will print more than mere counts, and actually
// print a few of the IDs, distribution factors and so on. If
// VERY_VERBOSE_TESTING is defined, it will print out
// all ID lists, distribution factor lists, and so on.
virtual void PrintLocalInformation();
// Description:
// The title of the dataset.
vtkSetStringMacro(Title);
const char *GetTitle() const {return this->Title;}
// Description:
// Set the information lines.
void SetInformationLines(int numLines, char **lines);
// Description:
// Get a pointer to all the information lines. The number
// of lines is returned;
int GetInformationLines(char ***lines) const;
// Description:
// Get the number of information lines.
int GetNumberOfInformationLines() const {
return this->NumberOfInformationLines;}
// Description:
// Set the index of the time step represented by the results
// data in the file attached to this ModelMetadata object. Time
// step indices start at 0 in this file, they start at 1 in
// an Exodus file.
vtkSetMacro(TimeStepIndex, int);
int GetTimeStepIndex() const {return this->TimeStepIndex;}
// Description:
// Set the total number of time steps in the file,
// and the value at each time step. We use your time
// step value array and delete it when we're done.
void SetTimeSteps(int numberOfTimeSteps, float *timeStepValues);
int GetNumberOfTimeSteps() const {return this->NumberOfTimeSteps;}
// Description:
// Get the time step values
float *GetTimeStepValues() const {return this->TimeStepValues;}
// Description:
// The name of the one, two or three coordinate dimensions.
void SetCoordinateNames(int dimension, char **);
char **GetCoordinateNames() const {return this->CoordinateNames;}
// Description:
// Get the dimension of the model. This is also the number
// of coordinate names.
int GetDimension() const {return this->Dimension;}
// Description:
// The number of blocks in the file. Set this before setting
// any of the block arrays.
vtkSetMacro(NumberOfBlocks, int);
int GetNumberOfBlocks() const {return this->NumberOfBlocks;}
// Description:
// An arbitrary integer ID for each block.
// We use your pointer, and free the memory when the object is freed.
void SetBlockIds(int *);
int *GetBlockIds() const {return this->BlockIds;}
// Description:
// Element type for each block - a name that means
// something to person who created the file.
// We use your pointers, and free the memory when the object is freed.
void SetBlockElementType(char **);
char **GetBlockElementType() const {return this->BlockElementType;}
// Description:
// Set or get a pointer to a list of the number of elements in
// each block.
// We use your pointers, and free the memory when the object is freed.
int SetBlockNumberOfElements(int *nelts);
int *GetBlockNumberOfElements()const{return this->BlockNumberOfElements;}
// Description:
// Set or get a pointer to a list of the number of nodes in the
// elements of each block.
// We use your pointers, and free the memory when the object is freed.
void SetBlockNodesPerElement(int *);
int *GetBlockNodesPerElement()const{return this->BlockNodesPerElement;}
// Description:
// Set or get a pointer to a list global element IDs for the
// elements in each block.
// We use your pointers, and free the memory when the object is freed.
void SetBlockElementIdList(int *);
int *GetBlockElementIdList() const {return this->BlockElementIdList;}
// Description:
// Get the length of the list of elements in every block.
int GetSumElementsPerBlock() const {return this->SumElementsPerBlock;}
// Description:
// Get a list of the index into the BlockElementIdList of the
// start of each block's elements.
int *GetBlockElementIdListIndex()const {return this->BlockElementIdListIndex;}
// Description:
// Set or get a pointer to a list of the number of attributes
// stored for the elements in each block.
// We use your pointers, and free the memory when the object is freed.
int SetBlockNumberOfAttributesPerElement(int *natts);
int *GetBlockNumberOfAttributesPerElement()const {return this->BlockNumberOfAttributesPerElement;}
// Description:
// Set or get a pointer to a list of the attributes for all
// blocks. The order of the list should be by block, by element
// within the block, by attribute. Omit blocks that don't
// have element attributes.
void SetBlockAttributes(float *);
float *GetBlockAttributes()const {return this->BlockAttributes;}
// Description:
// Get the length of the list of floating point block attributes.
int GetSizeBlockAttributeArray() const {
return this->SizeBlockAttributeArray;}
// Description:
// Get a list of the index into the BlockAttributes of the
// start of each block's element attribute list.
int *GetBlockAttributesIndex() const {return this->BlockAttributesIndex;}
// Description:
// The number of node sets in the file. Set this value before
// setting the various node set arrays.
vtkSetMacro(NumberOfNodeSets, int);
int GetNumberOfNodeSets() const {return this->NumberOfNodeSets;}
// Description:
// Set or get the list the IDs for each node set.
// Length of list is the number of node sets.
// We use your pointer, and free the memory when the object is freed.
void SetNodeSetIds(int *);
int *GetNodeSetIds() const {return this->NodeSetIds;}
// Description:
// Set or get a pointer to a list of the number of nodes in each node set.
// We use your pointer, and free the memory when the object is freed.
void SetNodeSetSize(int *);
int *GetNodeSetSize() const {return this->NodeSetSize;}
// Description:
// Set or get a pointer to a concatenated list of the
// IDs of all nodes in each node set. First list all IDs in
// node set 0, then all IDs in node set 1, and so on.
// We use your pointer, and free the memory when the object is freed.
void SetNodeSetNodeIdList(int *);
int *GetNodeSetNodeIdList() const {return this->NodeSetNodeIdList;}
// Description:
// Set or get a list of the number of distribution factors stored
// by each node set. This is either 0 or equal to the number of
// nodes in the node set.
// Length of list is number of node sets.
// We use your pointer, and free the memory when the object is freed.
void SetNodeSetNumberOfDistributionFactors(int *);
int *GetNodeSetNumberOfDistributionFactors() const
{return this->NodeSetNumberOfDistributionFactors;}
// Description:
// Set or get a list of the distribution factors for the node sets.
// The list is organized by node set, and within node set by node.
// We use your pointer, and free the memory when the object is freed.
void SetNodeSetDistributionFactors(float *);
float *GetNodeSetDistributionFactors() const {
return this->NodeSetDistributionFactors;}
// Description:
// Get the total number of nodes in all node sets
vtkSetMacro(SumNodesPerNodeSet, int);
int GetSumNodesPerNodeSet() const {return this->SumNodesPerNodeSet;}
// Description:
// Get the total number of distribution factors stored for all node sets
int GetSumDistFactPerNodeSet() const {return this->SumDistFactPerNodeSet;}
// Description:
// Get a list of the index of the starting entry for each node set
// in the list of node set node IDs.
int *GetNodeSetNodeIdListIndex() const {
return this->NodeSetNodeIdListIndex;}
// Description:
// Get a list of the index of the starting entry for each node set
// in the list of node set distribution factors.
int *GetNodeSetDistributionFactorIndex() const {
return this->NodeSetDistributionFactorIndex;}
// Description:
// Set or get the number of side sets. Set this value before
// setting any of the other side set arrays.
vtkSetMacro(NumberOfSideSets, int);
int GetNumberOfSideSets() const {return this->NumberOfSideSets;}
// Description:
// Set or get a pointer to a list giving the ID of each side set.
// We use your pointer, and free the memory when the object is freed.
void SetSideSetIds(int *);
int *GetSideSetIds() const {return this->SideSetIds;}
// Description:
// Set or get a pointer to a list of the number of sides in each side set.
// We use your pointer, and free the memory when the object is freed.
int SetSideSetSize(int *sizes);
int *GetSideSetSize() const {return this->SideSetSize;}
// Description:
// Set or get a pointer to a list of the number of distribution
// factors stored by each side set. Each side set has either
// no distribution factors, or 1 per node in the side set.
// We use your pointer, and free the memory when the object is freed.
int SetSideSetNumberOfDistributionFactors(int *df);
int *GetSideSetNumberOfDistributionFactors() const {
return this->SideSetNumberOfDistributionFactors;}
// Description:
// Set or get a pointer to a list of the elements containing each
// side in each side set. The list is organized by side set, and
// within side set by element.
// We use your pointer, and free the memory when the object is freed.
void SetSideSetElementList(int *);
int *GetSideSetElementList() const {return this->SideSetElementList;}
// Description:
// Set or get a pointer to the element side for each side in the side set.
// (See the manual for the convention for numbering sides in different
// types of cells.) Side Ids are arranged by side set and within
// side set by side, and correspond to the SideSetElementList.
// We use your pointer, and free the memory when the object is freed.
void SetSideSetSideList(int *);
int *GetSideSetSideList() const {return this->SideSetSideList;}
// Description:
// Set or get a pointer to a list of the number of nodes in each
// side of each side set. This list is organized by side set, and
// within side set by side.
// We use your pointer, and free the memory when the object is freed.
void SetSideSetNumDFPerSide(int *numNodes);
int *GetSideSetNumDFPerSide() const {return this->SideSetNumDFPerSide;}
// Description:
// Set or get a pointer to a list of all the distribution factors.
// For every side set that has distribution factors, the number of
// factors per node was given in the SideSetNumberOfDistributionFactors
// array. If this number for a given side set is N, then for that
// side set we have N floating point values for each node for each
// side in the side set. If nodes are repeated in more than one
// side, we repeat the distribution factors. So this list is in order
// by side set, by node.
// We use your pointer, and free the memory when the object is freed.
void SetSideSetDistributionFactors(float *);
float *GetSideSetDistributionFactors() const {
return this->SideSetDistributionFactors;}
// Description:
// Get the total number of sides in all side sets
vtkSetMacro(SumSidesPerSideSet, int);
int GetSumSidesPerSideSet() const {return this->SumSidesPerSideSet;}
// Description:
// Get the total number of distribution factors stored for all side sets
int GetSumDistFactPerSideSet() const {return this->SumDistFactPerSideSet;}
// Description:
// Get a list of the index of the starting entry for each side set
// in the list of side set side IDs.
int *GetSideSetListIndex() const {return this->SideSetListIndex;}
// Description:
// Get a list of the index of the starting entry for each side set
// in the list of side set distribution factors.
int *GetSideSetDistributionFactorIndex() const {
return this->SideSetDistributionFactorIndex;}
// Description:
// The number of block properties (global variables)
int GetNumberOfBlockProperties() const {
return this->NumberOfBlockProperties;}
// Description:
// Set or get the names of the block properties.
void SetBlockPropertyNames(int numProp, char **names);
char **GetBlockPropertyNames() const {return this->BlockPropertyNames;}
// Description:
// Set or get value for each variable for each block. List
// the integer values in order by variable and within variable
// by block.
void SetBlockPropertyValue(int *);
int *GetBlockPropertyValue() const {return this->BlockPropertyValue;}
// Description:
// The number of node set properties (global variables)
int GetNumberOfNodeSetProperties() const {
return this->NumberOfNodeSetProperties;}
// Description:
// Set or get the names of the node setproperties.
void SetNodeSetPropertyNames(int numProp, char **names);
char **GetNodeSetPropertyNames() const {return this->NodeSetPropertyNames;}
// Description:
// Set or get value for each variable for each node set. List
// the integer values in order by variable and within variable
// by node set.
void SetNodeSetPropertyValue(int *);
int *GetNodeSetPropertyValue() const {return this->NodeSetPropertyValue;}
// Description:
// The number of side set properties (global variables)
int GetNumberOfSideSetProperties() const {
return this->NumberOfSideSetProperties;}
// Description:
// Set or get the names of the side set properties.
void SetSideSetPropertyNames(int numProp, char **names);
char **GetSideSetPropertyNames() const {return this->SideSetPropertyNames;}
// Description:
// Set or get value for each variable for each side set. List
// the integer values in order by variable and within variable
// by side set.
void SetSideSetPropertyValue(int *);
int *GetSideSetPropertyValue() const {return this->SideSetPropertyValue;}
// Description:
// Get the number of global variables per time step
int GetNumberOfGlobalVariables() const {
return this->NumberOfGlobalVariables;}
// Description:
// Set or get the names of the global variables
void SetGlobalVariableNames(int numVarNames, char **n);
char **GetGlobalVariableNames() const {return this->GlobalVariableNames;}
// Description:
// Set or get the values of the global variables at the current
// time step.
void SetGlobalVariableValue(float *f);
float *GetGlobalVariableValue() const {return this->GlobalVariableValue;}
// Description:
// The ModelMetadata maintains a list of the element variables that
// were in the original file, and a list of the cell variables
// in the UGrid derived from that file. Some of the scalar variables
// in the original file were combined into vectors in the UGrid.
// In this method, provide the number of original element variables,
// the names of the original element variables, the number of
// element variables in the UGrid, the number of components for each
// of those variables, and a map from each UGrid variable to the
// the variable in the list of original names that represents it's
// first component.
void SetElementVariableInfo(int numOrigNames, char **origNames,
int numNames, char **names, int *numComp,
int *map);
// Description:
// The ModelMetadata maintains a list of the node variables that
// were in the original file, and a list of the node variables
// in the UGrid derived from that file. Some of the scalar variables
// in the original file were combined into vectors in the UGrid.
// In this method, provide the number of original node variables,
// the names of the original node variables, the number of
// node variables in the UGrid, the number of components for each
// of those variables, and a map from each UGrid variable to the
// the variable in the list of original names that represents it's
// first component.
void SetNodeVariableInfo(int numOrigNames, char **origNames,
int numNames, char **names, int *numComp,
int *map);
// Description:
// A truth table indicating which element variables are
// defined for which blocks. The variables are all the original
// element variables that were in the file.
// The table is by block ID and within block ID by variable.
void SetElementVariableTruthTable(int *);
int *GetElementVariableTruthTable() const {
return this->ElementVariableTruthTable;}
// Description:
// Instead of a truth table of all "1"s, you can set this
// instance variable to indicate that all variables are
// defined in all blocks.
vtkSetMacro(AllVariablesDefinedInAllBlocks, int);
vtkBooleanMacro(AllVariablesDefinedInAllBlocks, int);
int GetAllVariablesDefinedInAllBlocks() const {
return this->AllVariablesDefinedInAllBlocks;}
// Description:
// The ModelMetadata object may contain these lists:
// o the variables in the original data file
// o the variables created in the u grid from those original variables
// o a mapping from the grid variable names to the original names
// o a list of the number of components each grid variable has
//
// (Example: Variables in Exodus II files are all scalars. Some are
// combined by the ExodusReader into vector variables in the grid.)
//
// These methods return names of the original variables, the names
// of the grid variables, a list of the number of components in
// each grid variable, and a list of the index into the list of
// original variable names where the original name of the first
// component of a grid variable may be found. The names of subsequent
// components would immediately follow the name of the the first
// component.
int GetOriginalNumberOfElementVariables() const {
return this->OriginalNumberOfElementVariables;}
char **GetOriginalElementVariableNames() const {
return this->OriginalElementVariableNames;}
int GetNumberOfElementVariables() const {
return this->NumberOfElementVariables;}
char **GetElementVariableNames() const {
return this->ElementVariableNames;}
int *GetElementVariableNumberOfComponents() const {
return this->ElementVariableNumberOfComponents;}
int *GetMapToOriginalElementVariableNames() const {
return this->MapToOriginalElementVariableNames;}
int GetOriginalNumberOfNodeVariables() const {
return this->OriginalNumberOfNodeVariables;}
char **GetOriginalNodeVariableNames() const {
return this->OriginalNodeVariableNames;}
int GetNumberOfNodeVariables() const {
return this->NumberOfNodeVariables;}
char **GetNodeVariableNames() const {
return this->NodeVariableNames;}
int *GetNodeVariableNumberOfComponents() const {
return this->NodeVariableNumberOfComponents;}
int *GetMapToOriginalNodeVariableNames() const {
return this->MapToOriginalNodeVariableNames;}
// Description:
// Free selected portions of the metadata when updating values
// in the vtkModelMetadata object. Resetting a particular field,
// (i.e. SetNodeSetIds) frees the previous setting, but if you
// are not setting every field, you may want to do a wholesale
// "Free" first.
//
// FreeAllGlobalData frees all the fields which don't depend on
// which time step, which blocks, or which variables are in the input.
// FreeAllLocalData frees all the fields which do depend on which
// time step, blocks or variables are in the input.
// FreeBlockDependentData frees all metadata fields which depend on
// which blocks were read in.
void FreeAllGlobalData();
void FreeAllLocalData();
void FreeBlockDependentData();
void FreeOriginalElementVariableNames();
void FreeOriginalNodeVariableNames();
void FreeUsedElementVariableNames();
void FreeUsedNodeVariableNames();
void FreeUsedElementVariables();
void FreeUsedNodeVariables();
// Description:
// Set the object back to it's initial state
void Reset();
protected:
vtkModelMetadata();
~vtkModelMetadata();
private:
void InitializeAllMetadata();
void InitializeAllIvars();
void FreeAllMetadata();
void FreeAllIvars();
int BuildBlockElementIdListIndex();
int BuildBlockAttributesIndex();
int BuildSideSetDistributionFactorIndex();
static char *StrDupWithNew(const char *s);
static int FindNameOnList(char *name, char **list, int listLen);
void ShowFloats(const char *what, int num, float *f);
void ShowLines(const char *what, int num, char **l);
void ShowIntArray(const char *what, int numx, int numy, int *id);
void ShowInts(const char *what, int num, int *id);
void ShowListsOfInts(const char *what, int *list,
int nlists, int *idx, int len, int verbose);
void ShowListsOfFloats(const char *what, float *list,
int nlists, int *idx, int len, int verbose);
void SetOriginalElementVariableNames(int nvars, char **names);
void SetElementVariableNames(int nvars, char **names);
void SetElementVariableNumberOfComponents(int *comp);
void SetMapToOriginalElementVariableNames(int *map);
void SetOriginalNodeVariableNames(int nvars, char **names);
void SetNodeVariableNames(int nvars, char **names);
void SetNodeVariableNumberOfComponents(int *comp);
void SetMapToOriginalNodeVariableNames(int *map);
int CalculateMaximumLengths(int &maxString, int &maxLine);
// Fields in Exodus II file and their size (defined in exodusII.h)
// (G - global fields, relevant to entire file or file set)
// (L - local fields, they differ depending on which cells and nodes are
// in a file of a partitioned set, or are read in from file)
char *Title; // (G)
int NumberOfInformationLines; // (G)
char **InformationLine; // (G)
int Dimension; // (G)
char **CoordinateNames; // (at most 3 of these) (G)
// Time steps
int TimeStepIndex; // starting at 0 (Exodus file starts at 1)
int NumberOfTimeSteps; // (G)
float *TimeStepValues; // (G)
// Block information - arrays that are input with Set*
int NumberOfBlocks; // (G)
int *BlockIds; // NumberOfBlocks (G) (start at 1)
char **BlockElementType; // NumberOfBlocks (G)
int *BlockNumberOfElements; // NumberOfBlocks (L)
int *BlockNodesPerElement; // NumberOfBlocks (G)
int *BlockNumberOfAttributesPerElement;// NumberOfBlocks (G)
int *BlockElementIdList; // SumElementsPerBlock (L)
float *BlockAttributes; // SizeBlockAttributeArray (L)
// Block information - values that we calculate
int SumElementsPerBlock;
int SizeBlockAttributeArray;
int *BlockElementIdListIndex; // NumberOfBlocks
int *BlockAttributesIndex; // NumberOfBlocks
vtkModelMetadataSTLCloak *BlockIdIndex; // computed map
// Node Sets - arrays that are input to the class with Set*
int NumberOfNodeSets; // (G)
int *NodeSetIds; // NumberOfNodeSets (G)
int *NodeSetSize; // NumberOfNodeSets (L)
int *NodeSetNumberOfDistributionFactors; // NNS (L) (NSNDF[i] is 0 or NSS[i])
int *NodeSetNodeIdList; // SumNodesPerNodeSet (L)
float *NodeSetDistributionFactors; // SumDistFactPerNodeSet (L)
// Node Sets - values or arrays that the class computes
int SumNodesPerNodeSet;
int SumDistFactPerNodeSet;
int *NodeSetNodeIdListIndex; // NumberOfNodeSets
int *NodeSetDistributionFactorIndex; // NumberOfNodeSets
// Side Sets - input to class with Set*
int NumberOfSideSets; // (G)
int *SideSetIds; // NumberOfSideSets (G)
int *SideSetSize; // NumberOfSideSets (L)
int *SideSetNumberOfDistributionFactors; // NSS (L) (SSNDF[i] = 0 or NumNodesInSide)
int *SideSetElementList; // SumSidesPerSideSet (L)
int *SideSetSideList; // SumSidesPerSideSet (L)
int *SideSetNumDFPerSide; // SumSidesPerSideSet (L)
float *SideSetDistributionFactors; // SumDistFactPerSideSet (L)
// Side Sets - calculated by class
int SumSidesPerSideSet;
int SumDistFactPerSideSet;
int *SideSetListIndex; // NumberOfSideSets
int *SideSetDistributionFactorIndex; // NumberOfSideSets
// Other properties, provided as input with Set*
int NumberOfBlockProperties; // (G)
char **BlockPropertyNames; // one per property (G)
int *BlockPropertyValue; // NumBlocks * NumBlockProperties (G)
int NumberOfNodeSetProperties; // (G)
char **NodeSetPropertyNames; // one per property (G)
int *NodeSetPropertyValue; // NumNodeSets * NumNodeSetProperties (G)
int NumberOfSideSetProperties; // (G)
char **SideSetPropertyNames; // one per property (G)
int *SideSetPropertyValue; // NumSideSets * NumSideSetProperties (G)
// Global variables, 1 value per time step per variable. We store
// these as floats, even if they are doubles in the file. The values
// are global in the sense that they apply to the whole data set, but
// the are local in the sense that they can change with each time step.
// For the purpose of this object, which represents a particular
// time step, they are therefore considered "local". (Since they need
// to be updated every time another read is done from the file.)
int NumberOfGlobalVariables; // (G)
char **GlobalVariableNames; // (G) NumberOfGlobalVariables
float *GlobalVariableValue; // (G) NumberOfGlobalVariables
// The element and node arrays in the file were all scalar arrays.
// Those with similar names were combined into vectors in VTK. Here
// are all the original names from the Exodus file, the names given
// the variables in the VTK ugrid, and a mapping from the VTK names
// to the Exodus names.
int OriginalNumberOfElementVariables; // (G)
char **OriginalElementVariableNames; // (G) OriginalNumberOfElementVariables
int NumberOfElementVariables; // (G)
int MaxNumberOfElementVariables; // (G)
char **ElementVariableNames; // (G) MaxNumberOfElementVariables
int *ElementVariableNumberOfComponents; // (G) MaxNumberOfElementVariables
int *MapToOriginalElementVariableNames; // (G) MaxNumberOfElementVariables
int OriginalNumberOfNodeVariables; // (G)
char **OriginalNodeVariableNames; // (G) OriginalNumberOfNodeVariables
int NumberOfNodeVariables; // (G)
int MaxNumberOfNodeVariables; // (G)
char **NodeVariableNames; // (G) NumberOfNodeVariables
int *NodeVariableNumberOfComponents; // (G) NumberOfNodeVariables
int *MapToOriginalNodeVariableNames; // (G) NumberOfNodeVariables
int *ElementVariableTruthTable; // (G) NumBlocks*OrigNumberOfElementVariables
int AllVariablesDefinedInAllBlocks;
private:
vtkModelMetadata(const vtkModelMetadata&); // Not implemented
void operator=(const vtkModelMetadata&); // Not implemented
};
#endif
|