/usr/include/vtk-6.3/vtkLocator.h is in libvtk6-dev 6.3.0+dfsg1-5.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkLocator.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkLocator - abstract base class for objects that accelerate spatial searches
// .SECTION Description
// vtkLocator is an abstract base class for spatial search objects, or
// locators. The principle behind locators is that they divide 3-space into
// small pieces (or "buckets") that can be quickly found in response to
// queries like point location, line intersection, or object-object
// intersection.
//
// The purpose of this base class is to provide ivars and methods shared by
// all locators. The GenerateRepresentation() is one such interesting method.
// This method works in conjunction with vtkLocatorFilter to create polygonal
// representations for the locator. For example, if the locator is an OBB tree
// (i.e., vtkOBBTree.h), then the representation is a set of one or more
// oriented bounding boxes, depending upon the specified level.
//
// Locators typically work as follows. One or more "entities", such as
// points or cells, are inserted into the tree. These entities are associated
// with one or more buckets. Then, when performing geometric operations, the
// operations are performed first on the buckets, and then if the operation
// tests positive, then on the entities in the bucket. For example, during
// collision tests, the locators are collided first to identify intersecting
// buckets. If an intersection is found, more expensive operations are then
// carried out on the entities in the bucket.
//
// To obtain good performance, locators are often organized in a tree
// structure. In such a structure, there are frequently multiple "levels"
// corresponding to different nodes in the tree. So the word level (in the
// context of the locator) can be used to specify a particular representation
// in the tree. For example, in an octree (which is a tree with 8 children),
// level 0 is the bounding box, or root octant, and level 1 consists of its
// eight children.
// .SECTION See Also
// vtkPointLocator vtkCellLocator vtkOBBTree vtkMergePoints
#ifndef vtkLocator_h
#define vtkLocator_h
#include "vtkCommonDataModelModule.h" // For export macro
#include "vtkObject.h"
class vtkDataSet;
class vtkPolyData;
class VTKCOMMONDATAMODEL_EXPORT vtkLocator : public vtkObject
{
public:
vtkTypeMacro(vtkLocator,vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Build the locator from the points/cells defining this dataset.
virtual void SetDataSet(vtkDataSet*);
vtkGetObjectMacro(DataSet,vtkDataSet);
// Description:
// Set the maximum allowable level for the tree. If the Automatic ivar is
// off, this will be the target depth of the locator.
// Initial value is 8.
vtkSetClampMacro(MaxLevel,int,0,VTK_INT_MAX);
vtkGetMacro(MaxLevel,int);
// Description:
// Get the level of the locator (determined automatically if Automatic is
// true). The value of this ivar may change each time the locator is built.
// Initial value is 8.
vtkGetMacro(Level,int);
// Description:
// Boolean controls whether locator depth/resolution of locator is computed
// automatically from average number of entities in bucket. If not set,
// there will be an explicit method to control the construction of the
// locator (found in the subclass).
vtkSetMacro(Automatic,int);
vtkGetMacro(Automatic,int);
vtkBooleanMacro(Automatic,int);
// Description:
// Specify absolute tolerance (in world coordinates) for performing
// geometric operations.
vtkSetClampMacro(Tolerance,double,0.0,VTK_DOUBLE_MAX);
vtkGetMacro(Tolerance,double);
// Description:
// Cause the locator to rebuild itself if it or its input dataset has
// changed.
virtual void Update();
// Description:
// Initialize locator. Frees memory and resets object as appropriate.
virtual void Initialize();
// Description:
// Build the locator from the input dataset.
virtual void BuildLocator() = 0;
// Description:
// Free the memory required for the spatial data structure.
virtual void FreeSearchStructure() = 0;
// Description:
// Method to build a representation at a particular level. Note that the
// method GetLevel() returns the maximum number of levels available for
// the tree. You must provide a vtkPolyData object into which to place the
// data.
virtual void GenerateRepresentation(int level, vtkPolyData *pd) = 0;
// Description:
// Return the time of the last data structure build.
vtkGetMacro(BuildTime, unsigned long);
// Description:
// Handle the PointSet <-> Locator loop.
virtual void Register(vtkObjectBase *o);
virtual void UnRegister(vtkObjectBase *o);
protected:
vtkLocator();
~vtkLocator();
vtkDataSet *DataSet;
int Automatic; // boolean controls automatic subdivision (or uses user spec.)
double Tolerance; // for performing merging
int MaxLevel;
int Level;
vtkTimeStamp BuildTime; // time at which locator was built
virtual void ReportReferences(vtkGarbageCollector*);
private:
vtkLocator(const vtkLocator&); // Not implemented.
void operator=(const vtkLocator&); // Not implemented.
};
#endif
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