/usr/include/vtk-6.3/vtkLightActor.h is in libvtk6-dev 6.3.0+dfsg1-5.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkLightActor.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkLightActor - a cone and a frustum to represent a spotlight.
// .SECTION Description
// vtkLightActor is a composite actor used to represent a spotlight. The cone
// angle is equal to the spotlight angle, the cone apex is at the position of
// the light, the direction of the light goes from the cone apex to the center
// of the base of the cone. The square frustum position is the light position,
// the frustum focal point is in the direction of the light direction. The
// frustum vertical view angle (aperture) (this is also the horizontal view
// angle as the frustum is square) is equal to twice the cone angle. The
// clipping range of the frustum is arbitrary set by the user
// (initially at 0.5,11.0).
// .SECTION Caveats
// Right now only spotlight are supported but directional light might be
// supported in the future.
// .SECTION See Also
// vtkLight vtkConeSource vtkFrustumSource vtkCameraActor
#ifndef vtkLightActor_h
#define vtkLightActor_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkProp3D.h"
class vtkLight;
class vtkConeSource;
class vtkPolyDataMapper;
class vtkActor;
class vtkCamera;
class vtkCameraActor;
class vtkBoundingBox;
class VTKRENDERINGCORE_EXPORT vtkLightActor : public vtkProp3D
{
public:
static vtkLightActor *New();
vtkTypeMacro(vtkLightActor, vtkProp3D);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// The spotlight to represent. Initial value is NULL.
void SetLight(vtkLight *light);
vtkGetObjectMacro(Light, vtkLight);
// Description:
// Set/Get the location of the near and far clipping planes along the
// direction of projection. Both of these values must be positive.
// Initial values are (0.5,11.0)
void SetClippingRange(double dNear, double dFar);
void SetClippingRange(const double a[2]);
vtkGetVector2Macro(ClippingRange, double);
// Description:
// Support the standard render methods.
virtual int RenderOpaqueGeometry(vtkViewport *viewport);
// Description:
// Does this prop have some translucent polygonal geometry? No.
virtual int HasTranslucentPolygonalGeometry();
// Description:
// Release any graphics resources that are being consumed by this actor.
// The parameter window could be used to determine which graphic
// resources to release.
void ReleaseGraphicsResources(vtkWindow *);
// Description:
// Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
double *GetBounds();
// Description:
// Get the actors mtime plus consider its properties and texture if set.
unsigned long int GetMTime();
protected:
vtkLightActor();
~vtkLightActor();
void UpdateViewProps();
vtkLight *Light;
double ClippingRange[2];
vtkConeSource *ConeSource;
vtkPolyDataMapper *ConeMapper;
vtkActor *ConeActor;
vtkCamera *CameraLight;
vtkCameraActor *FrustumActor;
vtkBoundingBox *BoundingBox;
private:
vtkLightActor(const vtkLightActor&); // Not implemented.
void operator=(const vtkLightActor&); // Not implemented.
};
#endif
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