/usr/include/vtk-6.3/vtkLandmarkTransform.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkLandmarkTransform.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkLandmarkTransform - a linear transform specified by two corresponding point sets
// .SECTION Description
// A vtkLandmarkTransform is defined by two sets of landmarks, the
// transform computed gives the best fit mapping one onto the other, in a
// least squares sense. The indices are taken to correspond, so point 1
// in the first set will get mapped close to point 1 in the second set,
// etc. Call SetSourceLandmarks and SetTargetLandmarks to specify the two
// sets of landmarks, ensure they have the same number of points.
// .SECTION Caveats
// Whenever you add, subtract, or set points you must call Modified()
// on the vtkPoints object, or the transformation might not update.
// .SECTION see also
// vtkLinearTransform
#ifndef vtkLandmarkTransform_h
#define vtkLandmarkTransform_h
#include "vtkCommonTransformsModule.h" // For export macro
#include "vtkLinearTransform.h"
#define VTK_LANDMARK_RIGIDBODY 6
#define VTK_LANDMARK_SIMILARITY 7
#define VTK_LANDMARK_AFFINE 12
class VTKCOMMONTRANSFORMS_EXPORT vtkLandmarkTransform : public vtkLinearTransform
{
public:
static vtkLandmarkTransform *New();
vtkTypeMacro(vtkLandmarkTransform,vtkLinearTransform);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Specify the source and target landmark sets. The two sets must have
// the same number of points. If you add or change points in these objects,
// you must call Modified() on them or the transformation might not update.
void SetSourceLandmarks(vtkPoints *points);
void SetTargetLandmarks(vtkPoints *points);
vtkGetObjectMacro(SourceLandmarks, vtkPoints);
vtkGetObjectMacro(TargetLandmarks, vtkPoints);
// Description:
// Set the number of degrees of freedom to constrain the solution to.
// Rigidbody (VTK_LANDMARK_RIGIDBODY): rotation and translation only.
// Similarity (VTK_LANDMARK_SIMILARITY): rotation, translation and
// isotropic scaling.
// Affine (VTK_LANDMARK_AFFINE): collinearity is preserved.
// Ratios of distances along a line are preserved.
// The default is similarity.
vtkSetMacro(Mode,int);
void SetModeToRigidBody() { this->SetMode(VTK_LANDMARK_RIGIDBODY); };
void SetModeToSimilarity() { this->SetMode(VTK_LANDMARK_SIMILARITY); };
void SetModeToAffine() { this->SetMode(VTK_LANDMARK_AFFINE); };
// Description:
// Get the current transformation mode.
vtkGetMacro(Mode,int);
const char *GetModeAsString();
// Description:
// Invert the transformation. This is done by switching the
// source and target landmarks.
void Inverse();
// Description:
// Get the MTime.
unsigned long GetMTime();
// Description:
// Make another transform of the same type.
vtkAbstractTransform *MakeTransform();
protected:
vtkLandmarkTransform();
~vtkLandmarkTransform();
// Update the matrix from the quaternion.
void InternalUpdate();
// Description:
// This method does no type checking, use DeepCopy instead.
void InternalDeepCopy(vtkAbstractTransform *transform);
vtkPoints* SourceLandmarks;
vtkPoints* TargetLandmarks;
int Mode;
private:
vtkLandmarkTransform(const vtkLandmarkTransform&); // Not implemented.
void operator=(const vtkLandmarkTransform&); // Not implemented.
};
//BTX
inline const char *vtkLandmarkTransform::GetModeAsString()
{
switch (this->Mode)
{
case VTK_LANDMARK_RIGIDBODY:
return "RigidBody";
case VTK_LANDMARK_SIMILARITY:
return "Similarity";
case VTK_LANDMARK_AFFINE:
return "Affine";
default:
return "Unrecognized";
}
}
//ETX
#endif
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