/usr/include/vtk-6.3/vtkInteractorStyleRubberBand2D.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkInteractorStyleRubberBand2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
// .NAME vtkInteractorStyleRubberBand2D - A rubber band interactor for a 2D view
//
// .SECTION Description
// vtkInteractorStyleRubberBand2D manages interaction in a 2D view.
// Camera rotation is not allowed with this interactor style.
// Zooming affects the camera's parallel scale only, and assumes
// that the camera is in parallel projection mode.
// The style also allows draws a rubber band using the left button.
// All camera changes invoke InteractionBeginEvent when the button
// is pressed, InteractionEvent when the mouse (or wheel) is moved,
// and InteractionEndEvent when the button is released. The bindings
// are as follows:
// Left mouse - Select (invokes a SelectionChangedEvent).
// Right mouse - Zoom.
// Middle mouse - Pan.
// Scroll wheel - Zoom.
#ifndef vtkInteractorStyleRubberBand2D_h
#define vtkInteractorStyleRubberBand2D_h
#include "vtkInteractionStyleModule.h" // For export macro
#include "vtkInteractorStyle.h"
class vtkUnsignedCharArray;
class VTKINTERACTIONSTYLE_EXPORT vtkInteractorStyleRubberBand2D : public vtkInteractorStyle
{
public:
static vtkInteractorStyleRubberBand2D *New();
vtkTypeMacro(vtkInteractorStyleRubberBand2D, vtkInteractorStyle);
void PrintSelf(ostream& os, vtkIndent indent);
virtual void OnLeftButtonDown();
virtual void OnLeftButtonUp();
virtual void OnMiddleButtonDown();
virtual void OnMiddleButtonUp();
virtual void OnRightButtonDown();
virtual void OnRightButtonUp();
virtual void OnMouseMove();
virtual void OnMouseWheelForward();
virtual void OnMouseWheelBackward();
// Description:
// Whether to invoke a render when the mouse moves.
vtkSetMacro(RenderOnMouseMove, bool);
vtkGetMacro(RenderOnMouseMove, bool);
vtkBooleanMacro(RenderOnMouseMove, bool);
//BTX
// Description:
// Selection types
enum
{
SELECT_NORMAL = 0,
SELECT_UNION = 1
};
//ETX
// Description:
// Current interaction state
vtkGetMacro(Interaction, int);
//BTX
enum
{
NONE,
PANNING,
ZOOMING,
SELECTING
};
//ETX
// Description:
// Access to the start and end positions (display coordinates) of the rubber
// band pick area. This is a convenience method for the wrapped languages
// since the event callData is lost when using those wrappings.
vtkGetVector2Macro(StartPosition,int);
vtkGetVector2Macro(EndPosition,int);
protected:
vtkInteractorStyleRubberBand2D();
~vtkInteractorStyleRubberBand2D();
// The interaction mode
int Interaction;
// Draws the selection rubber band
void RedrawRubberBand();
// The end position of the selection
int StartPosition[2];
// The start position of the selection
int EndPosition[2];
// The pixel array for the rubber band
vtkUnsignedCharArray* PixelArray;
// Whether to render when the mouse moves
bool RenderOnMouseMove;
private:
vtkInteractorStyleRubberBand2D(const vtkInteractorStyleRubberBand2D&); // Not implemented
void operator=(const vtkInteractorStyleRubberBand2D&); // Not implemented
};
#endif
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