This file is indexed.

/usr/include/vtk-6.3/vtkInteractorStyle.h is in libvtk6-dev 6.3.0+dfsg1-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkInteractorStyle.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkInteractorStyle - provide event-driven interface to the rendering window (defines trackball mode)
// .SECTION Description
// vtkInteractorStyle is a base class implementing the majority of motion
// control routines and defines an event driven interface to support
// vtkRenderWindowInteractor. vtkRenderWindowInteractor implements
// platform dependent key/mouse routing and timer control, which forwards
// events in a neutral form to vtkInteractorStyle.
//
// vtkInteractorStyle implements the "joystick" style of interaction. That
// is, holding down the mouse keys generates a stream of events that cause
// continuous actions (e.g., rotate, translate, pan, zoom). (The class
// vtkInteractorStyleTrackball implements a grab and move style.) The event
// bindings for this class include the following:
// - Keypress j / Keypress t: toggle between joystick (position sensitive) and
// trackball (motion sensitive) styles. In joystick style, motion occurs
// continuously as long as a mouse button is pressed. In trackball style,
// motion occurs when the mouse button is pressed and the mouse pointer
// moves.
// - Keypress c / Keypress a: toggle between camera and actor modes. In
// camera mode, mouse events affect the camera position and focal point. In
// actor mode, mouse events affect the actor that is under the mouse pointer.
// - Button 1: rotate the camera around its focal point (if camera mode) or
// rotate the actor around its origin (if actor mode). The rotation is in the
// direction defined from the center of the renderer's viewport towards
// the mouse position. In joystick mode, the magnitude of the rotation is
// determined by the distance the mouse is from the center of the render
// window.
// - Button 2: pan the camera (if camera mode) or translate the actor (if
// actor mode). In joystick mode, the direction of pan or translation is
// from the center of the viewport towards the mouse position. In trackball
// mode, the direction of motion is the direction the mouse moves. (Note:
// with 2-button mice, pan is defined as \<Shift\>-Button 1.)
// - Button 3: zoom the camera (if camera mode) or scale the actor (if
// actor mode). Zoom in/increase scale if the mouse position is in the top
// half of the viewport; zoom out/decrease scale if the mouse position is in
// the bottom half. In joystick mode, the amount of zoom is controlled by the
// distance of the mouse pointer from the horizontal centerline of the
// window.
// - Keypress 3: toggle the render window into and out of stereo mode. By
// default, red-blue stereo pairs are created. Some systems support Crystal
// Eyes LCD stereo glasses; you have to invoke SetStereoTypeToCrystalEyes()
// on the rendering window.
// - Keypress e: exit the application.
// - Keypress f: fly to the picked point
// - Keypress p: perform a pick operation. The render window interactor has
// an internal instance of vtkCellPicker that it uses to pick.
// - Keypress r: reset the camera view along the current view
// direction. Centers the actors and moves the camera so that all actors are
// visible.
// - Keypress s: modify the representation of all actors so that they are
// surfaces.
// - Keypress u: invoke the user-defined function. Typically,
// this keypress will bring up an interactor that you can type commands in.
// Typing u calls UserCallBack() on the vtkRenderWindowInteractor, which
// invokes a vtkCommand::UserEvent. In other words, to define a user-defined
// callback, just add an observer to the vtkCommand::UserEvent on the
// vtkRenderWindowInteractor object.
// - Keypress w: modify the representation of all actors so that they are
// wireframe.
//
// vtkInteractorStyle can be subclassed to provide new interaction styles and
// a facility to override any of the default mouse/key operations which
// currently handle trackball or joystick styles is provided. Note that this
// class will fire a variety of events that can be watched using an observer,
// such as LeftButtonPressEvent, LeftButtonReleaseEvent,
// MiddleButtonPressEvent, MiddleButtonReleaseEvent, RightButtonPressEvent,
// RightButtonReleaseEvent, EnterEvent, LeaveEvent, KeyPressEvent,
// KeyReleaseEvent, CharEvent, ExposeEvent, ConfigureEvent, TimerEvent,
// MouseMoveEvent,


//
// .SECTION See Also
// vtkInteractorStyleTrackball

#ifndef vtkInteractorStyle_h
#define vtkInteractorStyle_h

#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkInteractorObserver.h"

// Motion flags

#define VTKIS_START        0
#define VTKIS_NONE         0

#define VTKIS_ROTATE       1
#define VTKIS_PAN          2
#define VTKIS_SPIN         3
#define VTKIS_DOLLY        4
#define VTKIS_ZOOM         5
#define VTKIS_USCALE       6
#define VTKIS_TIMER        7
#define VTKIS_FORWARDFLY   8
#define VTKIS_REVERSEFLY   9
#define VTKIS_TWO_POINTER 10

#define VTKIS_ANIM_OFF 0
#define VTKIS_ANIM_ON  1

class vtkActor2D;
class vtkActor;
class vtkCallbackCommand;
class vtkEventForwarderCommand;
class vtkOutlineSource;
class vtkPolyDataMapper;
class vtkProp3D;
class vtkProp;
class vtkTDxInteractorStyle;

class VTKRENDERINGCORE_EXPORT vtkInteractorStyle : public vtkInteractorObserver
{
public:
  // Description:
  // This class must be supplied with a vtkRenderWindowInteractor wrapper or
  // parent. This class should not normally be instantiated by application
  // programmers.
  static vtkInteractorStyle *New();

  vtkTypeMacro(vtkInteractorStyle,vtkInteractorObserver);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Set/Get the Interactor wrapper being controlled by this object.
  // (Satisfy superclass API.)
  virtual void SetInteractor(vtkRenderWindowInteractor *interactor);

  // Description:
  // Turn on/off this interactor. Interactor styles operate a little
  // bit differently than other types of interactor observers. When
  // the SetInteractor() method is invoked, the automatically enable
  // themselves. This is a legacy requirement, and convenient for the
  // user.
  virtual void SetEnabled(int);

  // Description:
  // If AutoAdjustCameraClippingRange is on, then before each render the
  // camera clipping range will be adjusted to "fit" the whole scene. Clipping
  // will still occur if objects in the scene are behind the camera or
  // come very close. If AutoAdjustCameraClippingRange is off, no adjustment
  // will be made per render, but the camera clipping range will still
  // be reset when the camera is reset.
  vtkSetClampMacro(AutoAdjustCameraClippingRange, int, 0, 1 );
  vtkGetMacro(AutoAdjustCameraClippingRange, int );
  vtkBooleanMacro(AutoAdjustCameraClippingRange, int );

  // Description:
  // When an event occurs, we must determine which Renderer the event
  // occurred within, since one RenderWindow may contain multiple
  // renderers.
  void FindPokedRenderer(int,int);

  // Description:
  // Some useful information for interaction
  vtkGetMacro(State,int);

  // Description:
  // Set/Get timer hint
  vtkGetMacro(UseTimers,int);
  vtkSetMacro(UseTimers,int);
  vtkBooleanMacro(UseTimers,int);

  // Description:
  // If using timers, specify the default timer interval (in
  // milliseconds). Care must be taken when adjusting the timer interval from
  // the default value of 10 milliseconds--it may adversely affect the
  // interactors.
  vtkSetClampMacro(TimerDuration,unsigned long,1,100000);
  vtkGetMacro(TimerDuration,unsigned long);

  // Description:
  // Does ProcessEvents handle observers on this class or not
  vtkSetMacro(HandleObservers,int);
  vtkGetMacro(HandleObservers,int);
  vtkBooleanMacro(HandleObservers,int);

  // Description:
  // Generic event bindings can be overridden in subclasses
  virtual void OnMouseMove() {}
  virtual void OnLeftButtonDown() {}
  virtual void OnLeftButtonUp() {}
  virtual void OnMiddleButtonDown() {}
  virtual void OnMiddleButtonUp() {}
  virtual void OnRightButtonDown() {}
  virtual void OnRightButtonUp() {}
  virtual void OnMouseWheelForward() {}
  virtual void OnMouseWheelBackward() {}

  // Description:
  // OnChar is triggered when an ASCII key is pressed. Some basic key presses
  // are handled here ('q' for Quit, 'p' for Pick, etc)
  virtual void OnChar();

  // OnKeyDown is triggered by pressing any key (identical to OnKeyPress()).
  // An empty implementation is provided. The behavior of this function should
  // be specified in the subclass.
  virtual void OnKeyDown() {}

  // OnKeyUp is triggered by releaseing any key (identical to OnKeyRelease()).
  // An empty implementation is provided. The behavior of this function should
  // be specified in the subclass.
  virtual void OnKeyUp() {}

  // OnKeyPress is triggered by pressing any key (identical to OnKeyDown()).
  // An empty implementation is provided. The behavior of this function should
  // be specified in the subclass.
  virtual void OnKeyPress() {}

  // OnKeyRelease is triggered by pressing any key (identical to OnKeyUp()).
  // An empty implementation is provided. The behavior of this function should
  // be specified in the subclass.
  virtual void OnKeyRelease() {}

  // Description:
  // These are more esoteric events, but are useful in some cases.
  virtual void OnExpose() {}
  virtual void OnConfigure() {}
  virtual void OnEnter() {}
  virtual void OnLeave() {}

  // Description:
  // OnTimer calls Rotate, Rotate etc which should be overridden by
  // style subclasses.
  virtual void OnTimer();

  // Description:
  // These methods for the different interactions in different modes
  // are overridden in subclasses to perform the correct motion. Since
  // they might be called from OnTimer, they do not have mouse coord parameters
  // (use interactor's GetEventPosition and GetLastEventPosition)
  virtual void Rotate() {}
  virtual void Spin() {}
  virtual void Pan() {}
  virtual void Dolly() {}
  virtual void Zoom() {}
  virtual void UniformScale() {}

  // Description:
  // utility routines used by state changes
  virtual void StartState(int newstate);
  virtual void StopState();

  // Description:
  // Interaction mode entry points used internally.
  virtual void StartAnimate();
  virtual void StopAnimate();
  virtual void StartRotate();
  virtual void EndRotate();
  virtual void StartZoom();
  virtual void EndZoom();
  virtual void StartPan();
  virtual void EndPan();
  virtual void StartSpin();
  virtual void EndSpin();
  virtual void StartDolly();
  virtual void EndDolly();
  virtual void StartUniformScale();
  virtual void EndUniformScale();
  virtual void StartTimer();
  virtual void EndTimer();
  virtual void StartTwoPointer();
  virtual void EndTwoPointer();

  // Description:
  // When picking successfully selects an actor, this method highlights the
  // picked prop appropriately. Currently this is done by placing a bounding
  // box around a picked vtkProp3D, and using the PickColor to highlight a
  // vtkProp2D.
  virtual void HighlightProp(vtkProp *prop);
  virtual void HighlightActor2D(vtkActor2D *actor2D);
  virtual void HighlightProp3D(vtkProp3D *prop3D);

  // Description:
  // Set/Get the pick color (used by default to color vtkActor2D's).
  // The color is expressed as red/green/blue values between (0.0,1.0).
  vtkSetVector3Macro(PickColor,double);
  vtkGetVectorMacro(PickColor, double, 3);

  // Description:
  // Set/Get the mouse wheel motion factor. Default to 1.0. Set it to a
  // different value to emphasize or de-emphasize the action triggered by
  // mouse wheel motion.
  vtkSetMacro(MouseWheelMotionFactor, double);
  vtkGetMacro(MouseWheelMotionFactor, double);

  // Description:
  // 3Dconnexion device interactor style. Initial value is a pointer to an
  // object of class vtkTdxInteractorStyleCamera.
  vtkGetObjectMacro(TDxStyle,vtkTDxInteractorStyle);
  virtual void SetTDxStyle(vtkTDxInteractorStyle *tdxStyle);

  // Description:
  // Called by the callback to process 3DConnexion device events.
  void DelegateTDxEvent(unsigned long event,
                        void *calldata);

protected:
  vtkInteractorStyle();
  ~vtkInteractorStyle();

  // Description:
  // Main process event method
  static void ProcessEvents(vtkObject* object,
                            unsigned long event,
                            void* clientdata,
                            void* calldata);

  // Keep track of current state
  int State;
  int AnimState;

  // Should observers be handled here, should we fire timers
  int HandleObservers;
  int UseTimers;
  int TimerId; //keep track of the timers that are created/destroyed

  int AutoAdjustCameraClippingRange;

  // For picking and highlighting props
  vtkOutlineSource   *Outline;
  vtkPolyDataMapper  *OutlineMapper;
  vtkActor           *OutlineActor;
  vtkRenderer        *PickedRenderer;
  vtkProp            *CurrentProp;
  vtkActor2D         *PickedActor2D;
  int                PropPicked;      // bool: prop picked?
  double             PickColor[3];    // support 2D picking
  double             MouseWheelMotionFactor;

  // Control the timer duration
  unsigned long  TimerDuration; //in milliseconds

  // Forward events to the RenderWindowInteractor
  vtkEventForwarderCommand * EventForwarder;

  vtkTDxInteractorStyle *TDxStyle;

private:
  vtkInteractorStyle(const vtkInteractorStyle&);  // Not implemented.
  void operator=(const vtkInteractorStyle&);  // Not implemented.
};

#endif