/usr/include/vtk-6.3/vtkImageAppendComponents.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkImageAppendComponents.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkImageAppendComponents - Collects components from two inputs into
// one output.
// .SECTION Description
// vtkImageAppendComponents takes the components from two inputs and merges
// them into one output. If Input1 has M components, and Input2 has N
// components, the output will have M+N components with input1
// components coming first.
#ifndef vtkImageAppendComponents_h
#define vtkImageAppendComponents_h
#include "vtkImagingCoreModule.h" // For export macro
#include "vtkThreadedImageAlgorithm.h"
class VTKIMAGINGCORE_EXPORT vtkImageAppendComponents : public vtkThreadedImageAlgorithm
{
public:
static vtkImageAppendComponents *New();
vtkTypeMacro(vtkImageAppendComponents,vtkThreadedImageAlgorithm);
// Description:
// Replace one of the input connections with a new input. You can
// only replace input connections that you previously created with
// AddInputConnection() or, in the case of the first input,
// with SetInputConnection().
virtual void ReplaceNthInputConnection(int idx, vtkAlgorithmOutput* input);
// Description:
// Assign a data object as input. Note that this method does not
// establish a pipeline connection. Use SetInputConnection() to
// setup a pipeline connection.
void SetInputData(int num, vtkDataObject *input);
void SetInputData(vtkDataObject *input) { this->SetInputData(0, input); };
// Description:
// Get one input to this filter. This method is only for support of
// old-style pipeline connections. When writing new code you should
// use vtkAlgorithm::GetInputConnection(0, num).
vtkDataObject *GetInput(int num);
vtkDataObject *GetInput() { return this->GetInput(0); };
// Description:
// Get the number of inputs to this filter. This method is only for
// support of old-style pipeline connections. When writing new code
// you should use vtkAlgorithm::GetNumberOfInputConnections(0).
int GetNumberOfInputs() { return this->GetNumberOfInputConnections(0); };
protected:
vtkImageAppendComponents() {}
~vtkImageAppendComponents() {}
virtual int RequestInformation (vtkInformation *, vtkInformationVector **,
vtkInformationVector *);
void ThreadedRequestData (vtkInformation* request,
vtkInformationVector** inputVector,
vtkInformationVector* outputVector,
vtkImageData ***inData, vtkImageData **outData,
int ext[6], int id);
// Implement methods required by vtkAlgorithm.
virtual int FillInputPortInformation(int, vtkInformation*);
private:
vtkImageAppendComponents(const vtkImageAppendComponents&); // Not implemented.
void operator=(const vtkImageAppendComponents&); // Not implemented.
};
#endif
// VTK-HeaderTest-Exclude: vtkImageAppendComponents.h
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