/usr/include/vtk-6.3/vtkGreedyTerrainDecimation.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkGreedyTerrainDecimation.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkGreedyTerrainDecimation - reduce height field (represented as image) to reduced TIN
// .SECTION Description
// vtkGreedyTerrainDecimation approximates a height field with a triangle
// mesh (triangulated irregular network - TIN) using a greedy insertion
// algorithm similar to that described by Garland and Heckbert in their paper
// "Fast Polygonal Approximations of Terrain and Height Fields" (Technical
// Report CMU-CS-95-181). The input to the filter is a height field
// (represented by a image whose scalar values are height) and the output of
// the filter is polygonal data consisting of triangles. The number of
// triangles in the output is reduced in number as compared to a naive
// tessellation of the input height field. This filter copies point data
// from the input to the output for those points present in the output.
//
// An brief description of the algorithm is as follows. The algorithm uses a
// top-down decimation approach that initially represents the height field
// with two triangles (whose vertices are at the four corners of the
// image). These two triangles form a Delaunay triangulation. In an iterative
// fashion, the point in the image with the greatest error (as compared to
// the original height field) is injected into the triangulation. (Note that
// the single point with the greatest error per triangle is identified and
// placed into a priority queue. As the triangulation is modified, the errors
// from the deleted triangles are removed from the queue, error values from
// the new triangles are added.) The point whose error is at the top of the
// queue is added to the triangulaion modifying it using the standard
// incremental Delaunay point insertion (see vtkDelaunay2D) algorithm. Points
// are repeatedly inserted until the appropriate (user-specified) error
// criterion is met.
//
// To use this filter, set the input and specify the error measure to be
// used. The error measure options are 1) the absolute number of triangles
// to be produced; 2) a fractional reduction of the mesh (numTris/maxTris)
// where maxTris is the largest possible number of triangles
// 2*(dims[0]-1)*(dims[1]-1); 3) an absolute measure on error (maximum
// difference in height field to reduced TIN); and 4) relative error (the
// absolute error is normalized by the diagonal of the bounding box of the
// height field).
//
// .SECTION Caveats
// This algorithm requires the entire input dataset to be in memory, hence it
// may not work for extremely large images. Invoking BoundaryVertexDeletionOff
// will allow you to stitch together images with matching boundaries.
//
// The input height image is assumed to be positioned in the x-y plane so the
// scalar value is the z-coordinate, height value.
//
// .SECTION See Also
// vtkDecimatePro vtkQuadricDecimation vtkQuadricClustering
#ifndef vtkGreedyTerrainDecimation_h
#define vtkGreedyTerrainDecimation_h
#include "vtkFiltersHybridModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
class vtkPriorityQueue;
class vtkDataArray;
class vtkPointData;
class vtkIdList;
class vtkDoubleArray;
class vtkFloatArray;
//PIMPL Encapsulation for STL containers
class vtkGreedyTerrainDecimationTerrainInfoType;
class vtkGreedyTerrainDecimationPointInfoType;
#define VTK_ERROR_NUMBER_OF_TRIANGLES 0
#define VTK_ERROR_SPECIFIED_REDUCTION 1
#define VTK_ERROR_ABSOLUTE 2
#define VTK_ERROR_RELATIVE 3
class VTKFILTERSHYBRID_EXPORT vtkGreedyTerrainDecimation : public vtkPolyDataAlgorithm
{
public:
vtkTypeMacro(vtkGreedyTerrainDecimation,vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Instantiate the class.
static vtkGreedyTerrainDecimation* New();
// Description:
// Specify how to terminate the algorithm: either as an absolute number of
// triangles, a relative number of triangles (normalized by the full
// resolution mesh), an absolute error (in the height field), or relative
// error (normalized by the length of the diagonal of the image).
vtkSetClampMacro(ErrorMeasure,int,VTK_ERROR_NUMBER_OF_TRIANGLES,VTK_ERROR_RELATIVE);
vtkGetMacro(ErrorMeasure,int);
void SetErrorMeasureToNumberOfTriangles()
{this->SetErrorMeasure(VTK_ERROR_NUMBER_OF_TRIANGLES);}
void SetErrorMeasureToSpecifiedReduction()
{this->SetErrorMeasure(VTK_ERROR_SPECIFIED_REDUCTION);}
void SetErrorMeasureToAbsoluteError()
{this->SetErrorMeasure(VTK_ERROR_ABSOLUTE);}
void SetErrorMeasureToRelativeError()
{this->SetErrorMeasure(VTK_ERROR_RELATIVE);}
// Description:
// Specify the number of triangles to produce on output. (It is a
// good idea to make sure this is less than a tessellated mesh
// at full resolution.) You need to set this value only when
// the error measure is set to NumberOfTriangles.
vtkSetClampMacro(NumberOfTriangles,vtkIdType,2,VTK_ID_MAX);
vtkGetMacro(NumberOfTriangles,vtkIdType);
// Description:
// Specify the reduction of the mesh (represented as a fraction). Note
// that a value of 0.10 means a 10% reduction. You need to set this value
// only when the error measure is set to SpecifiedReduction.
vtkSetClampMacro(Reduction,double,0.0,1.0);
vtkGetMacro(Reduction,double);
// Description:
// Specify the absolute error of the mesh; that is, the error in height
// between the decimated mesh and the original height field. You need to
// set this value only when the error measure is set to AbsoluteError.
vtkSetClampMacro(AbsoluteError,double,0.0,VTK_DOUBLE_MAX);
vtkGetMacro(AbsoluteError,double);
// Description:
// Specify the relative error of the mesh; that is, the error in height
// between the decimated mesh and the original height field normalized by
// the diagonal of the image. You need to set this value only when the
// error measure is set to RelativeError.
vtkSetClampMacro(RelativeError,double,0.0,VTK_DOUBLE_MAX);
vtkGetMacro(RelativeError,double);
// Description:
// Turn on/off the deletion of vertices on the boundary of a mesh. This
// may limit the maximum reduction that may be achieved.
vtkSetMacro(BoundaryVertexDeletion,int);
vtkGetMacro(BoundaryVertexDeletion,int);
vtkBooleanMacro(BoundaryVertexDeletion,int);
// Description:
// Compute normals based on the input image. Off by default.
vtkSetMacro(ComputeNormals, int);
vtkGetMacro(ComputeNormals, int);
vtkBooleanMacro(ComputeNormals, int);
protected:
vtkGreedyTerrainDecimation();
~vtkGreedyTerrainDecimation();
virtual int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
virtual int FillInputPortInformation(int port, vtkInformation *info);
int ComputeNormals;
vtkFloatArray* Normals;
void ComputePointNormal(int i, int j, float n[3]);
//ivars that the API addresses
int ErrorMeasure;
vtkIdType NumberOfTriangles;
double Reduction;
double AbsoluteError;
double RelativeError;
int BoundaryVertexDeletion; //Can we delete boundary vertices?
//Used for convenience
vtkPolyData *Mesh;
vtkPointData *InputPD;
vtkPointData *OutputPD;
vtkDoubleArray *Points;
vtkDataArray *Heights;
vtkIdType CurrentPointId;
double Tolerance;
vtkIdList *Neighbors;
int Dimensions[3];
double Origin[3];
double Spacing[3];
vtkIdType MaximumNumberOfTriangles;
double Length;
//Bookeeping arrays
vtkPriorityQueue *TerrainError; //errors for each pt in height field
vtkGreedyTerrainDecimationTerrainInfoType *TerrainInfo; //owning triangle for each pt
vtkGreedyTerrainDecimationPointInfoType *PointInfo; //map mesh pt id to input pt id
//Make a guess at initial allocation
void EstimateOutputSize(const vtkIdType numInputPts, vtkIdType &numPts, vtkIdType &numTris);
//Returns non-zero if the error measure is satisfied.
virtual int SatisfiesErrorMeasure(double error);
//Insert all the boundary vertices into the TIN
void InsertBoundaryVertices();
//Insert a point into the triangulation; get a point from the triangulation
vtkIdType AddPointToTriangulation(vtkIdType inputPtId);
vtkIdType InsertNextPoint(vtkIdType inputPtId, double x[3]);
double *GetPoint(vtkIdType id);
void GetPoint(vtkIdType id, double x[3]);
//Helper functions
void GetTerrainPoint(int i, int j, double x[3]);
void ComputeImageCoordinates(vtkIdType inputPtId, int ij[2]);
int InCircle (double x[3], double x1[3], double x2[3], double x3[3]);
vtkIdType FindTriangle(double x[3], vtkIdType ptIds[3], vtkIdType tri,
double tol, vtkIdType nei[3], vtkIdList *neighbors, int& status);
void CheckEdge(vtkIdType ptId, double x[3], vtkIdType p1, vtkIdType p2,
vtkIdType tri, int depth);
void UpdateTriangles(vtkIdType meshPtId); //update all points connected to this point
void UpdateTriangle(vtkIdType triId, vtkIdType p1, vtkIdType p2, vtkIdType p3);
void UpdateTriangle(vtkIdType triId, int ij1[2], int ij2[2], int ij3[2], double h[4]);
int CharacterizeTriangle(int ij1[2], int ij2[2], int ij[3],
int* &min, int* &max, int* &midL, int* &midR,
int* &mid, int mid2[2], double h[3], double &hMin, double &hMax,
double &hL, double &hR);
private:
vtkGreedyTerrainDecimation(const vtkGreedyTerrainDecimation&); // Not implemented.
void operator=(const vtkGreedyTerrainDecimation&); // Not implemented.
};
#endif
|