/usr/include/vtk-6.3/vtkGPUVolumeRayCastMapper.h is in libvtk6-dev 6.3.0+dfsg1-5.
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Program: Visualization Toolkit
Module: vtkGPUVolumeRayCastMapper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkGPUVolumeRayCastMapper - Ray casting performed on the GPU.
// .SECTION Description
// vtkGPUVolumeRayCastMapper is a volume mapper that performs ray casting on
// the GPU using fragment programs.
//
#ifndef vtkGPUVolumeRayCastMapper_h
#define vtkGPUVolumeRayCastMapper_h
#include "vtkRenderingVolumeModule.h" // For export macro
#include "vtkVolumeMapper.h"
class vtkVolumeProperty;
class vtkRenderWindow;
//class vtkKWAMRVolumeMapper; // friend class.
class VTKRENDERINGVOLUME_EXPORT vtkGPUVolumeRayCastMapper : public vtkVolumeMapper
{
public:
static vtkGPUVolumeRayCastMapper *New();
vtkTypeMacro(vtkGPUVolumeRayCastMapper,vtkVolumeMapper);
void PrintSelf( ostream& os, vtkIndent indent );
// Description:
// If AutoAdjustSampleDistances is on, the the ImageSampleDistance
// will be varied to achieve the allocated render time of this
// prop (controlled by the desired update rate and any culling in
// use).
vtkSetClampMacro( AutoAdjustSampleDistances, int, 0, 1 );
vtkGetMacro( AutoAdjustSampleDistances, int );
vtkBooleanMacro( AutoAdjustSampleDistances, int );
// Description:
// Set/Get the distance between samples used for rendering
// when AutoAdjustSampleDistances is off, or when this mapper
// has more than 1 second allocated to it for rendering.
// Initial value is 1.0.
vtkSetMacro( SampleDistance, float );
vtkGetMacro( SampleDistance, float );
// Description:
// Sampling distance in the XY image dimensions. Default value of 1 meaning
// 1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If
// set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels. This value
// will be adjusted to meet a desired frame rate when AutoAdjustSampleDistances
// is on.
vtkSetClampMacro( ImageSampleDistance, float, 0.1f, 100.0f );
vtkGetMacro( ImageSampleDistance, float );
// Description:
// This is the minimum image sample distance allow when the image
// sample distance is being automatically adjusted.
vtkSetClampMacro( MinimumImageSampleDistance, float, 0.1f, 100.0f );
vtkGetMacro( MinimumImageSampleDistance, float );
// Description:
// This is the maximum image sample distance allow when the image
// sample distance is being automatically adjusted.
vtkSetClampMacro( MaximumImageSampleDistance, float, 0.1f, 100.0f );
vtkGetMacro( MaximumImageSampleDistance, float );
// Description:
// Set/Get the window / level applied to the final color.
// This allows brightness / contrast adjustments on the
// final image.
// window is the width of the window.
// level is the center of the window.
// Initial window value is 1.0
// Initial level value is 0.5
// window cannot be null but can be negative, this way
// values will be reversed.
// |window| can be larger than 1.0
// level can be any real value.
vtkSetMacro( FinalColorWindow, float );
vtkGetMacro( FinalColorWindow, float );
vtkSetMacro( FinalColorLevel, float );
vtkGetMacro( FinalColorLevel, float );
// Description:
// Maximum size of the 3D texture in GPU memory.
// Will default to the size computed from the graphics
// card. Can be adjusted by the user.
vtkSetMacro( MaxMemoryInBytes, vtkIdType );
vtkGetMacro( MaxMemoryInBytes, vtkIdType );
// Description:
// Maximum fraction of the MaxMemoryInBytes that should
// be used to hold the texture. Valid values are 0.1 to
// 1.0.
vtkSetClampMacro( MaxMemoryFraction, float, 0.1f, 1.0f );
vtkGetMacro( MaxMemoryFraction, float );
// Description:
// Tells if the mapper will report intermediate progress.
// Initial value is true. As the progress works with a GL blocking
// call (glFinish()), this can be useful for huge dataset but can
// slow down rendering of small dataset. It should be set to true
// for big dataset or complex shading and streaming but to false for
// small datasets.
vtkSetMacro(ReportProgress,bool);
vtkGetMacro(ReportProgress,bool);
// Description:
// Based on hardware and properties, we may or may not be able to
// render using 3D texture mapping. This indicates if 3D texture
// mapping is supported by the hardware, and if the other extensions
// necessary to support the specific properties are available.
virtual int IsRenderSupported(vtkRenderWindow *vtkNotUsed(window),
vtkVolumeProperty *vtkNotUsed(property))
{
return 0;
}
void CreateCanonicalView( vtkRenderer *ren,
vtkVolume *volume,
vtkImageData *image,
int blend_mode,
double viewDirection[3],
double viewUp[3] );
// Description:
// Optionally, set a mask input. This mask may be a binary mask or a label
// map. This must be specified via SetMaskType.
//
// If the mask is a binary mask, the volume rendering is confined to regions
// within the binary mask. The binary mask is assumed to have a datatype of
// UCHAR and values of 255 (inside) and 0 (outside).
//
// The mask may also be a label map. The label map is allowed to contain only
// 3 labels (values of 0, 1 and 2) and must have a datatype of UCHAR. In voxels
// with label value of 0, the color transfer function supplied by component
// 0 is used.
// In voxels with label value of 1, the color transfer function supplied by
// component 1 is used and blended with the transfer function supplied by
// component 0, with the blending weight being determined by
// MaskBlendFactor.
// In voxels with a label value of 2, the color transfer function supplied
// by component 2 is used and blended with the transfer function supplied by
// component 0, with the blending weight being determined by
// MaskBlendFactor.
void SetMaskInput(vtkImageData *mask);
vtkGetObjectMacro(MaskInput, vtkImageData);
//BTX
enum { BinaryMaskType = 0, LabelMapMaskType };
//ETX
// Description:
// Set the mask type, if mask is to be used. See documentation for
// SetMaskInput(). The default is a LabelMapMaskType.
vtkSetMacro( MaskType, int );
vtkGetMacro( MaskType, int );
void SetMaskTypeToBinary();
void SetMaskTypeToLabelMap();
// Description:
// Tells how much mask color transfer function is used compared to the
// standard color transfer function when the mask is true. This is relevant
// only for the label map mask.
// 0.0 means only standard color transfer function.
// 1.0 means only mask color transfer function.
// The default value is 1.0.
vtkSetClampMacro(MaskBlendFactor,float,0.0f,1.0f);
vtkGetMacro(MaskBlendFactor,float);
//BTX
// Description:
// WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
// Initialize rendering for this volume.
void Render( vtkRenderer *, vtkVolume * );
// Description:
// Handled in the subclass - the actual render method
// \pre input is up-to-date.
virtual void GPURender( vtkRenderer *, vtkVolume *) {}
// Description:
// WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
// Release any graphics resources that are being consumed by this mapper.
// The parameter window could be used to determine which graphic
// resources to release.
void ReleaseGraphicsResources(vtkWindow *) {}
// Description:
// Return how much the dataset has to be reduced in each dimension to
// fit on the GPU. If the value is 1.0, there is no need to reduce the
// dataset.
// \pre the calling thread has a current OpenGL context.
// \pre mapper_supported: IsRenderSupported(renderer->GetRenderWindow(),0)
// The computation is based on hardware limits (3D texture indexable size)
// and MaxMemoryInBytes.
// \post valid_i_ratio: ratio[0]>0 && ratio[0]<=1.0
// \post valid_j_ratio: ratio[1]>0 && ratio[1]<=1.0
// \post valid_k_ratio: ratio[2]>0 && ratio[2]<=1.0
virtual void GetReductionRatio(double ratio[3])=0;
//ETX
protected:
vtkGPUVolumeRayCastMapper();
~vtkGPUVolumeRayCastMapper();
// Check to see that the render will be OK
int ValidateRender( vtkRenderer *, vtkVolume * );
// Special version of render called during the creation
// of a canonical view.
void CanonicalViewRender( vtkRenderer *, vtkVolume * );
// Methods called by the AMR Volume Mapper.
virtual void PreRender(vtkRenderer *ren,
vtkVolume *vol,
double datasetBounds[6],
double scalarRange[2],
int numberOfScalarComponents,
unsigned int numberOfLevels)=0;
// \pre input is up-to-date
virtual void RenderBlock(vtkRenderer *ren,
vtkVolume *vol,
unsigned int level)=0;
virtual void PostRender(vtkRenderer *ren,
int numberOfScalarComponents)=0;
// Description:
// Called by the AMR Volume Mapper.
// Set the flag that tells if the scalars are on point data (0) or
// cell data (1).
void SetCellFlag(int cellFlag);
// The distance between sample points along the ray
float SampleDistance;
float ImageSampleDistance;
float MinimumImageSampleDistance;
float MaximumImageSampleDistance;
int AutoAdjustSampleDistances;
int SmallVolumeRender;
double BigTimeToDraw;
double SmallTimeToDraw;
float FinalColorWindow;
float FinalColorLevel;
vtkIdType MaxMemoryInBytes;
float MaxMemoryFraction;
// 1 if we are generating the canonical image, 0 otherwise
int GeneratingCanonicalView;
vtkImageData *CanonicalViewImageData;
// Description:
// Set the mapper in AMR Mode or not. Initial value is false.
// Called only by the vtkKWAMRVolumeMapper
vtkSetClampMacro(AMRMode,int,0,1);
vtkGetMacro(AMRMode,int);
vtkBooleanMacro(AMRMode,int);
int AMRMode;
int CellFlag; // point data or cell data (or field data, not handled) ?
// Description:
// Compute the cropping planes clipped by the bounds of the volume.
// The result is put into this->ClippedCroppingRegionPlanes.
// NOTE: IT WILL BE MOVED UP TO vtkVolumeMapper after bullet proof usage
// in this mapper. Other subclasses will use the ClippedCroppingRegionsPlanes
// members instead of CroppingRegionPlanes.
// \pre volume_exists: this->GetInput()!=0
// \pre valid_cropping: this->Cropping &&
// this->CroppingRegionPlanes[0]<this->CroppingRegionPlanes[1] &&
// this->CroppingRegionPlanes[2]<this->CroppingRegionPlanes[3] &&
// this->CroppingRegionPlanes[4]<this->CroppingRegionPlanes[5])
virtual void ClipCroppingRegionPlanes();
double ClippedCroppingRegionPlanes[6];
bool ReportProgress;
vtkImageData * MaskInput;
float MaskBlendFactor;
int MaskType;
vtkImageData * TransformedInput;
vtkGetObjectMacro(TransformedInput, vtkImageData);
void SetTransformedInput(vtkImageData*);
// Description:
// This is needed only to check if the input data has been changed since the last
// Render() call.
vtkImageData* LastInput;
private:
vtkGPUVolumeRayCastMapper(const vtkGPUVolumeRayCastMapper&); // Not implemented.
void operator=(const vtkGPUVolumeRayCastMapper&); // Not implemented.
};
#endif
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