/usr/include/vtk-6.3/vtkGL2PSContextDevice2D.h is in libvtk6-dev 6.3.0+dfsg1-5.
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Program: Visualization Toolkit
Module: vtkGL2PSContextDevice2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkGL2PSContextDevice2D - Class for drawing 2D primitives using GL2PS
//
// .SECTION Description
// This class takes care of drawing the 2D primitives for the vtkContext2D class.
// In general this class should not be used directly, but is used internally
// by the vtkGL2PSExporter.
//
// .SECTION See Also
// vtkGL2PSExporter
#ifndef vtkGL2PSContextDevice2D_h
#define vtkGL2PSContextDevice2D_h
#include "vtkRenderingGL2PSModule.h" // For export macro
#include "vtkOpenGLContextDevice2D.h"
class vtkPath;
class VTKRENDERINGGL2PS_EXPORT vtkGL2PSContextDevice2D
: public vtkOpenGLContextDevice2D
{
public:
vtkTypeMacro(vtkGL2PSContextDevice2D, vtkOpenGLContextDevice2D);
virtual void PrintSelf(ostream &os, vtkIndent indent);
static vtkGL2PSContextDevice2D *New();
// Description:
// Draw a poly line using the points - fastest code path due to memory
// layout of the coordinates. The line will be colored by colors array
// which has nc_comps components.
//
// If colors is not set and the current Pen's alpha channel is zero, no
// OpenGL calls are emitted.
virtual void DrawPoly(float *f, int n, unsigned char *colors = 0,
int nc_comps = 0);
// Description:
// Draw a series of points - fastest code path due to memory layout of the
// coordinates. The colors and nc_comps are optional - color array.
virtual void DrawPoints(float *points, int n, unsigned char* colors = 0,
int nc_comps = 0);
// Description:
// Draw a series of point sprites, images centred at the points supplied.
// The supplied vtkImageData is the sprite to be drawn, only squares will be
// drawn and the size is set using SetPointSize.
// \param colors is an optional array of colors.
// \param nc_comps is the number of components for the color.
virtual void DrawPointSprites(vtkImageData *sprite, float *points, int n,
unsigned char *colors = 0, int nc_comps = 0);
// Description:
// Draw a quad using the specified number of points.
virtual void DrawQuadStrip(float *, int);
// Description:
// Draw a polygon using the specified number of points.
virtual void DrawPolygon(float *, int);
// Description:
// Draw an elliptic wedge with center at x, y, outer radii outRx, outRy,
// inner radii inRx, inRy between angles startAngle and stopAngle
// (expressed in degrees).
// \pre positive_outRx: outRx>=0
// \pre positive_outRy: outRy>=0
// \pre positive_inRx: inRx>=0
// \pre positive_inRy: inRy>=0
// \pre ordered_rx: inRx<=outRx
// \pre ordered_ry: inRy<=outRy
virtual void DrawEllipseWedge(float x, float y, float outRx, float outRy,
float inRx, float inRy, float startAngle,
float stopAngle);
// Description:
// Draw an elliptic arc with center at x,y with radii rX and rY between
// angles startAngle and stopAngle (expressed in degrees).
// \pre positive_rX: rX>=0
// \pre positive_rY: rY>=0
virtual void DrawEllipticArc(float x, float y, float rX, float rY,
float startAngle, float stopAngle);
// Description:
// Draw a series of markers centered at the points supplied. The \a shape
// argument controls the marker shape, and can be one of
// - VTK_MARKER_CROSS
// - VTK_MARKER_PLUS
// - VTK_MARKER_SQUARE
// - VTK_MARKER_CIRCLE
// - VTK_MARKER_DIAMOND
// \param colors is an optional array of colors.
// \param nc_comps is the number of components for the color.
virtual void DrawMarkers(int shape, bool highlight, float *points, int n,
unsigned char *colors = 0, int nc_comps = 0);
// Description:
// Draws a rectangle
virtual void DrawQuad(float *points, int n);
// Description:
// Draw some text to the screen!
virtual void DrawString(float *point, const vtkStdString &string);
// Description:
// Draw some text to the screen.
virtual void DrawString(float *point, const vtkUnicodeString &string);
// Description:
// Draw text using MathText markup for mathematical equations. See
// http://matplotlib.sourceforge.net/users/mathtext.html for more information.
virtual void DrawMathTextString(float point[2], const vtkStdString &string);
// Description:
// Apply the supplied pen which controls the outlines of shapes, as well as
// lines, points and related primitives. This makes a deep copy of the vtkPen
// object in the vtkContext2D, it does not hold a pointer to the supplied object.
void ApplyPen(vtkPen *pen);
// Description:
// Set the point size for glyphs/sprites.
virtual void SetPointSize(float size);
// Description:
// Set the line width for glyphs/sprites.
virtual void SetLineWidth(float width);
// Description:
// Set the line type type (using anonymous enum in vtkPen).
virtual void SetLineType(int type);
protected:
vtkGL2PSContextDevice2D();
virtual ~vtkGL2PSContextDevice2D();
private:
vtkGL2PSContextDevice2D(const vtkGL2PSContextDevice2D &); // Not implemented.
void operator=(const vtkGL2PSContextDevice2D &); // Not implemented.
void DrawCrossMarkers(bool highlight, float *points, int n,
unsigned char *colors, int nc_comps);
void DrawPlusMarkers(bool highlight, float *points, int n,
unsigned char *colors, int nc_comps);
void DrawSquareMarkers(bool highlight, float *points, int n,
unsigned char *colors, int nc_comps);
void DrawCircleMarkers(bool highlight, float *points, int n,
unsigned char *colors, int nc_comps);
void DrawDiamondMarkers(bool highlight, float *points, int n,
unsigned char *colors, int nc_comps);
void AddEllipseToPath(vtkPath *path, float x, float y, float rx, float ry,
bool reverse);
// Transform the path using the current modelview matrix.
void TransformPath(vtkPath *path) const;
// Transform the 2D point using the current modelview matrix.
void TransformPoint(float &x, float &y) const;
// Transform the width and height from pixels to data units.
void TransformSize(float &dx, float &dy) const;
};
#endif //vtkGL2PSContextDevice2D_h
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