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/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkExternalOpenGLRenderer.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkExternalOpenGLRenderer - OpenGL renderer
// .SECTION Description
// vtkExternalOpenGLRenderer is a secondary implementation of the class
// vtkOpenGLRenderer. vtkExternalOpenGLRenderer interfaces to the
// OpenGL graphics library. This class provides API to preserve the color and
// depth buffers, thereby allowing external applications to manage the OpenGL
// buffers. This becomes very useful when there are multiple OpenGL applications
// sharing the same OpenGL context.
//
// vtkExternalOpenGLRenderer makes sure that the camera used in the scene if of
// type vtkExternalOpenGLCamera. It manages light and camera transformations for
// VTK objects in the OpenGL context.
//
// \sa vtkExternalOpenGLCamera

#ifndef vtkExternalOpenGLRenderer_h
#define vtkExternalOpenGLRenderer_h

#include "vtkRenderingExternalModule.h" // For export macro
#include "vtkOpenGLRenderer.h"

// Forward declarations
class vtkLightCollection;
class vtkExternalLight;

class VTKRENDERINGEXTERNAL_EXPORT vtkExternalOpenGLRenderer :
  public vtkOpenGLRenderer
{
public:
  static vtkExternalOpenGLRenderer *New();
  vtkTypeMacro(vtkExternalOpenGLRenderer, vtkOpenGLRenderer);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Synchronize camera and light parameters
  void Render(void);

  // Description:
  // Create a new Camera sutible for use with this type of Renderer.
  // This function creates the vtkExternalOpenGLCamera.
  vtkCamera* MakeCamera();

  // Description:
  // Add an external light to the list of external lights.
  virtual void AddExternalLight(vtkExternalLight *);

  // Description:
  // Remove an external light from the list of external lights.
  virtual void RemoveExternalLight(vtkExternalLight *);

  // Description:
  // Remove all external lights
  virtual void RemoveAllExternalLights();

  // Description:

protected:
  vtkExternalOpenGLRenderer();
  ~vtkExternalOpenGLRenderer();

  vtkLightCollection *ExternalLights;

private:
  vtkExternalOpenGLRenderer(const vtkExternalOpenGLRenderer&);  // Not implemented.
  void operator=(const vtkExternalOpenGLRenderer&);  // Not implemented.
};

#endif //vtkExternalOpenGLRenderer_h