This file is indexed.

/usr/include/vtk-6.3/vtkExternalLight.h is in libvtk6-dev 6.3.0+dfsg1-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkExternalLight.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkExternalLight - a virtual light object for tweaking existing lights
// in an external 3D rendering context
//
// .SECTION Description
// vtkExternalLight is a virtual light object for tweaking existing lights in
// an external 3D rendering context. It provides a mechanism to adjust and
// control parameters of existing lights in an external OpenGL context.
//
// It provides methods to locate and point the light,
// and set its brightness and color. In addition to the
// basic infinite distance point light source attributes, you can also specify
// the light attenuation values and cone angle. These attributes are only used
// if the light is a positional light.
//
// By default, vtkExternalLight overrides specific light parameters as set by
// the user. Setting the #ReplaceMode to ALL_PARAMS, will set all
// the light parameter values to the ones set in vtkExternalLight.
//
// .SECTION Caveats
// Use the vtkExternalLight object to tweak parameters of lights created in the
// external context. This class does NOT create new lights in the scene.
//
// .SECTION Example
// Usage example for vtkExternalLight in conjunction with
// vtkExternalOpenGLRenderer and \ref ExternalVTKWidget
// \code{.cpp}
//    vtkNew<vtkExternalLight> exLight;
//    exLight->SetLightIndex(GL_LIGHT0); // GL_LIGHT0 identifies the external light
//    exLight->SetDiffuseColor(1.0, 0.0, 0.0); // Changing diffuse color
//    vtkNew<ExternalVTKWidget> exWidget;
//    vtkExternalOpenGLRenderer* ren = vtkExternalOpenGLRenderer::SafeDownCast(exWidget->AddRenderer());
//    ren->AddExternalLight(exLight.GetPointer());
// \endcode
//
// .SECTION see also
// vtkExternalOpenGLRenderer \ref ExternalVTKWidget

#ifndef vtkExternalLight_h
#define vtkExternalLight_h

#include "vtkRenderingExternalModule.h" // For export macro
#include "vtkLight.h"

class VTKRENDERINGEXTERNAL_EXPORT vtkExternalLight : public vtkLight
{
public:
  vtkTypeMacro(vtkExternalLight, vtkLight);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Create an external light object with the focal point at the origin and its
  // position set to (0,0,1). The light is a Headlight, its color is white
  // (black ambient, white diffuse, white specular),
  // intensity=1, the light is turned on, positional lighting is off,
  // ConeAngle=30, AttenuationValues=(1,0,0), Exponent=1 and the
  // TransformMatrix is NULL. The light index is GL_LIGHT0, which means the
  // existing light with index GL_LIGHT0 will be affected by this light.
  static vtkExternalLight *New();

  enum ReplaceModes
    {
    INDIVIDUAL_PARAMS   = 0, // default
    ALL_PARAMS          = 1
    };

  // Description:
  // Set/Get light index
  // This should be the OpenGL light identifier. (e.g.: GL_LIGHT0)
  // (Default: GL_LIGHT0)
  vtkSetMacro(LightIndex, int);
  vtkGetMacro(LightIndex, int);

  // Description:
  // Set/Get replace mode
  // This determines how this ExternalLight will be used to tweak parameters on
  // an existing light in the rendering context.
  // (Default: INDIVIDUAL_PARAMS)
  //
  // \li \c vtkExternalLight::INDIVIDUAL_PARAMS : Replace parameters
  // specifically set by the user by calling the parameter
  // Set method. (e.g. SetDiffuseColor())
  //
  // \li \c vtkExternalLight::ALL_PARAMS : Replace all
  // parameters of the light with the parameters in vtkExternalLight object.
  vtkSetMacro(ReplaceMode, int);
  vtkGetMacro(ReplaceMode, int);

  // Description:
  // Override Set method to keep a record of changed value
  void SetPosition(double, double, double);

  // Description:
  // Override Set method to keep a record of changed value
  void SetFocalPoint(double, double, double);

  // Description:
  // Override Set method to keep a record of changed value
  void SetAmbientColor(double, double, double);

  // Description:
  // Override Set method to keep a record of changed value
  void SetDiffuseColor(double, double, double);

  // Description:
  // Override Set method to keep a record of changed value
  void SetSpecularColor(double, double, double);

  // Description:
  // Override Set method to keep a record of changed value
  void SetIntensity(double);

  // Description:
  // Override Set method to keep a record of changed value
  void SetConeAngle(double);

  // Description:
  // Override Set method to keep a record of changed value
  void SetAttenuationValues(double, double, double);

  // Description:
  // Override Set method to keep a record of changed value
  void SetExponent(double);

  // Description:
  // Override Set method to keep a record of changed value
  void SetPositional(int);

  // Description:
  // Check whether value set by user
  vtkGetMacro(PositionSet, bool);

  // Description:
  // Check whether value set by user
  vtkGetMacro(FocalPointSet, bool);

  // Description:
  // Check whether value set by user
  vtkGetMacro(AmbientColorSet, bool);

  // Description:
  // Check whether value set by user
  vtkGetMacro(DiffuseColorSet, bool);

  // Description:
  // Check whether value set by user
  vtkGetMacro(SpecularColorSet, bool);

  // Description:
  // Check whether value set by user
  vtkGetMacro(IntensitySet, bool);

  // Description:
  // Check whether value set by user
  vtkGetMacro(ConeAngleSet, bool);

  // Description:
  // Check whether value set by user
  vtkGetMacro(AttenuationValuesSet, bool);

  // Description:
  // Check whether value set by user
  vtkGetMacro(ExponentSet, bool);

  // Description:
  // Check whether value set by user
  vtkGetMacro(PositionalSet, bool);

protected:
  vtkExternalLight();
  ~vtkExternalLight();

  int LightIndex;
  int ReplaceMode;

  bool PositionSet;
  bool FocalPointSet;
  bool AmbientColorSet;
  bool DiffuseColorSet;
  bool SpecularColorSet;
  bool IntensitySet;
  bool ConeAngleSet;
  bool AttenuationValuesSet;
  bool ExponentSet;
  bool PositionalSet;

private:
  vtkExternalLight(const vtkExternalLight&); // Not implemented
  void operator=(const vtkExternalLight&); // Not implemented
};

#endif // vtkExternalLight_h