/usr/include/vtk-6.3/vtkDefaultPass.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkDefaultPass.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkDefaultPass - Implement the basic render passes.
// .SECTION Description
// vtkDefaultPass implements the basic standard render passes of VTK.
// Subclasses can easily be implemented by reusing some parts of the basic
// implementation.
//
// It implements classic Render operations as well as versions with property
// key checking.
//
// This pass expects an initialized depth buffer and color buffer.
// Initialized buffers means they have been cleared with farest z-value and
// background color/gradient/transparent color.
//
// .SECTION See Also
// vtkRenderPass
#ifndef vtkDefaultPass_h
#define vtkDefaultPass_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkRenderPass.h"
class vtkOpenGLRenderWindow;
class vtkDefaultPassLayerList; // Pimpl
class VTKRENDERINGOPENGL_EXPORT vtkDefaultPass : public vtkRenderPass
{
public:
static vtkDefaultPass *New();
vtkTypeMacro(vtkDefaultPass,vtkRenderPass);
void PrintSelf(ostream& os, vtkIndent indent);
//BTX
// Description:
// Perform rendering according to a render state \p s.
// Call RenderOpaqueGeometry(), RenderTranslucentPolygonalGeometry(),
// RenderVolumetricGeometry(), RenderOverlay()
// \pre s_exists: s!=0
virtual void Render(const vtkRenderState *s);
//ETX
protected:
// Description:
// Default constructor.
vtkDefaultPass();
// Description:
// Destructor.
virtual ~vtkDefaultPass();
// Description:
// Opaque pass without key checking.
// \pre s_exists: s!=0
virtual void RenderOpaqueGeometry(const vtkRenderState *s);
// Description:
// Opaque pass with key checking.
// \pre s_exists: s!=0
virtual void RenderFilteredOpaqueGeometry(const vtkRenderState *s);
// Description:
// Translucent pass without key checking.
// \pre s_exists: s!=0
virtual void RenderTranslucentPolygonalGeometry(const vtkRenderState *s);
// Description:
// Translucent pass with key checking.
// \pre s_exists: s!=0
virtual void RenderFilteredTranslucentPolygonalGeometry(
const vtkRenderState *s);
// Description:
// Volume pass without key checking.
// \pre s_exists: s!=0
virtual void RenderVolumetricGeometry(const vtkRenderState *s);
// Description:
// Translucent pass with key checking.
// \pre s_exists: s!=0
virtual void RenderFilteredVolumetricGeometry(const vtkRenderState *s);
// Description:
// Overlay pass without key checking.
// \pre s_exists: s!=0
virtual void RenderOverlay(const vtkRenderState *s);
// Description:
// Overlay pass with key checking.
// \pre s_exists: s!=0
virtual void RenderFilteredOverlay(const vtkRenderState *s);
private:
vtkDefaultPass(const vtkDefaultPass&); // Not implemented.
void operator=(const vtkDefaultPass&); // Not implemented.
};
#endif
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