/usr/include/vtk-6.3/vtkContextActor.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkContextActor.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkContextActor - provides a vtkProp derived object.
// .SECTION Description
// This object provides the entry point for the vtkContextScene to be rendered
// in a vtkRenderer. Uses the RenderOverlay pass to render the 2D
// vtkContextScene.
#ifndef vtkContextActor_h
#define vtkContextActor_h
#include "vtkRenderingContext2DModule.h" // For export macro
#include "vtkProp.h"
#include "vtkNew.h" // For ivars
#include "vtkSmartPointer.h" // For ivars
class vtkContext2D;
class vtkContext3D;
class vtkContextScene;
class VTKRENDERINGCONTEXT2D_EXPORT vtkContextActor : public vtkProp
{
public:
void PrintSelf(ostream& os, vtkIndent indent);
vtkTypeMacro(vtkContextActor,vtkProp);
static vtkContextActor* New();
// Description:
// We only render in the overlay for the context scene.
virtual int RenderOverlay(vtkViewport *viewport);
// Description:
// Get the vtkContext2D for the actor.
vtkGetNewMacro(Context, vtkContext2D);
// Description:
// Get the chart object for the actor.
vtkContextScene * GetScene();
// Description:
// Set the scene for the actor.
void SetScene(vtkContextScene *scene);
// Description:
// Release any graphics resources that are being consumed by this actor.
// The parameter window could be used to determine which graphic
// resources to release.
virtual void ReleaseGraphicsResources(vtkWindow *window);
protected:
vtkContextActor();
~vtkContextActor();
// Description:
// Initialize the actor - right now we just decide which device to initialize.
virtual void Initialize(vtkViewport* viewport);
vtkSmartPointer<vtkContextScene> Scene;
vtkNew<vtkContext2D> Context;
vtkNew<vtkContext3D> Context3D;
bool Initialized;
private:
vtkContextActor(const vtkContextActor&); // Not implemented.
void operator=(const vtkContextActor&); // Not implemented.
};
#endif
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