This file is indexed.

/usr/include/vtk-6.3/vtkCommunity2DLayoutStrategy.h is in libvtk6-dev 6.3.0+dfsg1-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkCommunity2DLayoutStrategy.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/*-------------------------------------------------------------------------
  Copyright 2008 Sandia Corporation.
  Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
  the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
// .NAME vtkCommunity2DLayoutStrategy - a simple fast 2D graph layout
// that looks for a community array on it's input and strengthens
// edges within a community and weakens edges not within the community.
//
// .SECTION Description
// This class is a density grid based force directed layout strategy.
// Also please note that 'fast' is relative to quite slow. :)
// The layout running time is O(V+E) with an extremely high constant.
// .SECTION Thanks
// Thanks to Godzilla for not eating my computer so that this class
// could be written.

#ifndef vtkCommunity2DLayoutStrategy_h
#define vtkCommunity2DLayoutStrategy_h

#include "vtkInfovisLayoutModule.h" // For export macro
#include "vtkGraphLayoutStrategy.h"

#include "vtkSmartPointer.h"    // Required for smart pointer internal ivars.

class vtkFastSplatter;
class vtkImageData;
class vtkFloatArray;

class VTKINFOVISLAYOUT_EXPORT vtkCommunity2DLayoutStrategy : public vtkGraphLayoutStrategy
{
public:
  static vtkCommunity2DLayoutStrategy *New();

  vtkTypeMacro(vtkCommunity2DLayoutStrategy, vtkGraphLayoutStrategy);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Seed the random number generator used to jitter point positions.
  // This has a significant effect on their final positions when
  // the layout is complete.
  vtkSetClampMacro(RandomSeed, int, 0, VTK_INT_MAX);
  vtkGetMacro(RandomSeed, int);

  // Description:
  // Set/Get the maximum number of iterations to be used.
  // The higher this number, the more iterations through the algorithm
  // is possible, and thus, the more the graph gets modified.
  // The default is '100' for no particular reason
  // Note: The strong recommendation is that you do not change
  // this parameter. :)
  vtkSetClampMacro(MaxNumberOfIterations, int, 0, VTK_INT_MAX);
  vtkGetMacro(MaxNumberOfIterations, int);

  // Description:
  // Set/Get the number of iterations per layout.
  // The only use for this ivar is for the application
  // to do visualizations of the layout before it's complete.
  // The default is '100' to match the default 'MaxNumberOfIterations'
  // Note: Changing this parameter is just fine :)
  vtkSetClampMacro(IterationsPerLayout, int, 0, VTK_INT_MAX);
  vtkGetMacro(IterationsPerLayout, int);

  // Description:
  // Set the initial temperature.  The temperature default is '5'
  // for no particular reason
  // Note: The strong recommendation is that you do not change
  // this parameter. :)
  vtkSetClampMacro(InitialTemperature, float, 0.0, VTK_FLOAT_MAX);
  vtkGetMacro(InitialTemperature, float);

  // Description:
  // Set/Get the Cool-down rate.
  // The higher this number is, the longer it will take to "cool-down",
  // and thus, the more the graph will be modified. The default is '10'
  // for no particular reason.
  // Note: The strong recommendation is that you do not change
  // this parameter. :)
  vtkSetClampMacro(CoolDownRate, double, 0.01, VTK_DOUBLE_MAX);
  vtkGetMacro(CoolDownRate, double);


  // Description:
  // Manually set the resting distance. Otherwise the
  // distance is computed automatically.
  vtkSetMacro(RestDistance, float);
  vtkGetMacro(RestDistance, float);

  // Description:
  // This strategy sets up some data structures
  // for faster processing of each Layout() call
  virtual void Initialize();

  // Description:
  // This is the layout method where the graph that was
  // set in SetGraph() is laid out. The method can either
  // entirely layout the graph or iteratively lay out the
  // graph. If you have an iterative layout please implement
  // the IsLayoutComplete() method.
  virtual void Layout();

  // Description:
  // I'm an iterative layout so this method lets the caller
  // know if I'm done laying out the graph
  virtual int IsLayoutComplete() {return this->LayoutComplete;}

  // Description:
  // Get/Set the community array name
  vtkGetStringMacro(CommunityArrayName);
  vtkSetStringMacro(CommunityArrayName);

  // Description:
  // Set the community 'strength'.  The default is '1'
  // which means vertices in the same community will be
  // placed close together, values closer to .1 (minimum)
  // will mean a layout closer to traditional force directed.
  vtkSetClampMacro(CommunityStrength, float, 0.1, 1.0);
  vtkGetMacro(CommunityStrength, float);

protected:
  vtkCommunity2DLayoutStrategy();
  ~vtkCommunity2DLayoutStrategy();

  int    MaxNumberOfIterations;  //Maximum number of iterations.
  float  InitialTemperature;
  float  CoolDownRate;  //Cool-down rate.  Note:  Higher # = Slower rate.

private:

  //BTX

  // An edge consists of two vertices joined together.
  // This struct acts as a "pointer" to those two vertices.
  typedef struct
  {
    vtkIdType from;
    vtkIdType to;
    float weight;
  } vtkLayoutEdge;

  // This class 'has a' vtkFastSplatter for the density grid
  vtkSmartPointer<vtkFastSplatter>        DensityGrid;
  vtkSmartPointer<vtkImageData>           SplatImage;
  vtkSmartPointer<vtkFloatArray>          RepulsionArray;
  vtkSmartPointer<vtkFloatArray>          AttractionArray;
  //ETX

  vtkLayoutEdge *EdgeArray;

  int RandomSeed;
  int IterationsPerLayout;
  int TotalIterations;
  int LayoutComplete;
  float Temp;
  float RestDistance;
  float CommunityStrength;

  // Description:
  // Used to store the community array name
  char* CommunityArrayName;

  // Private helper methods
  void GenerateCircularSplat(vtkImageData *splat, int x, int y);
  void GenerateGaussianSplat(vtkImageData *splat, int x, int y);
  void ResolveCoincidentVertices();

  vtkCommunity2DLayoutStrategy(const vtkCommunity2DLayoutStrategy&);  // Not implemented.
  void operator=(const vtkCommunity2DLayoutStrategy&);  // Not implemented.
};

#endif