/usr/include/vtk-6.3/vtkClustering2DLayoutStrategy.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkClustering2DLayoutStrategy.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
// .NAME vtkClustering2DLayoutStrategy - a simple fast 2D graph layout
//
// .SECTION Description
// This class is a density grid based force directed layout strategy.
// Also please note that 'fast' is relative to quite slow. :)
// The layout running time is O(V+E) with an extremely high constant.
// .SECTION Thanks
// Thanks to Godzilla for not eating my computer so that this class
// could be written.
#ifndef vtkClustering2DLayoutStrategy_h
#define vtkClustering2DLayoutStrategy_h
#include "vtkInfovisLayoutModule.h" // For export macro
#include "vtkGraphLayoutStrategy.h"
#include "vtkSmartPointer.h" // Required for smart pointer internal ivars.
class vtkFastSplatter;
class vtkImageData;
class vtkIntArray;
class vtkFloatArray;
class VTKINFOVISLAYOUT_EXPORT vtkClustering2DLayoutStrategy : public vtkGraphLayoutStrategy
{
public:
static vtkClustering2DLayoutStrategy *New();
vtkTypeMacro(vtkClustering2DLayoutStrategy, vtkGraphLayoutStrategy);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Seed the random number generator used to jitter point positions.
// This has a significant effect on their final positions when
// the layout is complete.
vtkSetClampMacro(RandomSeed, int, 0, VTK_INT_MAX);
vtkGetMacro(RandomSeed, int);
// Description:
// Set/Get the maximum number of iterations to be used.
// The higher this number, the more iterations through the algorithm
// is possible, and thus, the more the graph gets modified.
// The default is '100' for no particular reason
// Note: The strong recommendation is that you do not change
// this parameter. :)
vtkSetClampMacro(MaxNumberOfIterations, int, 0, VTK_INT_MAX);
vtkGetMacro(MaxNumberOfIterations, int);
// Description:
// Set/Get the number of iterations per layout.
// The only use for this ivar is for the application
// to do visualizations of the layout before it's complete.
// The default is '100' to match the default 'MaxNumberOfIterations'
// Note: Changing this parameter is just fine :)
vtkSetClampMacro(IterationsPerLayout, int, 0, VTK_INT_MAX);
vtkGetMacro(IterationsPerLayout, int);
// Description:
// Set the initial temperature. The temperature default is '5'
// for no particular reason
// Note: The strong recommendation is that you do not change
// this parameter. :)
vtkSetClampMacro(InitialTemperature, float, 0.0, VTK_FLOAT_MAX);
vtkGetMacro(InitialTemperature, float);
// Description:
// Set/Get the Cool-down rate.
// The higher this number is, the longer it will take to "cool-down",
// and thus, the more the graph will be modified. The default is '10'
// for no particular reason.
// Note: The strong recommendation is that you do not change
// this parameter. :)
vtkSetClampMacro(CoolDownRate, double, 0.01, VTK_DOUBLE_MAX);
vtkGetMacro(CoolDownRate, double);
// Description:
// Manually set the resting distance. Otherwise the
// distance is computed automatically.
vtkSetMacro(RestDistance, float);
vtkGetMacro(RestDistance, float);
// Description:
// This strategy sets up some data structures
// for faster processing of each Layout() call
virtual void Initialize();
// Description:
// This is the layout method where the graph that was
// set in SetGraph() is laid out. The method can either
// entirely layout the graph or iteratively lay out the
// graph. If you have an iterative layout please implement
// the IsLayoutComplete() method.
virtual void Layout();
// Description:
// I'm an iterative layout so this method lets the caller
// know if I'm done laying out the graph
virtual int IsLayoutComplete() {return this->LayoutComplete;}
protected:
vtkClustering2DLayoutStrategy();
~vtkClustering2DLayoutStrategy();
int MaxNumberOfIterations; //Maximum number of iterations.
float InitialTemperature;
float CoolDownRate; //Cool-down rate. Note: Higher # = Slower rate.
private:
//BTX
// An edge consists of two vertices joined together.
// This struct acts as a "pointer" to those two vertices.
typedef struct
{
vtkIdType from;
vtkIdType to;
float weight;
int dead_edge; // I'm making this an int so that the edge array is
// word boundary aligned... but I'm not sure what
// really happens in these days of magical compilers
} vtkLayoutEdge;
// This class 'has a' vtkFastSplatter for the density grid
vtkSmartPointer<vtkFastSplatter> DensityGrid;
vtkSmartPointer<vtkImageData> SplatImage;
vtkSmartPointer<vtkFloatArray> RepulsionArray;
vtkSmartPointer<vtkFloatArray> AttractionArray;
vtkSmartPointer<vtkIntArray> EdgeCountArray;
//ETX
vtkLayoutEdge *EdgeArray;
int RandomSeed;
int IterationsPerLayout;
int TotalIterations;
int LayoutComplete;
float Temp;
float RestDistance;
float CuttingThreshold;
// Private helper methods
void GenerateCircularSplat(vtkImageData *splat, int x, int y);
void GenerateGaussianSplat(vtkImageData *splat, int x, int y);
void ResolveCoincidentVertices();
vtkClustering2DLayoutStrategy(const vtkClustering2DLayoutStrategy&); // Not implemented.
void operator=(const vtkClustering2DLayoutStrategy&); // Not implemented.
};
#endif
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