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Program: Visualization Toolkit
Module: vtkCheckerboardSplatter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkCheckerboardSplatter - splat points into a volume with an elliptical, Gaussian distribution
// .SECTION Description
// vtkCheckerboardSplatter is a filter that injects input points into a
// structured points (volume) dataset using a multithreaded 8-way
// checkerboard approach. It produces a scalar field of a specified type. As
// each point is injected, it "splats" or distributes values to nearby
// voxels. Data is distributed using an elliptical, Gaussian distribution
// function. The distribution function is modified using scalar values
// (expands distribution) or normals (creates ellipsoidal distribution rather
// than spherical). This algorithm is designed for scalability through
// multithreading.
//
// In general, the Gaussian distribution function f(x) around a given
// splat point p is given by
//
// f(x) = ScaleFactor * exp( ExponentFactor*((r/Radius)**2) )
//
// where x is the current voxel sample point; r is the distance |x-p|
// ExponentFactor <= 0.0, and ScaleFactor can be multiplied by the scalar
// value of the point p that is currently being splatted.
//
// If point normals are present (and NormalWarping is on), then the splat
// function becomes elliptical (as compared to the spherical one described
// by the previous equation). The Gaussian distribution function then
// becomes:
//
// f(x) = ScaleFactor *
// exp( ExponentFactor*( ((rxy/E)**2 + z**2)/R**2) )
//
// where E is a user-defined eccentricity factor that controls the elliptical
// shape of the splat; z is the distance of the current voxel sample point
// along normal N; and rxy is the distance of x in the direction
// prependicular to N.
//
// This class is typically used to convert point-valued distributions into
// a volume representation. The volume is then usually iso-surfaced or
// volume rendered to generate a visualization. It can be used to create
// surfaces from point distributions, or to create structure (i.e.,
// topology) when none exists.
//
// This class makes use of vtkSMPTools to implement a parallel, shared-memory
// implementation. Hence performance will be significantly improved if VTK is
// built with VTK_SMP_IMPLEMENTATION_TYPE set to something other than
// "Sequential" (typically TBB). For example, on a standard laptop with four
// threads it is common to see a >10x speedup as compared to the serial
// version of vtkGaussianSplatter.
//
// In summary, the algorithm operates by dividing the volume into a 3D
// checkerboard, where the squares of the checkerboard overlay voxels in the
// volume. The checkerboard overlay is designed as a function of the splat
// footprint, so that when splatting occurs in a group (or color) of
// checkerboard squares, the splat operation will not cause write contention
// as the splatting proceeds in parallel. There are eight colors in this
// checkerboard (like an octree) and parallel splatting occurs simultaneously
// in one of the eight colors (e.g., octants). A single splat operation
// (across the given 3D footprint) may also be parallelized if the splat is
// large enough.
// .SECTION Caveats
// The input to this filter is of type vtkPointSet. Currently only real types
// (e.g., float, double) are supported as input, but this could easily be
// extended to other types. The output type is limited to real types as well.
//
// Some voxels may never receive a contribution during the splatting process.
// The final value of these points can be specified with the "NullValue"
// instance variable. Note that NullValue is also the initial value of the
// output voxel values and will affect the accumulation process.
//
// While this class is very similar to vtkGaussianSplatter, it does produce
// slightly different output in most cases (due to the way the footprint is
// computed).
// .SECTION See Also
// vtkShepardMethod vtkGaussianSplatter
#ifndef vtkCheckerboardSplatter_h
#define vtkCheckerboardSplatter_h
#include "vtkImagingHybridModule.h" // For export macro
#include "vtkImageAlgorithm.h"
#define VTK_ACCUMULATION_MODE_MIN 0
#define VTK_ACCUMULATION_MODE_MAX 1
#define VTK_ACCUMULATION_MODE_SUM 2
class vtkDoubleArray;
class vtkCompositeDataSet;
class VTKIMAGINGHYBRID_EXPORT vtkCheckerboardSplatter : public vtkImageAlgorithm
{
public:
vtkTypeMacro(vtkCheckerboardSplatter,vtkImageAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Construct object with dimensions=(50,50,50); automatic computation of
// bounds; a Footprint of 2; a Radius of 0; an exponent factor of -5; and normal and
// scalar warping enabled; and Capping enabled.
static vtkCheckerboardSplatter *New();
// Description:
// Set / get the dimensions of the sampling structured point set. Higher
// values produce better results but may be much slower.
void SetSampleDimensions(int i, int j, int k);
void SetSampleDimensions(int dim[3]);
vtkGetVectorMacro(SampleDimensions,int,3);
// Description:
// Set / get the (xmin,xmax, ymin,ymax, zmin,zmax) bounding box in which
// the sampling is performed. If any of the (min,max) bounds values are
// min >= max, then the bounds will be computed automatically from the input
// data. Otherwise, the user-specified bounds will be used.
vtkSetVector6Macro(ModelBounds,double);
vtkGetVectorMacro(ModelBounds,double,6);
// Description:
// Control the footprint size of the splat in terms of propagation across a
// voxel neighborhood. The Footprint value simply indicates the number of
// neigboring voxels in the i-j-k directions to extend the splat. A value
// of zero means that only the voxel containing the splat point is
// affected. A value of one means the immediate neighbors touching the
// affected voxel are affected as well. Larger numbers increase the splat
// footprint and significantly increase processing time. Note that the
// footprint is always 3D rectangular.
vtkSetClampMacro(Footprint,int,0,VTK_INT_MAX);
vtkGetMacro(Footprint,int);
// Description:
// Set / get the radius variable that controls the Gaussian exponential
// function (see equation above). If set to zero, it is automatically set
// to the radius of the circumsphere bounding a single voxel. (By default,
// the Radius is set to zero and is automatically computed.)
vtkSetClampMacro(Radius,double,0.0,VTK_DOUBLE_MAX);
vtkGetMacro(Radius,double);
// Description:
// Multiply Gaussian splat distribution by this value. If ScalarWarping
// is on, then the Scalar value will be multiplied by the ScaleFactor
// times the Gaussian function.
vtkSetClampMacro(ScaleFactor,double,0.0,VTK_DOUBLE_MAX);
vtkGetMacro(ScaleFactor,double);
// Description:
// Set / get the sharpness of decay of the splats. This is the exponent
// constant in the Gaussian equation described above. Normally this is a
// negative value.
vtkSetMacro(ExponentFactor,double);
vtkGetMacro(ExponentFactor,double);
// Description:
// Turn on/off the scaling of splats by scalar value.
vtkSetMacro(ScalarWarping,int);
vtkGetMacro(ScalarWarping,int);
vtkBooleanMacro(ScalarWarping,int);
// Description:
// Turn on/off the generation of elliptical splats. If normal warping is
// on, then the input normals affect the distribution of the splat. This
// boolean is used in combination with the Eccentricity ivar.
vtkSetMacro(NormalWarping,int);
vtkGetMacro(NormalWarping,int);
vtkBooleanMacro(NormalWarping,int);
// Description:
// Control the shape of elliptical splatting. Eccentricity is the ratio
// of the major axis (aligned along normal) to the minor (axes) aligned
// along other two axes. So Eccentricity > 1 creates needles with the
// long axis in the direction of the normal; Eccentricity<1 creates
// pancakes perpendicular to the normal vector.
vtkSetClampMacro(Eccentricity,double,0.001,VTK_DOUBLE_MAX);
vtkGetMacro(Eccentricity,double);
// Description:
// Specify the scalar accumulation mode. This mode expresses how scalar
// values are combined when splats overlap one another. The Max mode acts
// like a set union operation and is the most commonly used; the Min mode
// acts like a set intersection, and the sum is just weird (and can
// potentially cause accumulation overflow in extreme cases). Note that the
// NullValue must be set consistent with the accumulation operation.
vtkSetClampMacro(AccumulationMode,int,
VTK_ACCUMULATION_MODE_MIN,VTK_ACCUMULATION_MODE_SUM);
vtkGetMacro(AccumulationMode,int);
void SetAccumulationModeToMin()
{this->SetAccumulationMode(VTK_ACCUMULATION_MODE_MIN);}
void SetAccumulationModeToMax()
{this->SetAccumulationMode(VTK_ACCUMULATION_MODE_MAX);}
void SetAccumulationModeToSum()
{this->SetAccumulationMode(VTK_ACCUMULATION_MODE_SUM);}
const char *GetAccumulationModeAsString();
// Description:
// Set what type of scalar data this source should generate. Only double
// and float types are supported currently due to precision requirements
// during accumulation. By default, float scalars are produced.
vtkSetMacro(OutputScalarType,int);
vtkGetMacro(OutputScalarType,int);
void SetOutputScalarTypeToDouble()
{this->SetOutputScalarType(VTK_DOUBLE);}
void SetOutputScalarTypeToFloat()
{this->SetOutputScalarType(VTK_FLOAT);}
// Description:
// Turn on/off the capping of the outer boundary of the volume
// to a specified cap value. This can be used to close surfaces
// (after iso-surfacing) and create other effects.
vtkSetMacro(Capping,int);
vtkGetMacro(Capping,int);
vtkBooleanMacro(Capping,int);
// Description:
// Specify the cap value to use. (This instance variable only has effect
// if the ivar Capping is on.)
vtkSetMacro(CapValue,double);
vtkGetMacro(CapValue,double);
// Description:
// Set the Null value for output points not receiving a contribution from
// the input points. (This is the initial value of the voxel samples, by
// default it is set to zero.) Note that the value should be consistent
// with the output dataset type. The NullValue also provides the initial
// value on which the accumulations process operates.
vtkSetMacro(NullValue,double);
vtkGetMacro(NullValue,double);
// Description:
// Set/Get the maximum dimension of the checkerboard (i.e., the number of
// squares in any of the i, j, or k directions). This number also impacts
// the granularity of the parallel threading (since each checker square is
// processed separaely). Because of the internal addressing, the maximum
// dimension is limited to 255 (maximum value of an unsigned char).
vtkSetClampMacro(MaximumDimension,int,0,255);
vtkGetMacro(MaximumDimension,int);
// Description:
// Set/get the crossover point expressed in footprint size where the
// splatting operation is parallelized (through vtkSMPTools). By default
// the parallel crossover point is for splat footprints of size two or
// greater (i.e., at footprint=2 then splat is 5x5x5 and parallel splatting
// occurs). This is really meant for experimental purposes.
vtkSetClampMacro(ParallelSplatCrossover,int,0,255);
vtkGetMacro(ParallelSplatCrossover,int);
// Description:
// Compute the size of the sample bounding box automatically from the
// input data. This is an internal helper function.
void ComputeModelBounds(vtkDataSet *input, vtkImageData *output,
vtkInformation *outInfo);
protected:
vtkCheckerboardSplatter();
~vtkCheckerboardSplatter() {}
virtual int FillInputPortInformation(int port, vtkInformation* info);
virtual int RequestInformation (vtkInformation *,
vtkInformationVector **,
vtkInformationVector *);
virtual int RequestData(vtkInformation *,
vtkInformationVector **,
vtkInformationVector *);
int OutputScalarType; //the type of output scalars
int SampleDimensions[3]; // dimensions of volume to splat into
double Radius; // Radius factor in the Gaussian exponential function
int Footprint; // maximum distance splat propagates (in voxels 0->Dim)
double ExponentFactor; // scale exponent of gaussian function
double ModelBounds[6]; // bounding box of splatting dimensions
double Origin[3], Spacing[3]; // output geometry
int NormalWarping; // on/off warping of splat via normal
double Eccentricity;// elliptic distortion due to normals
int ScalarWarping; // on/off warping of splat via scalar
double ScaleFactor; // splat size influenced by scale factor
int Capping; // Cap side of volume to close surfaces
double CapValue; // value to use for capping
int AccumulationMode; // how to combine scalar values
double NullValue; // initial value of voxels
unsigned char MaximumDimension; // max resolution of checkerboard
int ParallelSplatCrossover; //the point at which parallel splatting occurs
private:
vtkCheckerboardSplatter(const vtkCheckerboardSplatter&); // Not implemented.
void operator=(const vtkCheckerboardSplatter&); // Not implemented.
};
#endif
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