/usr/include/vtk-6.3/vtkChartXYZ.h is in libvtk6-dev 6.3.0+dfsg1-5.
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Program: Visualization Toolkit
Module: vtkChartXYZ.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkChartXYZ - Factory class for drawing 3D XYZ charts.
//
// .SECTION Description
#ifndef vtkChartXYZ_h
#define vtkChartXYZ_h
#include "vtkChartsCoreModule.h" // For export macro
#include "vtkContextItem.h"
#include "vtkColor.h" // For vtkColor4ub
#include "vtkRect.h" // For vtkRectf ivars
#include "vtkNew.h" // For ivars
#include "vtkSmartPointer.h" // For ivars
#include <vector> // For ivars
class vtkAnnotationLink;
class vtkAxis;
class vtkContext3D;
class vtkContextMouseEvent;
class vtkPen;
class vtkPlaneCollection;
class vtkPlot3D;
class vtkTable;
class vtkTransform;
class vtkUnsignedCharArray;
class VTKCHARTSCORE_EXPORT vtkChartXYZ : public vtkContextItem
{
public:
vtkTypeMacro(vtkChartXYZ, vtkContextItem);
virtual void PrintSelf(ostream &os, vtkIndent indent);
static vtkChartXYZ * New();
// Description:
// Set the geometry in pixel coordinates (origin and width/height).
// This method also sets up the end points of the axes of the chart.
// For this reason, if you call SetAroundX(), you should call SetGeometry()
// afterwards.
void SetGeometry(const vtkRectf &bounds);
// Description:
// Set the rotation angle for the chart (AutoRotate mode only).
void SetAngle(double angle);
// Description:
// Set whether or not we're rotating about the X axis.
void SetAroundX(bool isX);
// Description:
// Set the vtkAnnotationLink for the chart.
virtual void SetAnnotationLink(vtkAnnotationLink *link);
// Description:
// Get the x (0), y (1) or z (2) axis.
vtkAxis * GetAxis(int axis);
// Description:
// Set the color for the axes.
void SetAxisColor(const vtkColor4ub& color);
vtkColor4ub GetAxisColor();
// Description:
// Set whether or not we're using this chart to rotate on a timer.
// Default value is false.
void SetAutoRotate(bool b);
// Description:
// Set whether or not axes labels & tick marks should be drawn.
// Default value is true.
void SetDecorateAxes(bool b);
// Description:
// Set whether or not the chart should automatically resize itself to fill
// the scene. Default value is true.
void SetFitToScene(bool b);
// Description:
// Perform any updates to the item that may be necessary before rendering.
virtual void Update();
// Description:
// Paint event for the chart, called whenever the chart needs to be drawn.
virtual bool Paint(vtkContext2D *painter);
// Description:
// Adds a plot to the chart.
virtual vtkIdType AddPlot(vtkPlot3D* plot);
// Description:
// Remove all the plots from this chart.
void ClearPlots();
// Description:
// Determine the XYZ bounds of the plots within this chart.
// This information is then used to set the range of the axes.
void RecalculateBounds();
// Description:
// Use this chart's Geometry to set the endpoints of its axes.
// This method also sets up a transformation that is used to
// properly render the data within the chart.
void RecalculateTransform();
//BTX
// Description:
// Returns true if the transform is interactive, false otherwise.
virtual bool Hit(const vtkContextMouseEvent &mouse);
// Description:
// Mouse press event. Keep track of zoom anchor position.
virtual bool MouseButtonPressEvent(const vtkContextMouseEvent &mouse);
// Description:
// Mouse move event. Perform pan or zoom as specified by the mouse bindings.
virtual bool MouseMoveEvent(const vtkContextMouseEvent &mouse);
// Description:
// Mouse wheel event. Zooms in or out.
virtual bool MouseWheelEvent(const vtkContextMouseEvent &mouse, int delta);
// Description:
// Key press event. This allows the user to snap the chart to one of three
// different 2D views. "x" changes the view so we're looking down the X axis.
// Similar behavior occurs for "y" or "z".
virtual bool KeyPressEvent(const vtkContextKeyEvent &key);
//ETX
protected:
vtkChartXYZ();
~vtkChartXYZ();
// Description:
// Calculate the transformation matrices used to draw data points and axes
// in the scene. This function also sets up clipping planes that determine
// whether or not a data point is within range.
virtual void CalculateTransforms();
// Description:
// Given the x, y and z vtkAxis, and a transform, calculate the transform that
// the points in a chart would need to be drawn within the axes. This assumes
// that the axes have the correct start and end positions, and that they are
// perpendicular.
bool CalculatePlotTransform(vtkAxis *x, vtkAxis *y, vtkAxis *z,
vtkTransform *transform);
// Description:
// Rotate the chart in response to a mouse movement.
bool Rotate(const vtkContextMouseEvent &mouse);
// Description:
// Pan the data within the chart in response to a mouse movement.
bool Pan(const vtkContextMouseEvent &mouse);
// Description:
// Zoom in or out on the data in response to a mouse movement.
bool Zoom(const vtkContextMouseEvent &mouse);
// Description:
// Spin the chart in response to a mouse movement.
bool Spin(const vtkContextMouseEvent &mouse);
// Description:
// Adjust the rotation of the chart so that we are looking down the X axis.
void LookDownX();
// Description:
// Adjust the rotation of the chart so that we are looking down the Y axis.
void LookDownY();
// Description:
// Adjust the rotation of the chart so that we are looking down the Z axis.
void LookDownZ();
// Description:
// Adjust the rotation of the chart so that we are looking up the X axis.
void LookUpX();
// Description:
// Adjust the rotation of the chart so that we are looking up the Y axis.
void LookUpY();
// Description:
// Adjust the rotation of the chart so that we are looking up the Z axis.
void LookUpZ();
// Description:
// Check to see if the scene changed size since the last render.
bool CheckForSceneResize();
// Description:
// Scale the axes up or down in response to a scene resize.
void RescaleAxes();
// Description:
// Scale up the axes when the scene gets larger.
void ScaleUpAxes();
// Description:
// Scale down the axes when the scene gets smaller.
void ScaleDownAxes();
// Description:
// Change the scaling of the axes by a specified amount.
void ZoomAxes(int delta);
// Description:
// Initialize a list of "test points". These are used to determine whether
// or not the chart fits completely within the bounds of the current scene.
void InitializeAxesBoundaryPoints();
// Description:
// Initialize the "future box" transform. This transform is a duplicate of
// the Box transform, which dictates how the chart's axes should be drawn.
// In ScaleUpAxes() and ScaleDownAxes(), we incrementally change the scaling
// of the FutureBox transform to determine how much we need to zoom in or
// zoom out to fit the chart within the newly resized scene. Using a
// separate transform for this process allows us to resize the Box in a
// single step.
void InitializeFutureBox();
// Description:
// Compute a bounding box for the data that is rendered within the axes.
void ComputeDataBounds();
// Description:
// Draw the cube axes of this chart.
void DrawAxes(vtkContext3D *context);
// Description:
// For each of the XYZ dimensions, find the axis line that is furthest
// from the rendered data.
void DetermineWhichAxesToLabel();
// Description:
// Draw tick marks and tick mark labels along the axes.
void DrawTickMarks(vtkContext2D *painter);
// Description:
// Label the axes.
void DrawAxesLabels(vtkContext2D *painter);
// Description:
// Compute how some text should be offset from an axis. The parameter
// bounds contains the bounding box of the text to be rendered. The
// result is stored in the parameter offset.
void GetOffsetForAxisLabel(int axis, float *bounds, float *offset);
// Description:
// Calculate the next "nicest" numbers above and below the current minimum.
// \return the "nice" spacing of the numbers.
// This function was mostly copied from vtkAxis.
double CalculateNiceMinMax(double &min, double &max, int axis);
// Description:
// Get the equation for the ith face of our bounding cube.
void GetClippingPlaneEquation(int i, double *planeEquation);
// Description:
// The size and position of this chart.
vtkRectf Geometry;
// Description:
// The 3 axes of this chart.
std::vector< vtkSmartPointer<vtkAxis> > Axes;
// Description:
// This boolean indicates whether or not we're using this chart to rotate
// on a timer.
bool AutoRotate;
// Description:
// When we're in AutoRotate mode, this boolean tells us if we should rotate
// about the X axis or the Y axis.
bool IsX;
// Description:
// When we're in AutoRotate mode, this value tells the chart how much it
// should be rotated.
double Angle;
// Description:
// This boolean indicates whether or not we should draw tick marks
// and axes labels.
bool DrawAxesDecoration;
// Description:
// This boolean indicates whether or not we should automatically resize the
// chart so that it snugly fills up the scene.
bool FitToScene;
// Description:
// This is the transform that is applied when rendering data from the plots.
vtkNew<vtkTransform> ContextTransform;
// Description:
// This transform translates and scales the plots' data points so that they
// appear within the axes of this chart. It is one of the factors that
// makes up the ContextTransform.
vtkNew<vtkTransform> PlotTransform;
// Description:
// This is the transform that is applied when rendering data from the plots.
vtkNew<vtkTransform> Box;
// Description:
// This transform keeps track of how the chart has been rotated.
vtkNew<vtkTransform> Rotation;
// Description:
// This transform keeps track of how the data points have been panned within
// the chart.
vtkNew<vtkTransform> Translation;
// Description:
// This transform keeps track of how the data points have been scaled
// (zoomed in or zoomed out) within the chart.
vtkNew<vtkTransform> Scale;
// Description:
// This transform keeps track of how the axes have been scaled
// (zoomed in or zoomed out).
vtkNew<vtkTransform> BoxScale;
// Description:
// This transform is initialized as a copy of Box. It is used within
// ScaleUpAxes() and ScaleDownAxes() to figure out how much we need to
// zoom in or zoom out to fit our chart within the newly resized scene.
vtkNew<vtkTransform> FutureBox;
// Description:
// This transform keeps track of the Scale of the FutureBox transform.
vtkNew<vtkTransform> FutureBoxScale;
// Description:
// This is the pen that is used to draw data from the plots.
vtkNew<vtkPen> Pen;
// Description:
// This is the pen that is used to draw the axes.
vtkNew<vtkPen> AxisPen;
// Description:
// This link is used to share selected points with other classes.
vtkSmartPointer<vtkAnnotationLink> Link;
// Description:
// The plots that are drawn within this chart.
std::vector<vtkPlot3D *> Plots;
// Description:
// The label for the X Axis.
std::string XAxisLabel;
// Description:
// The label for the Y Axis.
std::string YAxisLabel;
// Description:
// The label for the Z Axis.
std::string ZAxisLabel;
// Description:
// The six planes that define the bounding cube of our 3D axes.
vtkNew<vtkPlaneCollection> BoundingCube;
// Description:
// Points used to determine whether the axes will fit within the scene as
// currently sized, regardless of rotation.
float AxesBoundaryPoints[14][3];
// Description:
// This member variable stores the size of the tick labels for each axis.
// It is used to determine the position of the axis labels.
float TickLabelOffset[3][2];
// Description:
// The height of the scene, as of the most recent call to Paint().
int SceneHeight;
// Description:
// The weight of the scene, as of the most recent call to Paint().
int SceneWidth;
// Description:
// Which line to label.
int XAxisToLabel[3];
int YAxisToLabel[3];
int ZAxisToLabel[3];
// Description:
// What direction the data is from each labeled axis line.
int DirectionToData[3];
// Description:
// A bounding box surrounding the currently rendered data points.
double DataBounds[4];
private:
vtkChartXYZ(const vtkChartXYZ &); // Not implemented.
void operator=(const vtkChartXYZ &); // Not implemented.
};
#endif
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