This file is indexed.

/usr/include/vtk-6.3/vtkBitArray.h is in libvtk6-dev 6.3.0+dfsg1-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkBitArray.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkBitArray - dynamic, self-adjusting array of bits
// .SECTION Description
// vtkBitArray is an array of bits (0/1 data value). The array is packed
// so that each byte stores eight bits. vtkBitArray provides methods
// for insertion and retrieval of bits, and will automatically resize
// itself to hold new data.

#ifndef vtkBitArray_h
#define vtkBitArray_h

#include "vtkCommonCoreModule.h" // For export macro
#include "vtkDataArray.h"

class vtkBitArrayLookup;

class VTKCOMMONCORE_EXPORT vtkBitArray : public vtkDataArray
{
public:
  static vtkBitArray *New();
  vtkTypeMacro(vtkBitArray,vtkDataArray);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Allocate memory for this array. Delete old storage only if necessary.
  // Note that ext is no longer used.
  int Allocate(vtkIdType sz, vtkIdType ext=1000);

  // Description:
  // Release storage and reset array to initial state.
  void Initialize();

  // satisfy vtkDataArray API
  int GetDataType() {return VTK_BIT;};
  int GetDataTypeSize() { return 0; }

  // Description:
  // Set the number of n-tuples in the array.
  void SetNumberOfTuples(vtkIdType number);

  // Description:
  // Set the tuple at the ith location using the jth tuple in the source array.
  // This method assumes that the two arrays have the same type
  // and structure. Note that range checking and memory allocation is not
  // performed; use in conjunction with SetNumberOfTuples() to allocate space.
  virtual void SetTuple(vtkIdType i, vtkIdType j, vtkAbstractArray* source);

  // Description:
  // Insert the jth tuple in the source array, at ith location in this array.
  // Note that memory allocation is performed as necessary to hold the data.
  virtual void InsertTuple(vtkIdType i, vtkIdType j, vtkAbstractArray* source);

  // Description:
  // Copy the tuples indexed in srcIds from the source array to the tuple
  // locations indexed by dstIds in this array.
  // Note that memory allocation is performed as necessary to hold the data.
  virtual void InsertTuples(vtkIdList *dstIds, vtkIdList *srcIds,
                            vtkAbstractArray *source);

  // Description:
  // Copy n consecutive tuples starting at srcStart from the source array to
  // this array, starting at the dstStart location.
  // Note that memory allocation is performed as necessary to hold the data.
  virtual void InsertTuples(vtkIdType dstStart, vtkIdType n, vtkIdType srcStart,
                            vtkAbstractArray* source);

  // Description:
  // Insert the jth tuple in the source array, at the end in this array.
  // Note that memory allocation is performed as necessary to hold the data.
  // Returns the location at which the data was inserted.
  virtual vtkIdType InsertNextTuple(vtkIdType j, vtkAbstractArray* source);

  // Description:
  // Get a pointer to a tuple at the ith location. This is a dangerous method
  // (it is not thread safe since a pointer is returned).
  double *GetTuple(vtkIdType i);

  // Description:
  // Copy the tuple value into a user-provided array.
  void GetTuple(vtkIdType i, double * tuple);

  // Description:
  // Set the tuple value at the ith location in the array.
  void SetTuple(vtkIdType i, const float * tuple);
  void SetTuple(vtkIdType i, const double * tuple);

  // Description:
  // Insert (memory allocation performed) the tuple into the ith location
  // in the array.
  void InsertTuple(vtkIdType i, const float * tuple);
  void InsertTuple(vtkIdType i, const double * tuple);

  // Description:
  // Insert (memory allocation performed) the tuple onto the end of the array.
  vtkIdType InsertNextTuple(const float * tuple);
  vtkIdType InsertNextTuple(const double * tuple);

  // Description:
  // These methods remove tuples from the data array. They shift data and
  // resize array, so the data array is still valid after this operation. Note,
  // this operation is fairly slow.
  virtual void RemoveTuple(vtkIdType id);
  virtual void RemoveFirstTuple();
  virtual void RemoveLastTuple();

  // Description:
  // Set the data component at the ith tuple and jth component location.
  // Note that i is less then NumberOfTuples and j is less then
  // NumberOfComponents. Make sure enough memory has been allocated (use
  // SetNumberOfTuples() and  SetNumberOfComponents()).
  void SetComponent(vtkIdType i, int j, double c);

  // Description:
  // Free any unneeded memory.
  void Squeeze();

  // Description:
  // Resize the array while conserving the data.
  virtual int Resize(vtkIdType numTuples);

  // Description:
  // Get the data at a particular index.
  int GetValue(vtkIdType id);

  // Description:
  // Fast method based setting of values without memory checks. First
  // use SetNumberOfValues then use SetValue to actually set them.
  // Specify the number of values for this object to hold. Does an
  // allocation as well as setting the MaxId ivar. Used in conjunction with
  // SetValue() method for fast insertion.
  void SetNumberOfValues(vtkIdType number);

  // Description:
  // Set the data at a particular index. Does not do range checking. Make sure
  // you use the method SetNumberOfValues() before inserting data.
  void SetValue(vtkIdType id, int value);

  // Description:
  // Insets values and checks to make sure there is enough memory
  void InsertValue(vtkIdType id, int i);

  // Description:
  // Set a value in the array from a variant.
  void SetVariantValue(vtkIdType idx, vtkVariant value);

  vtkIdType InsertNextValue(int i);

  // Description:
  // Insert the data component at ith tuple and jth component location.
  // Note that memory allocation is performed as necessary to hold the data.
  virtual void InsertComponent(vtkIdType i, int j, double c);

  // Description:
  // Direct manipulation of the underlying data.
  unsigned char *GetPointer(vtkIdType id) {return this->Array + id/8;}

  // Description:
  // Get the address of a particular data index. Make sure data is allocated
  // for the number of items requested. Set MaxId according to the number of
  // data values requested.
  unsigned char *WritePointer(vtkIdType id, vtkIdType number);
  void* WriteVoidPointer(vtkIdType id, vtkIdType number)
    { return this->WritePointer(id, number); }
  void *GetVoidPointer(vtkIdType id)
    {
      return static_cast<void *>(this->GetPointer(id));
    }

  // Description:
  // Deep copy of another bit array.
  void DeepCopy(vtkDataArray *da);
  void DeepCopy(vtkAbstractArray* aa)
    { this->Superclass::DeepCopy(aa); }

  // Description:
  // This method lets the user specify data to be held by the array.  The
  // array argument is a pointer to the data.  size is the size of
  // the array supplied by the user.  Set save to 1 to keep the class
  // from deleting the array when it cleans up or reallocates memory.
  // The class uses the actual array provided; it does not copy the data
  // from the supplied array. If save 0, the array must have been allocated
  // with new[] not malloc.
#ifndef __WRAP__
  void SetArray(unsigned char* array, vtkIdType size, int save);
#endif
  void SetVoidArray(void *array, vtkIdType size, int save)
    {
      this->SetArray(static_cast<unsigned char *>(array), size, save);
    }

  // Description:
  // Returns a new vtkBitArrayIterator instance.
  vtkArrayIterator* NewIterator();

  // Description:
  // Return the indices where a specific value appears.
  virtual vtkIdType LookupValue(vtkVariant value);
  virtual void LookupValue(vtkVariant value, vtkIdList* ids);
  vtkIdType LookupValue(int value);
  void LookupValue(int value, vtkIdList* ids);

  // Description:
  // Tell the array explicitly that the data has changed.
  // This is only necessary to call when you modify the array contents
  // without using the array's API (i.e. you retrieve a pointer to the
  // data and modify the array contents).  You need to call this so that
  // the fast lookup will know to rebuild itself.  Otherwise, the lookup
  // functions will give incorrect results.
  virtual void DataChanged();

  // Description:
  // Delete the associated fast lookup data structure on this array,
  // if it exists.  The lookup will be rebuilt on the next call to a lookup
  // function.
  virtual void ClearLookup();

protected:
  vtkBitArray();
  ~vtkBitArray();

  unsigned char *Array;   // pointer to data
  unsigned char *ResizeAndExtend(vtkIdType sz);
    // function to resize data

  int TupleSize; //used for data conversion
  double *Tuple;

  int SaveUserArray;

private:
  // hide superclass' DeepCopy() from the user and the compiler
  void DeepCopy(vtkDataArray &da) {this->vtkDataArray::DeepCopy(&da);}

private:
  vtkBitArray(const vtkBitArray&);  // Not implemented.
  void operator=(const vtkBitArray&);  // Not implemented.

  //BTX
  vtkBitArrayLookup* Lookup;
  void UpdateLookup();
  //ETX
};

inline void vtkBitArray::SetNumberOfValues(vtkIdType number)
{
  this->Allocate(number);
  this->MaxId = number - 1;
  this->DataChanged();
}

inline void vtkBitArray::SetValue(vtkIdType id, int value)
{
  if (value)
    {
    this->Array[id/8] = static_cast<unsigned char>(
      this->Array[id/8] | (0x80 >> id%8));
    }
  else
    {
    this->Array[id/8] = static_cast<unsigned char>(
      this->Array[id/8] & (~(0x80 >> id%8)));
    }
  this->DataChanged();
}

inline void vtkBitArray::InsertValue(vtkIdType id, int i)
{
  if ( id >= this->Size )
    {
    if (!this->ResizeAndExtend(id+1))
      {
      return;
      }
    }
  if (i)
    {
    this->Array[id/8] = static_cast<unsigned char>(
      this->Array[id/8] | (0x80 >> id%8));
    }
  else
    {
    this->Array[id/8] = static_cast<unsigned char>(
      this->Array[id/8] & (~(0x80 >> id%8)));
    }
  if ( id > this->MaxId )
    {
    this->MaxId = id;
    }
  this->DataChanged();
}

inline void vtkBitArray::SetVariantValue(vtkIdType id, vtkVariant value)
{
  this->SetValue(id, value.ToInt());
}

inline vtkIdType vtkBitArray::InsertNextValue(int i)
{
  this->InsertValue (++this->MaxId,i);
  this->DataChanged();
  return this->MaxId;
}

inline void vtkBitArray::Squeeze() {this->ResizeAndExtend (this->MaxId+1);}

#endif