/usr/include/vtk-6.3/vtkApplyIcons.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
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Program: Visualization Toolkit
Module: vtkApplyIcons.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
// .NAME vtkApplyIcons - apply icons to a data set.
//
// .SECTION Description
// vtkApplyIcons performs a iconing of the dataset using default icons,
// lookup tables, annotations, and/or a selection. The output is a
// vtkIntArray containing the icon index for each
// element in the dataset. The first input is the dataset to be iconed, which
// may be a vtkTable, vtkGraph subclass, or vtkDataSet subclass.
//
// The second (optional) input is a vtkAnnotationLayers object, which stores
// a list of annotation layers, with each layer holding a list of
// vtkAnnotation objects. The annotation specifies a subset of data along with
// other properties, including icon. For annotations with icon properties,
// this algorithm will use the icon index of annotated elements,
// using a "top one wins" strategy.
//
// The third (optional) input is a vtkSelection object, meant for specifying
// the current selection. You can control the icon of the selection, or whether
// there is a set of selected icons at a particular offset in the icon sheet.
//
// The algorithm takes an input array, specified with
// SetInputArrayToProcess(0, 0, 0, vtkDataObject::FIELD_ASSOCIATION_POINTS, name)
// This sets data arrays to use to icon the data with
// the associated lookup table. For vtkGraph and vtkTable inputs, you would use
// FIELD_ASSOCIATION_VERTICES, FIELD_ASSOCIATION_EDGES, or
// FIELD_ASSOCIATION_ROWS as appropriate. The icon array will be added to the same
// set of attributes that the input array came from. If there is no input array,
// the icon array will be applied to the attributes associated with the
// AttributeType parameter.
//
// Icons are assigned with the following priorities:
// <ol>
// <li> If an item is part of the selection, it is glyphed with that icon.
// <li> Otherwise, if the item is part of an annotation, it is glyphed
// with the icon of the final (top) annotation in the set of layers.
// <li> Otherwise, if a lookup table is used, it is glyphed using the
// lookup table icon for the data value of the element.
// <li> Otherwise it will be glyphed with the default icon.
// </ol>
#ifndef vtkApplyIcons_h
#define vtkApplyIcons_h
#include "vtkViewsInfovisModule.h" // For export macro
#include "vtkPassInputTypeAlgorithm.h"
#include "vtkVariant.h" // For variant arguments.
class VTKVIEWSINFOVIS_EXPORT vtkApplyIcons : public vtkPassInputTypeAlgorithm
{
public:
static vtkApplyIcons *New();
vtkTypeMacro(vtkApplyIcons, vtkPassInputTypeAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Edits the lookup table to use for point icons. This is only used if
// input array 0 is set and UsePointLookupTable is on.
void SetIconType(vtkVariant v, int icon);
void SetIconType(double v, int icon)
{ this->SetIconType(vtkVariant(v), icon); }
void SetIconType(const char* v, int icon)
{ this->SetIconType(vtkVariant(v), icon); }
void ClearAllIconTypes();
// Description:
// If on, uses the point lookup table to set the colors of unannotated,
// unselected elements of the data.
vtkSetMacro(UseLookupTable, bool);
vtkGetMacro(UseLookupTable, bool);
vtkBooleanMacro(UseLookupTable, bool);
// Description:
// The default point icon for all unannotated, unselected elements
// of the data. This is used if UsePointLookupTable is off.
vtkSetMacro(DefaultIcon, int);
vtkGetMacro(DefaultIcon, int);
// Description:
// The point icon for all selected elements of the data.
// This is used if the annotation input has a current selection.
vtkSetMacro(SelectedIcon, int);
vtkGetMacro(SelectedIcon, int);
// Description:
// The output array name for the point icon index array.
// Default is "vtkApplyIcons icon".
vtkSetStringMacro(IconOutputArrayName);
vtkGetStringMacro(IconOutputArrayName);
//BTX
enum
{
SELECTED_ICON,
SELECTED_OFFSET,
ANNOTATION_ICON,
IGNORE_SELECTION
};
//ETX
// Description:
// Changes the behavior of the icon to use for selected items.
// <ul>
// <li>SELECTED_ICON uses SelectedIcon as the icon for all selected elements.
// <li>SELECTED_OFFSET uses SelectedIcon as an offset to add to all selected elements.
// <li>ANNOTATION_ICON uses the ICON_INDEX() property of the current annotation.
// <li>IGNORE_SELECTION does not change the icon based on the current selection.
// </ul>
// The default is IGNORE_SELECTION.
vtkSetMacro(SelectionMode, int);
vtkGetMacro(SelectionMode, int);
virtual void SetSelectionModeToSelectedIcon()
{ this->SetSelectionMode(SELECTED_ICON); }
virtual void SetSelectionModeToSelectedOffset()
{ this->SetSelectionMode(SELECTED_OFFSET); }
virtual void SetSelectionModeToAnnotationIcon()
{ this->SetSelectionMode(ANNOTATION_ICON); }
virtual void SetSelectionModeToIgnoreSelection()
{ this->SetSelectionMode(IGNORE_SELECTION); }
// Description:
// The attribute type to append the icon array to, used only if the
// input array is not specified or does not exist. This is set to one
// of the AttributeTypes enum in vtkDataObject (e.g. POINT, CELL, VERTEX
// EDGE, FIELD).
vtkSetMacro(AttributeType, int);
vtkGetMacro(AttributeType, int);
protected:
vtkApplyIcons();
~vtkApplyIcons();
// Description:
// Convert the vtkGraph into vtkPolyData.
int RequestData(
vtkInformation *, vtkInformationVector **, vtkInformationVector *);
// Description:
// Set the input type of the algorithm to vtkGraph.
int FillInputPortInformation(int port, vtkInformation* info);
int DefaultIcon;
int SelectedIcon;
bool UseLookupTable;
char* IconOutputArrayName;
int SelectionMode;
int AttributeType;
//BTX
class Internals;
Internals* Implementation;
//ETX
private:
vtkApplyIcons(const vtkApplyIcons&); // Not implemented.
void operator=(const vtkApplyIcons&); // Not implemented.
};
#endif
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