/usr/include/vtk-6.3/vtkAngleRepresentation3D.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkAngleRepresentation3D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkAngleRepresentation3D - represent the vtkAngleWidget
// .SECTION Description
// The vtkAngleRepresentation3D is a representation for the
// vtkAngleWidget. This representation consists of two rays and three
// vtkHandleRepresentations to place and manipulate the three points defining
// the angle representation. (Note: the three points are referred to as Point1,
// Center, and Point2, at the two end points (Point1 and Point2) and Center
// (around which the angle is measured). This particular implementation is a
// 3D representation, meaning that it draws in the overlay plane.
// .SECTION See Also
// vtkAngleWidget vtkHandleRepresentation
#ifndef vtkAngleRepresentation3D_h
#define vtkAngleRepresentation3D_h
#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkAngleRepresentation.h"
class vtkActor;
class vtkProperty;
class vtkPolyDataMapper;
class vtkLineSource;
class vtkArcSource;
class vtkFollower;
class vtkVectorText;
class vtkPolyDataMapper;
class vtkTextProperty;
class VTKINTERACTIONWIDGETS_EXPORT vtkAngleRepresentation3D : public vtkAngleRepresentation
{
public:
// Description:
// Instantiate class.
static vtkAngleRepresentation3D *New();
// Description:
// Standard VTK methods.
vtkTypeMacro(vtkAngleRepresentation3D,vtkAngleRepresentation);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Satisfy the superclasses API. Angle returned is in radians.
virtual double GetAngle();
// Description:
// Methods to Set/Get the coordinates of the two points defining
// this representation. Note that methods are available for both
// display and world coordinates.
virtual void GetPoint1WorldPosition(double pos[3]);
virtual void GetCenterWorldPosition(double pos[3]);
virtual void GetPoint2WorldPosition(double pos[3]);
virtual void SetPoint1WorldPosition(double pos[3]);
virtual void SetPoint1DisplayPosition(double pos[3]);
virtual void SetCenterWorldPosition(double pos[3]);
virtual void SetCenterDisplayPosition(double pos[3]);
virtual void SetPoint2WorldPosition(double pos[3]);
virtual void SetPoint2DisplayPosition(double pos[3]);
virtual void GetPoint1DisplayPosition(double pos[3]);
virtual void GetCenterDisplayPosition(double pos[3]);
virtual void GetPoint2DisplayPosition(double pos[3]);
// Description:
// Set/Get the three leaders used to create this representation.
// By obtaining these leaders the user can set the appropriate
// properties, etc.
vtkGetObjectMacro(Ray1,vtkActor);
vtkGetObjectMacro(Ray2,vtkActor);
vtkGetObjectMacro(Arc,vtkActor);
vtkGetObjectMacro(TextActor,vtkFollower);
// Description:
// Scale text.
virtual void SetTextActorScale( double scale[3] );
virtual double * GetTextActorScale();
// Description:
// Method defined by vtkWidgetRepresentation superclass and
// needed here.
void BuildRepresentation();
// Description:
// Methods required by vtkProp superclass.
virtual void ReleaseGraphicsResources(vtkWindow *w);
virtual int RenderOpaqueGeometry(vtkViewport*);
virtual int RenderTranslucentPolygonalGeometry(vtkViewport*);
virtual int HasTranslucentPolygonalGeometry();
protected:
vtkAngleRepresentation3D();
~vtkAngleRepresentation3D();
// The pieces that make up the angle representations
vtkLineSource *Line1Source;
vtkLineSource *Line2Source;
vtkArcSource *ArcSource;
vtkPolyDataMapper *Line1Mapper;
vtkPolyDataMapper *Line2Mapper;
vtkPolyDataMapper *ArcMapper;
vtkActor *Ray1;
vtkActor *Ray2;
vtkActor *Arc;
vtkFollower *TextActor;
vtkPolyDataMapper *TextMapper;
vtkVectorText *TextInput;
double Angle;
bool ScaleInitialized;
double TextPosition[3];
private:
vtkAngleRepresentation3D(const vtkAngleRepresentation3D&); //Not implemented
void operator=(const vtkAngleRepresentation3D&); //Not implemented
};
#endif
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