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Program: Visualization Toolkit
Module: vtkAbstractTransform.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkAbstractTransform - superclass for all geometric transformations
// .SECTION Description
// vtkAbstractTransform is the superclass for all VTK geometric
// transformations. The VTK transform hierarchy is split into two
// major branches: warp transformations and homogeneous (including linear)
// transformations. The latter can be represented in terms of a 4x4
// transformation matrix, the former cannot.
// <p>Transformations can be pipelined through two mechanisms:
// <p>1) GetInverse() returns the pipelined
// inverse of a transformation i.e. if you modify the original transform,
// any transform previously returned by the GetInverse() method will
// automatically update itself according to the change.
// <p>2) You can do pipelined concatenation of transformations through
// the vtkGeneralTransform class, the vtkPerspectiveTransform class,
// or the vtkTransform class.
// .SECTION see also
// vtkGeneralTransform vtkWarpTransform vtkHomogeneousTransform
// vtkLinearTransform vtkIdentityTransform
// vtkTransformPolyDataFilter vtkTransformFilter vtkImageReslice
// vtkImplicitFunction
#ifndef vtkAbstractTransform_h
#define vtkAbstractTransform_h
#include "vtkCommonTransformsModule.h" // For export macro
#include "vtkObject.h"
class vtkDataArray;
class vtkMatrix4x4;
class vtkPoints;
class vtkSimpleCriticalSection;
class VTKCOMMONTRANSFORMS_EXPORT vtkAbstractTransform : public vtkObject
{
public:
vtkTypeMacro(vtkAbstractTransform,vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Apply the transformation to a coordinate. You can use the same
// array to store both the input and output point.
void TransformPoint(const float in[3], float out[3]) {
this->Update(); this->InternalTransformPoint(in,out); };
// Description:
// Apply the transformation to a double-precision coordinate.
// You can use the same array to store both the input and output point.
void TransformPoint(const double in[3], double out[3]) {
this->Update(); this->InternalTransformPoint(in,out); };
// Description:
// Apply the transformation to a double-precision coordinate.
// Use this if you are programming in Python, tcl or Java.
double *TransformPoint(double x, double y, double z) {
return this->TransformDoublePoint(x,y,z); }
double *TransformPoint(const double point[3]) {
return this->TransformPoint(point[0],point[1],point[2]); };
// Description:
// Apply the transformation to an (x,y,z) coordinate.
// Use this if you are programming in Python, tcl or Java.
float *TransformFloatPoint(float x, float y, float z) {
this->InternalFloatPoint[0] = x;
this->InternalFloatPoint[1] = y;
this->InternalFloatPoint[2] = z;
this->TransformPoint(this->InternalFloatPoint,this->InternalFloatPoint);
return this->InternalFloatPoint; };
float *TransformFloatPoint(const float point[3]) {
return this->TransformFloatPoint(point[0],point[1],point[2]); };
// Description:
// Apply the transformation to a double-precision (x,y,z) coordinate.
// Use this if you are programming in Python, tcl or Java.
double *TransformDoublePoint(double x, double y, double z) {
this->InternalDoublePoint[0] = x;
this->InternalDoublePoint[1] = y;
this->InternalDoublePoint[2] = z;
this->TransformPoint(this->InternalDoublePoint,this->InternalDoublePoint);
return this->InternalDoublePoint; };
double *TransformDoublePoint(const double point[3]) {
return this->TransformDoublePoint(point[0],point[1],point[2]); };
// Description:
// Apply the transformation to a normal at the specified vertex. If the
// transformation is a vtkLinearTransform, you can use TransformNormal()
// instead.
void TransformNormalAtPoint(const float point[3], const float in[3],
float out[3]);
void TransformNormalAtPoint(const double point[3], const double in[3],
double out[3]);
double *TransformNormalAtPoint(const double point[3],
const double normal[3]) {
this->TransformNormalAtPoint(point,normal,this->InternalDoublePoint);
return this->InternalDoublePoint; };
// Description:
// Apply the transformation to a double-precision normal at the specified
// vertex. If the transformation is a vtkLinearTransform, you can use
// TransformDoubleNormal() instead.
double *TransformDoubleNormalAtPoint(const double point[3],
const double normal[3]) {
this->TransformNormalAtPoint(point,normal,this->InternalDoublePoint);
return this->InternalDoublePoint; };
// Description:
// Apply the transformation to a single-precision normal at the specified
// vertex. If the transformation is a vtkLinearTransform, you can use
// TransformFloatNormal() instead.
float *TransformFloatNormalAtPoint(const float point[3],
const float normal[3]) {
this->TransformNormalAtPoint(point,normal,this->InternalFloatPoint);
return this->InternalFloatPoint; };
// Description:
// Apply the transformation to a vector at the specified vertex. If the
// transformation is a vtkLinearTransform, you can use TransformVector()
// instead.
void TransformVectorAtPoint(const float point[3], const float in[3],
float out[3]);
void TransformVectorAtPoint(const double point[3], const double in[3],
double out[3]);
double *TransformVectorAtPoint(const double point[3],
const double vector[3]) {
this->TransformVectorAtPoint(point,vector,this->InternalDoublePoint);
return this->InternalDoublePoint; };
// Description:
// Apply the transformation to a double-precision vector at the specified
// vertex. If the transformation is a vtkLinearTransform, you can use
// TransformDoubleVector() instead.
double *TransformDoubleVectorAtPoint(const double point[3],
const double vector[3]) {
this->TransformVectorAtPoint(point,vector,this->InternalDoublePoint);
return this->InternalDoublePoint; };
// Description:
// Apply the transformation to a single-precision vector at the specified
// vertex. If the transformation is a vtkLinearTransform, you can use
// TransformFloatVector() instead.
float *TransformFloatVectorAtPoint(const float point[3],
const float vector[3]) {
this->TransformVectorAtPoint(point,vector,this->InternalFloatPoint);
return this->InternalFloatPoint; };
// Description:
// Apply the transformation to a series of points, and append the
// results to outPts.
virtual void TransformPoints(vtkPoints *inPts, vtkPoints *outPts);
// Description:
// Apply the transformation to a combination of points, normals
// and vectors.
virtual void TransformPointsNormalsVectors(vtkPoints *inPts,
vtkPoints *outPts,
vtkDataArray *inNms,
vtkDataArray *outNms,
vtkDataArray *inVrs,
vtkDataArray *outVrs);
// Description:
// Get the inverse of this transform. If you modify this transform,
// the returned inverse transform will automatically update. If you
// want the inverse of a vtkTransform, you might want to use
// GetLinearInverse() instead which will type cast the result from
// vtkAbstractTransform to vtkLinearTransform.
vtkAbstractTransform *GetInverse();
// Description:
// Set a transformation that this transform will be the inverse of.
// This transform will automatically update to agree with the
// inverse transform that you set.
void SetInverse(vtkAbstractTransform *transform);
// Description:
// Invert the transformation.
virtual void Inverse() = 0;
// Description:
// Copy this transform from another of the same type.
void DeepCopy(vtkAbstractTransform *);
// Description:
// Update the transform to account for any changes which
// have been made. You do not have to call this method
// yourself, it is called automatically whenever the
// transform needs an update.
void Update();
// Description:
// This will calculate the transformation without calling Update.
// Meant for use only within other VTK classes.
virtual void InternalTransformPoint(const float in[3], float out[3]) = 0;
virtual void InternalTransformPoint(const double in[3], double out[3]) = 0;
// Description:
// This will transform a point and, at the same time, calculate a
// 3x3 Jacobian matrix that provides the partial derivatives of the
// transformation at that point. This method does not call Update.
// Meant for use only within other VTK classes.
virtual void InternalTransformDerivative(const float in[3], float out[3],
float derivative[3][3]) = 0;
virtual void InternalTransformDerivative(const double in[3], double out[3],
double derivative[3][3]) = 0;
// Description:
// Make another transform of the same type.
virtual vtkAbstractTransform *MakeTransform() = 0;
// Description:
// Check for self-reference. Will return true if concatenating
// with the specified transform, setting it to be our inverse,
// or setting it to be our input will create a circular reference.
// CircuitCheck is automatically called by SetInput(), SetInverse(),
// and Concatenate(vtkXTransform *). Avoid using this function,
// it is experimental.
virtual int CircuitCheck(vtkAbstractTransform *transform);
// Description:
// Override GetMTime necessary because of inverse transforms.
unsigned long GetMTime();
// Description:
// Needs a special UnRegister() implementation to avoid
// circular references.
virtual void UnRegister(vtkObjectBase *O);
protected:
vtkAbstractTransform();
~vtkAbstractTransform();
// Description:
// Perform any subclass-specific Update.
virtual void InternalUpdate() {}
// Description:
// Perform any subclass-specific DeepCopy.
virtual void InternalDeepCopy(vtkAbstractTransform *) {}
float InternalFloatPoint[3];
double InternalDoublePoint[3];
private:
//BTX
// We need to record the time of the last update, and we also need
// to do mutex locking so updates don't collide. These are private
// because Update() is not virtual.
// If DependsOnInverse is set, then this transform object will
// check its inverse on every update, and update itself accordingly
// if necessary.
//ETX
vtkTimeStamp UpdateTime;
vtkSimpleCriticalSection *UpdateMutex;
vtkSimpleCriticalSection *InverseMutex;
int DependsOnInverse;
//BTX
// MyInverse is a transform which is the inverse of this one.
//ETX
vtkAbstractTransform *MyInverse;
int InUnRegister;
private:
vtkAbstractTransform(const vtkAbstractTransform&); // Not implemented.
void operator=(const vtkAbstractTransform&); // Not implemented.
};
//BTX
//-------------------------------------------------------------------------
// A simple data structure to hold both a transform and its inverse.
// One of ForwardTransform or InverseTransform might be NULL,
// and must be acquired by calling GetInverse() on the other.
class vtkTransformPair
{
public:
vtkTransformPair() {}
vtkAbstractTransform *ForwardTransform;
vtkAbstractTransform *InverseTransform;
void SwapForwardInverse() {
vtkAbstractTransform *tmp = this->ForwardTransform;
this->ForwardTransform = this->InverseTransform;
this->InverseTransform = tmp; };
};
// .NAME vtkTransformConcatenation - store a series of transformations.
// .SECTION Description
// A helper class (not derived from vtkObject) to store a series of
// transformations in a pipelined concatenation.
class VTKCOMMONTRANSFORMS_EXPORT vtkTransformConcatenation
{
public:
static vtkTransformConcatenation *New() {
return new vtkTransformConcatenation(); };
void Delete() { delete this; };
// Description:
// add a transform to the list according to Pre/PostMultiply semantics
void Concatenate(vtkAbstractTransform *transform);
// Description:
// concatenate with a matrix according to Pre/PostMultiply semantics
void Concatenate(const double elements[16]);
// Description:
// set/get the PreMultiply flag
void SetPreMultiplyFlag(int flag) { this->PreMultiplyFlag = flag; };
int GetPreMultiplyFlag() { return this->PreMultiplyFlag; };
// Description:
// the three basic linear transformations
void Translate(double x, double y, double z);
void Rotate(double angle, double x, double y, double z);
void Scale(double x, double y, double z);
// Description:
// invert the concatenation
void Inverse();
// Description:
// get the inverse flag
int GetInverseFlag() { return this->InverseFlag; };
// Description:
// identity simply clears the transform list
void Identity();
// copy the list
void DeepCopy(vtkTransformConcatenation *transform);
// Description:
// the number of stored transforms
int GetNumberOfTransforms() { return this->NumberOfTransforms; };
// Description:
// the number of transforms that were pre-concatenated (note that
// whenever Iverse() is called, the pre-concatenated and
// post-concatenated transforms are switched)
int GetNumberOfPreTransforms() { return this->NumberOfPreTransforms; };
// Description:
// the number of transforms that were post-concatenated.
int GetNumberOfPostTransforms() {
return this->NumberOfTransforms-this->NumberOfPreTransforms; };
// Description:
// get one of the transforms
vtkAbstractTransform *GetTransform(int i);
// Description:
// get maximum MTime of all transforms
unsigned long GetMaxMTime();
void PrintSelf(ostream& os, vtkIndent indent);
protected:
vtkTransformConcatenation();
~vtkTransformConcatenation();
int InverseFlag;
int PreMultiplyFlag;
vtkMatrix4x4 *PreMatrix;
vtkMatrix4x4 *PostMatrix;
vtkAbstractTransform *PreMatrixTransform;
vtkAbstractTransform *PostMatrixTransform;
int NumberOfTransforms;
int NumberOfPreTransforms;
int MaxNumberOfTransforms;
vtkTransformPair *TransformList;
};
// .NAME vtkTransformConcatenationStack - Store a stack of concatenations.
// .SECTION Description
// A helper class (not derived from vtkObject) to store a stack of
// concatenations.
class VTKCOMMONTRANSFORMS_EXPORT vtkTransformConcatenationStack
{
public:
static vtkTransformConcatenationStack *New()
{
return new vtkTransformConcatenationStack();
}
void Delete()
{
delete this;
}
// Description:
// pop will pop delete 'concat', then pop the
// top item on the stack onto 'concat'.
void Pop(vtkTransformConcatenation **concat);
// Description:
// push will move 'concat' onto the stack, and
// make 'concat' a copy of its previous self
void Push(vtkTransformConcatenation **concat);
void DeepCopy(vtkTransformConcatenationStack *stack);
protected:
vtkTransformConcatenationStack();
~vtkTransformConcatenationStack();
int StackSize;
vtkTransformConcatenation **Stack;
vtkTransformConcatenation **StackBottom;
};
//ETX
#endif
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