/usr/include/vtk-6.3/vtkAbstractPropPicker.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
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Program: Visualization Toolkit
Module: vtkAbstractPropPicker.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkAbstractPropPicker - abstract API for pickers that can pick an instance of vtkProp
// .SECTION Description
// vtkAbstractPropPicker is an abstract superclass for pickers that can pick
// an instance of vtkProp. Some pickers, like vtkWorldPointPicker (not a
// subclass of this class), cannot identify the prop that is
// picked. Subclasses of vtkAbstractPropPicker return a prop in the form of a
// vtkAssemblyPath when a pick is invoked. Note that an vtkAssemblyPath
// contain a list of vtkAssemblyNodes, each of which in turn contains a
// reference to a vtkProp and a 4x4 transformation matrix. The path fully
// describes the entire pick path, so you can pick assemblies or portions of
// assemblies, or just grab the tail end of the vtkAssemblyPath (which is the
// picked prop).
// .SECTION Caveats
// Because a vtkProp can be placed into different assemblies, or even in
// different leaf positions of the same assembly, the vtkAssemblyPath is
// used to fully qualify exactly which use of the vtkProp was picked,
// including its position (since vtkAssemblyPath includes a transformation
// matrix per node).
//
// The class returns information about picked actors, props, etc. Note that
// what is returned by these methods is the top level of the assembly
// path. This can cause a lot of confusion! For example, if you pick a
// vtkAssembly, and the returned vtkAssemblyPath has as a leaf a vtkActor,
// then if you invoke GetActor(), you will get NULL, even though an actor was
// indeed picked. (GetAssembly() will return something.) Note that the safest
// thing to do is to do a GetViewProp(), which will always return something if
// something was picked. A better way to manage picking is to work with
// vtkAssemblyPath, since this completely defines the pick path from top to
// bottom in a assembly hierarchy, and avoids confusion when the same prop is
// used in different assemblies.
//
// The returned assembly paths refer to assembly nodes that in turn refer
// to vtkProp and vtkMatrix. This association to vtkProp is not a reference
// counted association, meaning that dangling references are possible if
// you do a pick, get an assembly path, and then delete a vtkProp. (Reason:
// assembly paths create many self-referencing loops that destroy reference
// counting.)
// .SECTION See Also
// vtkPropPicker vtkPicker vtkWorldPointPicker vtkCellPicker vtkPointPicker
// vtkAssemblyPath vtkAssemblyNode vtkAssemblyPaths vtkAbstractPicker
// vtkRenderer
#ifndef vtkAbstractPropPicker_h
#define vtkAbstractPropPicker_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkAbstractPicker.h"
class vtkProp;
class vtkPropAssembly;
class vtkAssembly;
class vtkActor;
class vtkVolume;
class vtkProp3D;
class vtkAssemblyPath;
class vtkActor2D;
class VTKRENDERINGCORE_EXPORT vtkAbstractPropPicker : public vtkAbstractPicker
{
public:
vtkTypeMacro(vtkAbstractPropPicker,vtkAbstractPicker);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Return the vtkAssemblyPath that has been picked. The assembly path lists
// all the vtkProps that form an assembly. If no assembly is present, then
// the assembly path will have one node (which is the picked prop). The
// set method is used internally to set the path. (Note: the structure of
// an assembly path is a collection of vtkAssemblyNode, each node pointing
// to a vtkProp and (possibly) a transformation matrix.)
virtual void SetPath(vtkAssemblyPath*);
vtkGetObjectMacro(Path,vtkAssemblyPath);
// The following are convenience methods to maintain API with older
// versions of VTK, and to allow query for the return type of a pick. Note:
// the functionality of these methods can also be obtained by using the
// returned vtkAssemblyPath and using the IsA() to determine type.
// Description:
// Return the vtkProp that has been picked. If NULL, nothing was picked.
// If anything at all was picked, this method will return something.
virtual vtkProp* GetViewProp();
// Description:
// Return the vtkProp that has been picked. If NULL, no vtkProp3D was picked.
virtual vtkProp3D *GetProp3D();
// Description:
// Return the vtkActor that has been picked. If NULL, no actor was picked.
virtual vtkActor *GetActor();
// Description:
// Return the vtkActor2D that has been picked. If NULL, no actor2D was
// picked.
virtual vtkActor2D *GetActor2D();
// Description:
// Return the vtkVolume that has been picked. If NULL, no volume was picked.
virtual vtkVolume *GetVolume();
// Description:
// Return the vtkAssembly that has been picked. If NULL, no assembly
// was picked. (Note: the returned assembly is the first node in the
// assembly path. If the path is one node long, then the assembly and
// the prop are the same, assuming that the first node is a vtkAssembly.)
virtual vtkAssembly *GetAssembly();
// Description:
// Return the vtkPropAssembly that has been picked. If NULL, no prop
// assembly was picked. (Note: the returned prop assembly is the first node
// in the assembly path. If the path is one node long, then the prop
// assembly and the prop are the same, assuming that the first node is a
// vtkPropAssembly.)
virtual vtkPropAssembly *GetPropAssembly();
protected:
vtkAbstractPropPicker();
~vtkAbstractPropPicker();
void Initialize();
vtkAssemblyPath *Path; //this is what is picked, and includes the prop
private:
vtkAbstractPropPicker(const vtkAbstractPropPicker&); // Not implemented.
void operator=(const vtkAbstractPropPicker&); // Not implemented.
};
#endif
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