/usr/include/tuxcap/cpBody.h is in libtuxcap-dev 1.4.0.dfsg2-2.3+b2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 | /* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
typedef struct cpBody{
// Mass and it's inverse.
cpFloat m, m_inv;
// Moment of inertia and it's inverse.
cpFloat i, i_inv;
// NOTE: v_bias and w_bias are used internally for penetration/joint correction.
// Linear components of motion (position, velocity, and force)
cpVect p, v, f, v_bias;
// Angular components of motion (angle, angular velocity, and torque)
cpFloat a, w, t, w_bias;
// Unit length
cpVect rot;
// int active;
} cpBody;
// Basic allocation/destruction functions
cpBody *cpBodyAlloc(void);
cpBody *cpBodyInit(cpBody *body, cpFloat m, cpFloat i);
cpBody *cpBodyNew(cpFloat m, cpFloat i);
void cpBodyDestroy(cpBody *body);
void cpBodyFree(cpBody *body);
// Setters for some of the special properties (mandatory!)
void cpBodySetMass(cpBody *body, cpFloat m);
void cpBodySetMoment(cpBody *body, cpFloat i);
void cpBodySetAngle(cpBody *body, cpFloat a);
// Modify the velocity of an object so that it will
void cpBodySlew(cpBody *body, cpVect pos, cpFloat dt);
// Integration functions.
void cpBodyUpdateVelocity(cpBody *body, cpVect gravity, cpFloat damping, cpFloat dt);
void cpBodyUpdatePosition(cpBody *body, cpFloat dt);
// Convert body local to world coordinates
static inline cpVect
cpBodyLocal2World(cpBody *body, cpVect v)
{
return cpvadd(body->p, cpvrotate(v, body->rot));
}
// Convert world to body local coordinates
static inline cpVect
cpBodyWorld2Local(cpBody *body, cpVect v)
{
return cpvunrotate(cpvsub(v, body->p), body->rot);
}
// Apply an impulse (in world coordinates) to the body.
static inline void
cpBodyApplyImpulse(cpBody *body, cpVect j, cpVect r)
{
body->v = cpvadd(body->v, cpvmult(j, body->m_inv));
body->w += body->i_inv*cpvcross(r, j);
}
// Not intended for external use. Used by cpArbiter.c and cpJoint.c.
static inline void
cpBodyApplyBiasImpulse(cpBody *body, cpVect j, cpVect r)
{
body->v_bias = cpvadd(body->v_bias, cpvmult(j, body->m_inv));
body->w_bias += body->i_inv*cpvcross(r, j);
}
// Zero the forces on a body.
void cpBodyResetForces(cpBody *body);
// Apply a force (in world coordinates) to a body.
void cpBodyApplyForce(cpBody *body, cpVect f, cpVect r);
// Apply a damped spring force between two bodies.
void cpDampedSpring(cpBody *a, cpBody *b, cpVect anchr1, cpVect anchr2, cpFloat rlen, cpFloat k, cpFloat dmp, cpFloat dt);
//int cpBodyMarkLowEnergy(cpBody *body, cpFloat dvsq, int max);
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