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//--------------------------------------------------
// PycapApp
//
// Pycap application object
//
// Jarrad 'Farbs' Woods
// W.P. van Paassen
// Tony Oakden
//--------------------------------------------------

#ifndef __PYCAPAPP_H__
#define __PYCAPAPP_H__

// includes
#include "PycapResources.h"
#include "SexyAppBase.h"

#include <string>
#include <Python.h>

// use the Sexy namespace
namespace Sexy
{

// class declarations
class PycapBoard;


// Tutorial Application class
class PycapApp : public SexyAppBase
{
	//------------
	// functions
	//------------

	public:
	
	// constructor / destructor
	PycapApp();
	virtual ~PycapApp();

	// Standard SexyApp functions
	virtual void Init(int argc, char*argv[], bool bundled=false);
	virtual void LoadingThreadProc();
	virtual void LoadingThreadCompleted();
	virtual void GotFocus();
	virtual void LostFocus();
	virtual void SwitchScreenMode( bool wantWindowed, bool is3d );

	// Accessor functions
	const PycapResources*	getRes()			{ return mResources; }
	const bool				midiInitialized()	{ return true; }
	bool				isPythonBundled()	{ return mBundled; }

	// Status reporting functions
	void resLoadFailed()	{ mResFailed = true; }
	
	// Python helpers
	bool checkPyError();

	//----------
	// members
	//----------

	public:

	static PycapApp*			sApp;			// static link to most recent app object (lazy implementation of singleton)
	PyObject*					pModule;		// python game module
	PyObject*					pDict;			// dictionary containing python module's namespace. This is a borrowed reference, so it needn't be decref-ed.

	private:

	PycapBoard*			mBoard;				// the board currently in use
	PycapResources*		mResources;			// all global images, sounds, fonts etc
	bool				mResFailed;			// whether the application should quit due to global resource loading failure or not
        std::string mPythonHome;
        std::string mPythonPath;
        bool mPythonHomeSet;
        bool mPythonPathSet;
        bool mBundled;
        
	// pycap module functions
	static PyObject* pMarkDirty( PyObject* self, PyObject* args );			// cause a draw call
	static PyObject* pSetColour( PyObject* self, PyObject* args );			// set the current colour
	static PyObject* pSetFont( PyObject* self, PyObject* args );			// set the current font
	static PyObject* pSetColourize( PyObject* self, PyObject* args );		// set the current colour
	static PyObject* pFillRect( PyObject* self, PyObject* args );			// fill a rect using the current colour
	static PyObject* pDrawLine( PyObject* self, PyObject* args );			// draw a line using the start en end position
	static PyObject* pDrawTri( PyObject* self, PyObject* args );		// Draw a Triangle using currently selected color
	static PyObject* pDrawQuad( PyObject* self, PyObject* args );		// Draw a quad using currently selected color
	static PyObject* pDrawImage( PyObject* self, PyObject* args );			// draw an image resource using int position
	static PyObject* pDrawImageF( PyObject* self, PyObject* args );			// draw an image resource using float position
	static PyObject* pDrawImageRot( PyObject* self, PyObject* args );		// draw a rotated image using int position
	static PyObject* pDrawImageRotF( PyObject* self, PyObject* args );		// draw a rotated image using float position
	static PyObject* pDrawImageRotScaled( PyObject* self, PyObject* args );	// draw a rotated and scaled image using float position
	static PyObject* pDrawImageScaled( PyObject* self, PyObject* args );	// draw a scaled image using int position
	static PyObject* pDrawString( PyObject* self, PyObject* args );			// draw a string using the current font
	static PyObject* pShowMouse( PyObject* self, PyObject* args );			// set the mouse cursor on or off
	static PyObject* pDrawmodeNormal( PyObject* self, PyObject* args );		// set the drawing mode to normal
	static PyObject* pDrawmodeAdd( PyObject* self, PyObject* args );		// set the drawing mode to additive
	static PyObject* pPlaySound( PyObject* self, PyObject* args );			// play a sound
	static PyObject* pReadReg( PyObject* self, PyObject* args );			// read from the system registry
	static PyObject* pWriteReg( PyObject* self, PyObject* args );			// write to the system registry
	static PyObject* pPlayTune( PyObject* self, PyObject* args );			// play a midi file
	static PyObject* pStopTune( PyObject* self, PyObject* args );			// stop playing a midi file (or all files if none specified)
	static PyObject* pSetTuneVolume( PyObject* self, PyObject* args );		// change the volume for a song played by the app
	static PyObject* pSetVolume( PyObject* self, PyObject* args );		// change the global volume for all music played by the app
	static PyObject* pSetClipRect( PyObject* self, PyObject* args );		// set the clipping rectangle used by all draw calls
	static PyObject* pClearClipRect( PyObject* self, PyObject* args );		// clear the clipping rectangle used by all draw calls (actually returns it to screen size)
	static PyObject* pSetTranslation( PyObject* self, PyObject* args );		// set the translation applied to subsequent draw calls
	static PyObject* pSetFullscreen( PyObject* self, PyObject* args );		// set whether the app should be in fullscreen or windowed mode
	static PyObject* pGetFullscreen( PyObject* self, PyObject* args );		// get whether the app is in fullscreen or windowed mode
	static PyObject* pAllowAllAccess( PyObject* self, PyObject* args );		// tell the OS that all users can view and modify a file. Required for Vista
	static PyObject* pGetKeyCode( PyObject* self, PyObject* args );		// return a key's keycode
	static PyObject* pGetAppDataFolder( PyObject* self, PyObject* args );	// get the folder that game data should be saved to. Required for Vista
	static PyObject* pGetAppResourceFolder( PyObject* self, PyObject* args );	// get the folder where the game resources are stored. Required for GNU/Linux.
	static PyObject* pGetIs3DAccelerated( PyObject* self, PyObject* args );		// returns if the game has 3D acceleration enabled
	static PyObject* pSet3DAccelerated( PyObject* self, PyObject* args );	// set whether application has 3D acceleration enabled or not
	static PyObject* pIsKeyDown( PyObject* self, PyObject* args );		// returns a boolean indicating if the queried key is down
};


}

#endif // __PYCAPAPP_H__