/usr/include/tuxcap/NaturalCubicSpline.h is in libtuxcap-dev 1.4.0.dfsg2-2.3+b2.
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The actual contents of the file can be viewed below.
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//
// Written By: James Poag
//
// http://sexyfaq.jamespoag.com
//
///////////////////////////////////////////////////////////////
//
// Cubic Class, RegenerateSpline, and RegenrateClosedSpline
// written by Tim Lambert.
//
// http://www.cse.unsw.edu.au/~lambert/
//
// Thanks to Brian "Ace" Rothstein For pointing me to Tim.
//
// Special Thanks to Paul Hamilton.
// http://www.mooktowngames.com
// http://mooktown.blogspot.com
//
///////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////
// Usage
//////////////////////////////////////////////////////////////
//
// Use AddPoint() to create a Spline. 3 or more points are
// required to create a cubic spline.
//
// Think of the spline as a long straight line. Addressing
// a Point on the line with a single distance variable. The
// Spline will return 2D coordinates for the position passed
// into 'GetPointAt'. 'GetTangentAt' reports the direction
// of travel. Use 'atan2' to turn the tangent into a rotation.
//
// The rest of the functions are used in creating and refining
// the Spline in an editor
//
//////////////////////////////////////////////////////////////
#include <vector>
#include "Point.h"
namespace Sexy
{
class Graphics;
class XMLWriter;
class XMLElement;
class XMLParser;
};
class Cubic
{
float a,b,c,d; /* a + b*u + c*u^2 +d*u^3 */
public:
Cubic(float a, float b, float c, float d){
this->a = a;
this->b = b;
this->c = c;
this->d = d;
}
~Cubic(){};
/** evaluate cubic */
public:
float eval(float u) {
return (((d*u) + c)*u + b)*u + a;
}
float tangent(float u){
return ((3*d*u) + 2*c)*u + b;
}
};
class NaturalCubicSpline
{
protected:
std::vector<Cubic> mYCubics;
std::vector<Cubic> mXCubics;
std::vector<float> mXCoords;
std::vector<float> mYCoords;
std::vector<Sexy::Point> mPoints;
std::vector<Sexy::FPoint> mSpline;
std::vector<float> mSplineSegmentLengths;
virtual void RegenerateSpline(std::vector<float>& theInput, std::vector<Cubic>& theOutput);
virtual void RegenerateClosedSpline(std::vector<float>& theInput, std::vector<Cubic>& theOutput);
virtual float GetMinUFromLineAB(Sexy::FPoint A, Sexy::FPoint B, Sexy::Point C);
virtual float GetMinDistanceFromLineAB(Sexy::FPoint A, Sexy::FPoint B, Sexy::Point C);
float mArcLength;
unsigned int mGranularity;
bool mClosed;
public:
NaturalCubicSpline(void);
virtual ~NaturalCubicSpline(void);
// Drawing Functions
virtual void Draw(Sexy::Graphics* g); //Example on how to draw
virtual void DrawControlPoint(Sexy::Graphics* g, int theControlPointId, int theWidth);
virtual void DrawSplineSegment(Sexy::Graphics* g, int theSplineSegmentId);
// The main functions
virtual void AddPoint(Sexy::Point thePoint);
virtual void RegenerateSplines(); // You Shouldn't have to call this.
virtual Sexy::Point GetPointAt(float theDistanceOnTheSpline);
virtual Sexy::FPoint GetTangentAt(float theLength);
// ADT functions
virtual int GetNumControlPoints(){return (int)mPoints.size();};
virtual int GetNumSplineSegments(){return (int)mXCubics.size();};
virtual float GetArcLength(){return mArcLength;};
virtual void SetClosed(bool bClosed){mClosed = bClosed; RegenerateSplines();};
virtual bool isClosed(){return mClosed;};
virtual int GetGranularity(){return mGranularity;};
virtual void SetGranularity(int theGranularity){mGranularity = theGranularity; RegenerateSplines();};
// For Curve Refinement
virtual void BisectSegment(int theSplineSegmentId);
virtual void DeleteControlPoint(int theControlPointId);
virtual void ClearAllPoints();
// Picking Helper Functions
virtual float GetClosestPointOnSegmentToPoint(Sexy::Point thePoint);
virtual int GetControlPointIdNear(Sexy::Point thePoint);
virtual int GetSegmentIdNear(Sexy::Point thePoint);
virtual Sexy::Point GetControlPoint(int theControlPointId);
virtual void SetControlPoint(int theControlPointId, Sexy::Point thePoint);
//Serialization
virtual void Serialize(Sexy::XMLWriter* theWriter);
virtual void Serialize(Sexy::XMLParser* theParser, Sexy::XMLElement* theNode);
virtual void SaveToFile(std::string theFileName);
virtual void OpenFile(std::string theFileName);
};
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