/usr/include/tulip/GLInteractor.h is in libtulip-dev 4.8.0dfsg-2+b7.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#ifndef GLINTERACTOR_H
#define GLINTERACTOR_H
#include <tulip/InteractorComposite.h>
#include <QIcon>
namespace tlp {
class GlMainWidget;
/**
* @brief The GLInteractorComponent class is an InteractorComponent that can do OpenGL rendering on a GlMainWidget.
*
* @warning Only GLInteractorComponent that are stored into a GLInteractorComposite will be able to do OpenGL rendering. Storing them into an InteractorComposite will have no effect.
*
* GLInteractorComponent are meant to be stored into a GLInteractorComposite
* When installed on a GlMainWidget, this interactor will have two new methods getting called:
* @list
* @li draw: Draws a visual feedback into the OpenGL scene. This is called after the scene was rendered
* @li compute: Allows the interactor to do some pre-initialisation steps before the OpenGL scene is rendered.
* @endlist
*/
class TLP_QT_SCOPE GLInteractorComponent: public tlp::InteractorComponent {
Q_OBJECT
public slots:
/**
* @brief Draws an OpenGL visual feedback for the interactor into a given GlMainWidget.
* This method is called after the scene was rendered.
* @return true if the rendering completed sucessfully
*/
virtual bool draw(tlp::GlMainWidget*) {
return false;
}
/**
* @brief Initializes the interactor before the scene in the given GlMainWidget is rendered
*/
virtual bool compute(tlp::GlMainWidget*) {
return false;
}
};
/**
* @brief The GLInteractorComposite class behaves like a InteractorComposite but is meant to store GLInteractorComponent.
* @warning Only GLInteractorComponent that are stored into a GLInteractorComposite will be able to do OpenGL rendering. Storing them into an InteractorComposite will have no effect.
*/
class TLP_QT_SCOPE GLInteractorComposite: public tlp::InteractorComposite {
Q_OBJECT
public:
GLInteractorComposite(const QIcon& icon, const QString& text="");
public slots:
/**
* @brief Calls the compute method on every sub-components
* @note You can subclass this method to add custom behavior before or after components are called.
*/
virtual void compute(tlp::GlMainWidget*);
/**
* @brief Calls the draw method on every sub-components
* @note You can subclass this method to add custom behavior before or after components are called.
*/
virtual void draw(tlp::GlMainWidget*);
};
}
#endif // GLINTERACTOR_H
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