/usr/include/snapper/AsciiFile.h is in libsnapper-dev 0.4.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 | /*
* Copyright (c) [2004-2015] Novell, Inc.
*
* All Rights Reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of version 2 of the GNU General Public License as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, contact Novell, Inc.
*
* To contact Novell about this file by physical or electronic mail, you may
* find current contact information at www.novell.com.
*/
#ifndef SNAPPER_ASCII_FILE_H
#define SNAPPER_ASCII_FILE_H
#include <string>
#include <vector>
#include <map>
#include "snapper/Exception.h"
namespace snapper
{
using std::string;
using std::vector;
using std::map;
class AsciiFileReader
{
public:
AsciiFileReader(int fd);
AsciiFileReader(FILE* file);
AsciiFileReader(const string& filename);
~AsciiFileReader();
bool getline(string& line);
private:
FILE* file;
char* buffer;
size_t len;
};
class AsciiFile
{
public:
explicit AsciiFile(const char* name, bool remove_empty = false);
explicit AsciiFile(const string& name, bool remove_empty = false);
string name() const { return Name_C; }
void setName(const string& name) { AsciiFile::Name_C = name; }
void reload();
bool save();
void logContent() const;
void clear() { Lines_C.clear(); }
void push_back(const string& line) { Lines_C.push_back(line); }
vector<string>& lines() { return Lines_C; }
const vector<string>& lines() const { return Lines_C; }
protected:
vector<string> Lines_C;
private:
string Name_C;
bool remove_empty;
};
class SysconfigFile : protected AsciiFile
{
public:
struct InvalidKeyException : public Exception
{
explicit InvalidKeyException() : Exception("invalid key") {}
};
SysconfigFile(const char* name) : AsciiFile(name), modified(false) {}
SysconfigFile(const string& name) : AsciiFile(name), modified(false) {}
virtual ~SysconfigFile() { if (modified) save(); }
void setName(const string& name) { AsciiFile::setName(name); }
void save();
virtual void checkKey(const string& key) const;
virtual void setValue(const string& key, bool value);
bool getValue(const string& key, bool& value) const;
virtual void setValue(const string& key, const char* value);
virtual void setValue(const string& key, const string& value);
bool getValue(const string& key, string& value) const;
virtual void setValue(const string& key, const vector<string>& values);
bool getValue(const string& key, vector<string>& values) const;
map<string, string> getAllValues() const;
private:
bool modified;
};
}
#endif
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