This file is indexed.

/usr/include/rocksdb/db.h is in librocksdb-dev 4.5.1-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
// Copyright (c) 2013, Facebook, Inc.  All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.

#ifndef STORAGE_ROCKSDB_INCLUDE_DB_H_
#define STORAGE_ROCKSDB_INCLUDE_DB_H_

#include <stdint.h>
#include <stdio.h>
#include <memory>
#include <vector>
#include <string>
#include <unordered_map>
#include "rocksdb/immutable_options.h"
#include "rocksdb/iterator.h"
#include "rocksdb/listener.h"
#include "rocksdb/metadata.h"
#include "rocksdb/options.h"
#include "rocksdb/snapshot.h"
#include "rocksdb/thread_status.h"
#include "rocksdb/transaction_log.h"
#include "rocksdb/types.h"
#include "rocksdb/version.h"

#ifdef _WIN32
// Windows API macro interference
#undef DeleteFile
#endif


namespace rocksdb {

struct Options;
struct DBOptions;
struct ColumnFamilyOptions;
struct ReadOptions;
struct WriteOptions;
struct FlushOptions;
struct CompactionOptions;
struct CompactRangeOptions;
struct TableProperties;
struct ExternalSstFileInfo;
class WriteBatch;
class Env;
class EventListener;

using std::unique_ptr;

extern const std::string kDefaultColumnFamilyName;
struct ColumnFamilyDescriptor {
  std::string name;
  ColumnFamilyOptions options;
  ColumnFamilyDescriptor()
      : name(kDefaultColumnFamilyName), options(ColumnFamilyOptions()) {}
  ColumnFamilyDescriptor(const std::string& _name,
                         const ColumnFamilyOptions& _options)
      : name(_name), options(_options) {}
};

class ColumnFamilyHandle {
 public:
  virtual ~ColumnFamilyHandle() {}
  // Returns the name of the column family associated with the current handle.
  virtual const std::string& GetName() const = 0;
  // Returns the ID of the column family associated with the current handle.
  virtual uint32_t GetID() const = 0;
  // Fills "*desc" with the up-to-date descriptor of the column family
  // associated with this handle. Since it fills "*desc" with the up-to-date
  // information, this call might internally lock and release DB mutex to
  // access the up-to-date CF options.  In addition, all the pointer-typed
  // options cannot be referenced any longer than the original options exist.
  //
  // Note that this function is not supported in RocksDBLite.
  virtual Status GetDescriptor(ColumnFamilyDescriptor* desc) = 0;
};

static const int kMajorVersion = __ROCKSDB_MAJOR__;
static const int kMinorVersion = __ROCKSDB_MINOR__;

// A range of keys
struct Range {
  Slice start;          // Included in the range
  Slice limit;          // Not included in the range

  Range() { }
  Range(const Slice& s, const Slice& l) : start(s), limit(l) { }
};

// A collections of table properties objects, where
//  key: is the table's file name.
//  value: the table properties object of the given table.
typedef std::unordered_map<std::string, std::shared_ptr<const TableProperties>>
    TablePropertiesCollection;

// A DB is a persistent ordered map from keys to values.
// A DB is safe for concurrent access from multiple threads without
// any external synchronization.
class DB {
 public:
  // Open the database with the specified "name".
  // Stores a pointer to a heap-allocated database in *dbptr and returns
  // OK on success.
  // Stores nullptr in *dbptr and returns a non-OK status on error.
  // Caller should delete *dbptr when it is no longer needed.
  static Status Open(const Options& options,
                     const std::string& name,
                     DB** dbptr);

  // Open the database for read only. All DB interfaces
  // that modify data, like put/delete, will return error.
  // If the db is opened in read only mode, then no compactions
  // will happen.
  //
  // Not supported in ROCKSDB_LITE, in which case the function will
  // return Status::NotSupported.
  static Status OpenForReadOnly(const Options& options,
      const std::string& name, DB** dbptr,
      bool error_if_log_file_exist = false);

  // Open the database for read only with column families. When opening DB with
  // read only, you can specify only a subset of column families in the
  // database that should be opened. However, you always need to specify default
  // column family. The default column family name is 'default' and it's stored
  // in rocksdb::kDefaultColumnFamilyName
  //
  // Not supported in ROCKSDB_LITE, in which case the function will
  // return Status::NotSupported.
  static Status OpenForReadOnly(
      const DBOptions& db_options, const std::string& name,
      const std::vector<ColumnFamilyDescriptor>& column_families,
      std::vector<ColumnFamilyHandle*>* handles, DB** dbptr,
      bool error_if_log_file_exist = false);

  // Open DB with column families.
  // db_options specify database specific options
  // column_families is the vector of all column families in the database,
  // containing column family name and options. You need to open ALL column
  // families in the database. To get the list of column families, you can use
  // ListColumnFamilies(). Also, you can open only a subset of column families
  // for read-only access.
  // The default column family name is 'default' and it's stored
  // in rocksdb::kDefaultColumnFamilyName.
  // If everything is OK, handles will on return be the same size
  // as column_families --- handles[i] will be a handle that you
  // will use to operate on column family column_family[i]
  static Status Open(const DBOptions& db_options, const std::string& name,
                     const std::vector<ColumnFamilyDescriptor>& column_families,
                     std::vector<ColumnFamilyHandle*>* handles, DB** dbptr);

  // ListColumnFamilies will open the DB specified by argument name
  // and return the list of all column families in that DB
  // through column_families argument. The ordering of
  // column families in column_families is unspecified.
  static Status ListColumnFamilies(const DBOptions& db_options,
                                   const std::string& name,
                                   std::vector<std::string>* column_families);

  DB() { }
  virtual ~DB();

  // Create a column_family and return the handle of column family
  // through the argument handle.
  virtual Status CreateColumnFamily(const ColumnFamilyOptions& options,
                                    const std::string& column_family_name,
                                    ColumnFamilyHandle** handle);

  // Drop a column family specified by column_family handle. This call
  // only records a drop record in the manifest and prevents the column
  // family from flushing and compacting.
  virtual Status DropColumnFamily(ColumnFamilyHandle* column_family);

  // Set the database entry for "key" to "value".
  // If "key" already exists, it will be overwritten.
  // Returns OK on success, and a non-OK status on error.
  // Note: consider setting options.sync = true.
  virtual Status Put(const WriteOptions& options,
                     ColumnFamilyHandle* column_family, const Slice& key,
                     const Slice& value) = 0;
  virtual Status Put(const WriteOptions& options, const Slice& key,
                     const Slice& value) {
    return Put(options, DefaultColumnFamily(), key, value);
  }

  // Remove the database entry (if any) for "key".  Returns OK on
  // success, and a non-OK status on error.  It is not an error if "key"
  // did not exist in the database.
  // Note: consider setting options.sync = true.
  virtual Status Delete(const WriteOptions& options,
                        ColumnFamilyHandle* column_family,
                        const Slice& key) = 0;
  virtual Status Delete(const WriteOptions& options, const Slice& key) {
    return Delete(options, DefaultColumnFamily(), key);
  }

  // Remove the database entry for "key". Requires that the key exists
  // and was not overwritten. Returns OK on success, and a non-OK status
  // on error.  It is not an error if "key" did not exist in the database.
  //
  // If a key is overwritten (by calling Put() multiple times), then the result
  // of calling SingleDelete() on this key is undefined.  SingleDelete() only
  // behaves correctly if there has been only one Put() for this key since the
  // previous call to SingleDelete() for this key.
  //
  // This feature is currently an experimental performance optimization
  // for a very specific workload.  It is up to the caller to ensure that
  // SingleDelete is only used for a key that is not deleted using Delete() or
  // written using Merge().  Mixing SingleDelete operations with Deletes and
  // Merges can result in undefined behavior.
  //
  // Note: consider setting options.sync = true.
  virtual Status SingleDelete(const WriteOptions& options,
                              ColumnFamilyHandle* column_family,
                              const Slice& key) = 0;
  virtual Status SingleDelete(const WriteOptions& options, const Slice& key) {
    return SingleDelete(options, DefaultColumnFamily(), key);
  }

  // Merge the database entry for "key" with "value".  Returns OK on success,
  // and a non-OK status on error. The semantics of this operation is
  // determined by the user provided merge_operator when opening DB.
  // Note: consider setting options.sync = true.
  virtual Status Merge(const WriteOptions& options,
                       ColumnFamilyHandle* column_family, const Slice& key,
                       const Slice& value) = 0;
  virtual Status Merge(const WriteOptions& options, const Slice& key,
                       const Slice& value) {
    return Merge(options, DefaultColumnFamily(), key, value);
  }

  // Apply the specified updates to the database.
  // If `updates` contains no update, WAL will still be synced if
  // options.sync=true.
  // Returns OK on success, non-OK on failure.
  // Note: consider setting options.sync = true.
  virtual Status Write(const WriteOptions& options, WriteBatch* updates) = 0;

  // If the database contains an entry for "key" store the
  // corresponding value in *value and return OK.
  //
  // If there is no entry for "key" leave *value unchanged and return
  // a status for which Status::IsNotFound() returns true.
  //
  // May return some other Status on an error.
  virtual Status Get(const ReadOptions& options,
                     ColumnFamilyHandle* column_family, const Slice& key,
                     std::string* value) = 0;
  virtual Status Get(const ReadOptions& options, const Slice& key, std::string* value) {
    return Get(options, DefaultColumnFamily(), key, value);
  }

  // If keys[i] does not exist in the database, then the i'th returned
  // status will be one for which Status::IsNotFound() is true, and
  // (*values)[i] will be set to some arbitrary value (often ""). Otherwise,
  // the i'th returned status will have Status::ok() true, and (*values)[i]
  // will store the value associated with keys[i].
  //
  // (*values) will always be resized to be the same size as (keys).
  // Similarly, the number of returned statuses will be the number of keys.
  // Note: keys will not be "de-duplicated". Duplicate keys will return
  // duplicate values in order.
  virtual std::vector<Status> MultiGet(
      const ReadOptions& options,
      const std::vector<ColumnFamilyHandle*>& column_family,
      const std::vector<Slice>& keys, std::vector<std::string>* values) = 0;
  virtual std::vector<Status> MultiGet(const ReadOptions& options,
                                       const std::vector<Slice>& keys,
                                       std::vector<std::string>* values) {
    return MultiGet(options, std::vector<ColumnFamilyHandle*>(
                                 keys.size(), DefaultColumnFamily()),
                    keys, values);
  }

  // If the key definitely does not exist in the database, then this method
  // returns false, else true. If the caller wants to obtain value when the key
  // is found in memory, a bool for 'value_found' must be passed. 'value_found'
  // will be true on return if value has been set properly.
  // This check is potentially lighter-weight than invoking DB::Get(). One way
  // to make this lighter weight is to avoid doing any IOs.
  // Default implementation here returns true and sets 'value_found' to false
  virtual bool KeyMayExist(const ReadOptions& /*options*/,
                           ColumnFamilyHandle* /*column_family*/,
                           const Slice& /*key*/, std::string* /*value*/,
                           bool* value_found = nullptr) {
    if (value_found != nullptr) {
      *value_found = false;
    }
    return true;
  }
  virtual bool KeyMayExist(const ReadOptions& options, const Slice& key,
                           std::string* value, bool* value_found = nullptr) {
    return KeyMayExist(options, DefaultColumnFamily(), key, value, value_found);
  }

  // Return a heap-allocated iterator over the contents of the database.
  // The result of NewIterator() is initially invalid (caller must
  // call one of the Seek methods on the iterator before using it).
  //
  // Caller should delete the iterator when it is no longer needed.
  // The returned iterator should be deleted before this db is deleted.
  virtual Iterator* NewIterator(const ReadOptions& options,
                                ColumnFamilyHandle* column_family) = 0;
  virtual Iterator* NewIterator(const ReadOptions& options) {
    return NewIterator(options, DefaultColumnFamily());
  }
  // Returns iterators from a consistent database state across multiple
  // column families. Iterators are heap allocated and need to be deleted
  // before the db is deleted
  virtual Status NewIterators(
      const ReadOptions& options,
      const std::vector<ColumnFamilyHandle*>& column_families,
      std::vector<Iterator*>* iterators) = 0;

  // Return a handle to the current DB state.  Iterators created with
  // this handle will all observe a stable snapshot of the current DB
  // state.  The caller must call ReleaseSnapshot(result) when the
  // snapshot is no longer needed.
  //
  // nullptr will be returned if the DB fails to take a snapshot or does
  // not support snapshot.
  virtual const Snapshot* GetSnapshot() = 0;

  // Release a previously acquired snapshot.  The caller must not
  // use "snapshot" after this call.
  virtual void ReleaseSnapshot(const Snapshot* snapshot) = 0;

#ifndef ROCKSDB_LITE
  // Contains all valid property arguments for GetProperty().
  //
  // NOTE: Property names cannot end in numbers since those are interpreted as
  //       arguments, e.g., see kNumFilesAtLevelPrefix.
  struct Properties {
    //  "rocksdb.num-files-at-level<N>" - returns string containing the number
    //      of files at level <N>, where <N> is an ASCII representation of a
    //      level number (e.g., "0").
    static const std::string kNumFilesAtLevelPrefix;

    //  "rocksdb.stats" - returns a multi-line string containing the data
    //      described by kCFStats followed by the data described by kDBStats.
    static const std::string kStats;

    //  "rocksdb.sstables" - returns a multi-line string summarizing current
    //      SST files.
    static const std::string kSSTables;

    //  "rocksdb.cfstats" - returns a multi-line string with general column
    //      family stats per-level over db's lifetime ("L<n>"), aggregated over
    //      db's lifetime ("Sum"), and aggregated over the interval since the
    //      last retrieval ("Int").
    static const std::string kCFStats;

    //  "rocksdb.dbstats" - returns a multi-line string with general database
    //      stats, both cumulative (over the db's lifetime) and interval (since
    //      the last retrieval of kDBStats).
    static const std::string kDBStats;

    //  "rocksdb.levelstats" - returns multi-line string containing the number
    //      of files per level and total size of each level (MB).
    static const std::string kLevelStats;

    //  "rocksdb.num-immutable-mem-table" - returns number of immutable
    //      memtables that have not yet been flushed.
    static const std::string kNumImmutableMemTable;

    //  "rocksdb.num-immutable-mem-table-flushed" - returns number of immutable
    //      memtables that have already been flushed.
    static const std::string kNumImmutableMemTableFlushed;

    //  "rocksdb.mem-table-flush-pending" - returns 1 if a memtable flush is
    //      pending; otherwise, returns 0.
    static const std::string kMemTableFlushPending;

    //  "rocksdb.num-running-flushes" - returns the number of currently running
    //      flushes.
    static const std::string kNumRunningFlushes;

    //  "rocksdb.compaction-pending" - returns 1 if at least one compaction is
    //      pending; otherwise, returns 0.
    static const std::string kCompactionPending;

    //  "rocksdb.num-running-compactions" - returns the number of currently
    //      running compactions.
    static const std::string kNumRunningCompactions;

    //  "rocksdb.background-errors" - returns accumulated number of background
    //      errors.
    static const std::string kBackgroundErrors;

    //  "rocksdb.cur-size-active-mem-table" - returns approximate size of active
    //      memtable (bytes).
    static const std::string kCurSizeActiveMemTable;

    //  "rocksdb.cur-size-all-mem-tables" - returns approximate size of active
    //      and unflushed immutable memtables (bytes).
    static const std::string kCurSizeAllMemTables;

    //  "rocksdb.size-all-mem-tables" - returns approximate size of active,
    //      unflushed immutable, and pinned immutable memtables (bytes).
    static const std::string kSizeAllMemTables;

    //  "rocksdb.num-entries-active-mem-table" - returns total number of entries
    //      in the active memtable.
    static const std::string kNumEntriesActiveMemTable;

    //  "rocksdb.num-entries-imm-mem-tables" - returns total number of entries
    //      in the unflushed immutable memtables.
    static const std::string kNumEntriesImmMemTables;

    //  "rocksdb.num-deletes-active-mem-table" - returns total number of delete
    //      entries in the active memtable.
    static const std::string kNumDeletesActiveMemTable;

    //  "rocksdb.num-deletes-imm-mem-tables" - returns total number of delete
    //      entries in the unflushed immutable memtables.
    static const std::string kNumDeletesImmMemTables;

    //  "rocksdb.estimate-num-keys" - returns estimated number of total keys in
    //      the active and unflushed immutable memtables.
    static const std::string kEstimateNumKeys;

    //  "rocksdb.estimate-table-readers-mem" - returns estimated memory used for
    //      reading SST tables, excluding memory used in block cache (e.g.,
    //      filter and index blocks).
    static const std::string kEstimateTableReadersMem;

    //  "rocksdb.is-file-deletions-enabled" - returns 0 if deletion of obsolete
    //      files is enabled; otherwise, returns a non-zero number.
    static const std::string kIsFileDeletionsEnabled;

    //  "rocksdb.num-snapshots" - returns number of unreleased snapshots of the
    //      database.
    static const std::string kNumSnapshots;

    //  "rocksdb.oldest-snapshot-time" - returns number representing unix
    //      timestamp of oldest unreleased snapshot.
    static const std::string kOldestSnapshotTime;

    //  "rocksdb.num-live-versions" - returns number of live versions. `Version`
    //      is an internal data structure. See version_set.h for details. More
    //      live versions often mean more SST files are held from being deleted,
    //      by iterators or unfinished compactions.
    static const std::string kNumLiveVersions;

    //  "rocksdb.estimate-live-data-size" - returns an estimate of the amount of
    //      live data in bytes.
    static const std::string kEstimateLiveDataSize;

    //  "rocksdb.total-sst-files-size" - returns total size (bytes) of all SST
    //      files.
    //  WARNING: may slow down online queries if there are too many files.
    static const std::string kTotalSstFilesSize;

    //  "rocksdb.base-level" - returns number of level to which L0 data will be
    //      compacted.
    static const std::string kBaseLevel;

    //  "rocksdb.estimate-pending-compaction-bytes" - returns estimated total
    //      number of bytes compaction needs to rewrite to get all levels down
    //      to under target size. Not valid for other compactions than level-
    //      based.
    static const std::string kEstimatePendingCompactionBytes;

    //  "rocksdb.aggregated-table-properties" - returns a string representation
    //      of the aggregated table properties of the target column family.
    static const std::string kAggregatedTableProperties;

    //  "rocksdb.aggregated-table-properties-at-level<N>", same as the previous
    //      one but only returns the aggregated table properties of the
    //      specified level "N" at the target column family.
    static const std::string kAggregatedTablePropertiesAtLevel;
  };
#endif /* ROCKSDB_LITE */

  // DB implementations can export properties about their state via this method.
  // If "property" is a valid property understood by this DB implementation (see
  // Properties struct above for valid options), fills "*value" with its current
  // value and returns true.  Otherwise, returns false.
  virtual bool GetProperty(ColumnFamilyHandle* column_family,
                           const Slice& property, std::string* value) = 0;
  virtual bool GetProperty(const Slice& property, std::string* value) {
    return GetProperty(DefaultColumnFamily(), property, value);
  }

  // Similar to GetProperty(), but only works for a subset of properties whose
  // return value is an integer. Return the value by integer. Supported
  // properties:
  //  "rocksdb.num-immutable-mem-table"
  //  "rocksdb.mem-table-flush-pending"
  //  "rocksdb.compaction-pending"
  //  "rocksdb.background-errors"
  //  "rocksdb.cur-size-active-mem-table"
  //  "rocksdb.cur-size-all-mem-tables"
  //  "rocksdb.size-all-mem-tables"
  //  "rocksdb.num-entries-active-mem-table"
  //  "rocksdb.num-entries-imm-mem-tables"
  //  "rocksdb.num-deletes-active-mem-table"
  //  "rocksdb.num-deletes-imm-mem-tables"
  //  "rocksdb.estimate-num-keys"
  //  "rocksdb.estimate-table-readers-mem"
  //  "rocksdb.is-file-deletions-enabled"
  //  "rocksdb.num-snapshots"
  //  "rocksdb.oldest-snapshot-time"
  //  "rocksdb.num-live-versions"
  //  "rocksdb.estimate-live-data-size"
  //  "rocksdb.total-sst-files-size"
  //  "rocksdb.base-level"
  //  "rocksdb.estimate-pending-compaction-bytes"
  //  "rocksdb.num-running-compactions"
  //  "rocksdb.num-running-flushes"
  virtual bool GetIntProperty(ColumnFamilyHandle* column_family,
                              const Slice& property, uint64_t* value) = 0;
  virtual bool GetIntProperty(const Slice& property, uint64_t* value) {
    return GetIntProperty(DefaultColumnFamily(), property, value);
  }

  // Same as GetIntProperty(), but this one returns the aggregated int
  // property from all column families.
  virtual bool GetAggregatedIntProperty(const Slice& property,
                                        uint64_t* value) = 0;

  // For each i in [0,n-1], store in "sizes[i]", the approximate
  // file system space used by keys in "[range[i].start .. range[i].limit)".
  //
  // Note that the returned sizes measure file system space usage, so
  // if the user data compresses by a factor of ten, the returned
  // sizes will be one-tenth the size of the corresponding user data size.
  //
  // If include_memtable is set to true, then the result will also
  // include those recently written data in the mem-tables if
  // the mem-table type supports it.
  virtual void GetApproximateSizes(ColumnFamilyHandle* column_family,
                                   const Range* range, int n, uint64_t* sizes,
                                   bool include_memtable = false) = 0;
  virtual void GetApproximateSizes(const Range* range, int n, uint64_t* sizes,
                                   bool include_memtable = false) {
    GetApproximateSizes(DefaultColumnFamily(), range, n, sizes,
                        include_memtable);
  }

  // Compact the underlying storage for the key range [*begin,*end].
  // The actual compaction interval might be superset of [*begin, *end].
  // In particular, deleted and overwritten versions are discarded,
  // and the data is rearranged to reduce the cost of operations
  // needed to access the data.  This operation should typically only
  // be invoked by users who understand the underlying implementation.
  //
  // begin==nullptr is treated as a key before all keys in the database.
  // end==nullptr is treated as a key after all keys in the database.
  // Therefore the following call will compact the entire database:
  //    db->CompactRange(options, nullptr, nullptr);
  // Note that after the entire database is compacted, all data are pushed
  // down to the last level containing any data. If the total data size after
  // compaction is reduced, that level might not be appropriate for hosting all
  // the files. In this case, client could set options.change_level to true, to
  // move the files back to the minimum level capable of holding the data set
  // or a given level (specified by non-negative options.target_level).
  virtual Status CompactRange(const CompactRangeOptions& options,
                              ColumnFamilyHandle* column_family,
                              const Slice* begin, const Slice* end) = 0;
  virtual Status CompactRange(const CompactRangeOptions& options,
                              const Slice* begin, const Slice* end) {
    return CompactRange(options, DefaultColumnFamily(), begin, end);
  }

#if defined(__GNUC__) || defined(__clang__)
  __attribute__((deprecated))
#elif _WIN32
  __declspec(deprecated)
#endif
   virtual Status
      CompactRange(ColumnFamilyHandle* column_family, const Slice* begin,
                   const Slice* end, bool change_level = false,
                   int target_level = -1, uint32_t target_path_id = 0) {
    CompactRangeOptions options;
    options.change_level = change_level;
    options.target_level = target_level;
    options.target_path_id = target_path_id;
    return CompactRange(options, column_family, begin, end);
  }
#if defined(__GNUC__) || defined(__clang__)
  __attribute__((deprecated))
#elif _WIN32
  __declspec(deprecated)
#endif
    virtual Status
      CompactRange(const Slice* begin, const Slice* end,
                   bool change_level = false, int target_level = -1,
                   uint32_t target_path_id = 0) {
    CompactRangeOptions options;
    options.change_level = change_level;
    options.target_level = target_level;
    options.target_path_id = target_path_id;
    return CompactRange(options, DefaultColumnFamily(), begin, end);
  }

  virtual Status SetOptions(
      ColumnFamilyHandle* /*column_family*/,
      const std::unordered_map<std::string, std::string>& /*new_options*/) {
    return Status::NotSupported("Not implemented");
  }
  virtual Status SetOptions(
      const std::unordered_map<std::string, std::string>& new_options) {
    return SetOptions(DefaultColumnFamily(), new_options);
  }

  // CompactFiles() inputs a list of files specified by file numbers and
  // compacts them to the specified level. Note that the behavior is different
  // from CompactRange() in that CompactFiles() performs the compaction job
  // using the CURRENT thread.
  //
  // @see GetDataBaseMetaData
  // @see GetColumnFamilyMetaData
  virtual Status CompactFiles(
      const CompactionOptions& compact_options,
      ColumnFamilyHandle* column_family,
      const std::vector<std::string>& input_file_names,
      const int output_level, const int output_path_id = -1) = 0;

  virtual Status CompactFiles(
      const CompactionOptions& compact_options,
      const std::vector<std::string>& input_file_names,
      const int output_level, const int output_path_id = -1) {
    return CompactFiles(compact_options, DefaultColumnFamily(),
                        input_file_names, output_level, output_path_id);
  }

  // This function will wait until all currently running background processes
  // finish. After it returns, no background process will be run until
  // UnblockBackgroundWork is called
  virtual Status PauseBackgroundWork() = 0;
  virtual Status ContinueBackgroundWork() = 0;

  // This function will enable automatic compactions for the given column
  // families if they were previously disabled. The function will first set the
  // disable_auto_compactions option for each column family to 'false', after
  // which it will schedule a flush/compaction.
  //
  // NOTE: Setting disable_auto_compactions to 'false' through SetOptions() API
  // does NOT schedule a flush/compaction afterwards, and only changes the
  // parameter itself within the column family option.
  //
  virtual Status EnableAutoCompaction(
      const std::vector<ColumnFamilyHandle*>& column_family_handles) = 0;

  // Number of levels used for this DB.
  virtual int NumberLevels(ColumnFamilyHandle* column_family) = 0;
  virtual int NumberLevels() { return NumberLevels(DefaultColumnFamily()); }

  // Maximum level to which a new compacted memtable is pushed if it
  // does not create overlap.
  virtual int MaxMemCompactionLevel(ColumnFamilyHandle* column_family) = 0;
  virtual int MaxMemCompactionLevel() {
    return MaxMemCompactionLevel(DefaultColumnFamily());
  }

  // Number of files in level-0 that would stop writes.
  virtual int Level0StopWriteTrigger(ColumnFamilyHandle* column_family) = 0;
  virtual int Level0StopWriteTrigger() {
    return Level0StopWriteTrigger(DefaultColumnFamily());
  }

  // Get DB name -- the exact same name that was provided as an argument to
  // DB::Open()
  virtual const std::string& GetName() const = 0;

  // Get Env object from the DB
  virtual Env* GetEnv() const = 0;

  // Get DB Options that we use.  During the process of opening the
  // column family, the options provided when calling DB::Open() or
  // DB::CreateColumnFamily() will have been "sanitized" and transformed
  // in an implementation-defined manner.
  virtual const Options& GetOptions(ColumnFamilyHandle* column_family)
      const = 0;
  virtual const Options& GetOptions() const {
    return GetOptions(DefaultColumnFamily());
  }

  virtual const DBOptions& GetDBOptions() const = 0;

  // Flush all mem-table data.
  virtual Status Flush(const FlushOptions& options,
                       ColumnFamilyHandle* column_family) = 0;
  virtual Status Flush(const FlushOptions& options) {
    return Flush(options, DefaultColumnFamily());
  }

  // Sync the wal. Note that Write() followed by SyncWAL() is not exactly the
  // same as Write() with sync=true: in the latter case the changes won't be
  // visible until the sync is done.
  // Currently only works if allow_mmap_writes = false in Options.
  virtual Status SyncWAL() = 0;

  // The sequence number of the most recent transaction.
  virtual SequenceNumber GetLatestSequenceNumber() const = 0;

#ifndef ROCKSDB_LITE

  // Prevent file deletions. Compactions will continue to occur,
  // but no obsolete files will be deleted. Calling this multiple
  // times have the same effect as calling it once.
  virtual Status DisableFileDeletions() = 0;

  // Allow compactions to delete obsolete files.
  // If force == true, the call to EnableFileDeletions() will guarantee that
  // file deletions are enabled after the call, even if DisableFileDeletions()
  // was called multiple times before.
  // If force == false, EnableFileDeletions will only enable file deletion
  // after it's been called at least as many times as DisableFileDeletions(),
  // enabling the two methods to be called by two threads concurrently without
  // synchronization -- i.e., file deletions will be enabled only after both
  // threads call EnableFileDeletions()
  virtual Status EnableFileDeletions(bool force = true) = 0;

  // GetLiveFiles followed by GetSortedWalFiles can generate a lossless backup

  // Retrieve the list of all files in the database. The files are
  // relative to the dbname and are not absolute paths. The valid size of the
  // manifest file is returned in manifest_file_size. The manifest file is an
  // ever growing file, but only the portion specified by manifest_file_size is
  // valid for this snapshot.
  // Setting flush_memtable to true does Flush before recording the live files.
  // Setting flush_memtable to false is useful when we don't want to wait for
  // flush which may have to wait for compaction to complete taking an
  // indeterminate time.
  //
  // In case you have multiple column families, even if flush_memtable is true,
  // you still need to call GetSortedWalFiles after GetLiveFiles to compensate
  // for new data that arrived to already-flushed column families while other
  // column families were flushing
  virtual Status GetLiveFiles(std::vector<std::string>&,
                              uint64_t* manifest_file_size,
                              bool flush_memtable = true) = 0;

  // Retrieve the sorted list of all wal files with earliest file first
  virtual Status GetSortedWalFiles(VectorLogPtr& files) = 0;

  // Sets iter to an iterator that is positioned at a write-batch containing
  // seq_number. If the sequence number is non existent, it returns an iterator
  // at the first available seq_no after the requested seq_no
  // Returns Status::OK if iterator is valid
  // Must set WAL_ttl_seconds or WAL_size_limit_MB to large values to
  // use this api, else the WAL files will get
  // cleared aggressively and the iterator might keep getting invalid before
  // an update is read.
  virtual Status GetUpdatesSince(
      SequenceNumber seq_number, unique_ptr<TransactionLogIterator>* iter,
      const TransactionLogIterator::ReadOptions&
          read_options = TransactionLogIterator::ReadOptions()) = 0;

// Windows API macro interference
#undef DeleteFile
  // Delete the file name from the db directory and update the internal state to
  // reflect that. Supports deletion of sst and log files only. 'name' must be
  // path relative to the db directory. eg. 000001.sst, /archive/000003.log
  virtual Status DeleteFile(std::string name) = 0;

  // Returns a list of all table files with their level, start key
  // and end key
  virtual void GetLiveFilesMetaData(
      std::vector<LiveFileMetaData>* /*metadata*/) {}

  // Obtains the meta data of the specified column family of the DB.
  // Status::NotFound() will be returned if the current DB does not have
  // any column family match the specified name.
  //
  // If cf_name is not specified, then the metadata of the default
  // column family will be returned.
  virtual void GetColumnFamilyMetaData(ColumnFamilyHandle* /*column_family*/,
                                       ColumnFamilyMetaData* /*metadata*/) {}

  // Get the metadata of the default column family.
  void GetColumnFamilyMetaData(
      ColumnFamilyMetaData* metadata) {
    GetColumnFamilyMetaData(DefaultColumnFamily(), metadata);
  }

  // Load table file located at "file_path" into "column_family", a pointer to
  // ExternalSstFileInfo can be used instead of "file_path" to do a blind add
  // that wont need to read the file, move_file can be set to true to
  // move the file instead of copying it.
  //
  // Current Requirements:
  // (1) Key range in loaded table file don't overlap with
  //     existing keys or tombstones in DB.
  // (2) No other writes happen during AddFile call, otherwise
  //     DB may get corrupted.
  // (3) No snapshots are held.
  virtual Status AddFile(ColumnFamilyHandle* column_family,
                         const std::string& file_path,
                         bool move_file = false) = 0;
  virtual Status AddFile(const std::string& file_path, bool move_file = false) {
    return AddFile(DefaultColumnFamily(), file_path, move_file);
  }

  // Load table file with information "file_info" into "column_family"
  virtual Status AddFile(ColumnFamilyHandle* column_family,
                         const ExternalSstFileInfo* file_info,
                         bool move_file = false) = 0;
  virtual Status AddFile(const ExternalSstFileInfo* file_info,
                         bool move_file = false) {
    return AddFile(DefaultColumnFamily(), file_info, move_file);
  }

#endif  // ROCKSDB_LITE

  // Sets the globally unique ID created at database creation time by invoking
  // Env::GenerateUniqueId(), in identity. Returns Status::OK if identity could
  // be set properly
  virtual Status GetDbIdentity(std::string& identity) const = 0;

  // Returns default column family handle
  virtual ColumnFamilyHandle* DefaultColumnFamily() const = 0;

#ifndef ROCKSDB_LITE
  virtual Status GetPropertiesOfAllTables(ColumnFamilyHandle* column_family,
                                          TablePropertiesCollection* props) = 0;
  virtual Status GetPropertiesOfAllTables(TablePropertiesCollection* props) {
    return GetPropertiesOfAllTables(DefaultColumnFamily(), props);
  }
  virtual Status GetPropertiesOfTablesInRange(
      ColumnFamilyHandle* column_family, const Range* range, std::size_t n,
      TablePropertiesCollection* props) = 0;
#endif  // ROCKSDB_LITE

  // Needed for StackableDB
  virtual DB* GetRootDB() { return this; }

 private:
  // No copying allowed
  DB(const DB&);
  void operator=(const DB&);
};

// Destroy the contents of the specified database.
// Be very careful using this method.
Status DestroyDB(const std::string& name, const Options& options);

#ifndef ROCKSDB_LITE
// If a DB cannot be opened, you may attempt to call this method to
// resurrect as much of the contents of the database as possible.
// Some data may be lost, so be careful when calling this function
// on a database that contains important information.
Status RepairDB(const std::string& dbname, const Options& options);
#endif

}  // namespace rocksdb

#endif  // STORAGE_ROCKSDB_INCLUDE_DB_H_