/usr/include/psurface/DomainPolygon.h is in libpsurface-dev 2.0.0-2+b1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 | #ifndef DOMAIN_POLYGON_H
#define DOMAIN_POLYGON_H
#include "Domains.h"
#include "PlaneParam.h"
#include "PSurface.h"
#include "psurfaceAPI.h"
namespace psurface {
template <class ctype> class DomainTriangle;
template <class ctype> class CircularPatch;
/** A polygon carrying a plane triangulation */
class PSURFACE_API DomainPolygon : public PlaneParam<float> {
public:
/// standard constructor
DomainPolygon(PSurface<2,float>* _par) : par(_par) {};
///
~DomainPolygon() {};
/// use of assignment operator and copy constructor is blocked
private:
DomainPolygon& operator=(const DomainPolygon& rhs) {return *this;}
DomainPolygon(const DomainPolygon& other) {}
public:
///
void init(const DomainTriangle<float>& tri, const StaticVector<float,2> coords[3]);
enum NodeLocation {IN_TRIANGLE, ON_SEGMENT, IN_POLYGON};
///
NodeIdx cornerNode(int i) const {
return edgePoints[i][0];
}
///
NodeIdx getNextEdgeNode(NodeIdx n) const {
assert(!nodes[n].isINTERIOR_NODE());
int edge = nodes[n].getDomainEdge();
int edgePos = nodes[n].getDomainEdgePosition();
if (edgePos!=edgePoints[edge].size()-1) {
return edgePoints[edge][edgePos+1];
} else {
int edge = (nodes[n].getDomainEdge()+1)%boundaryPoints.size();
return edgePoints[edge][1];
}
}
///
NodeIdx getPreviousEdgeNode(NodeIdx n) const {
assert(!nodes[n].isINTERIOR_NODE());
int edgePos = nodes[n].getDomainEdgePosition();
if (edgePos!=0) {
return edgePoints[nodes[n].getDomainEdge()][edgePos-1];
} else {
int edge = (nodes[n].getDomainEdge()+boundaryPoints.size()-1)%boundaryPoints.size();
return edgePoints[edge][edgePoints[edge].size()-2];
}
}
///
void unflipTriangles() {
PlaneParam<float>::unflipTriangles(par->iPos);
}
///
void applyParametrization() {
PlaneParam<float>::applyParametrization(par->iPos);
}
///
void garbageCollection() {
std::vector<int> offArr;
garbageCollection(offArr);
}
///
void garbageCollection(std::vector<int>& offArr);
///
void createPointLocationStructure();
///
void insertExtraEdges();
/// merges the polygon with a triangle
void mergeTriangle(int tri, StaticVector<float,2> coords[3], int& newCenterNode,
std::vector<unsigned int>& nodeStack);
/** \brief This uses a given triangulation to cut a DomainPolygon into a
* set of DomainTriangles.
*
*/
bool triangulate(CircularPatch<float> &fillIn,
std::vector<unsigned int>& nodeStack);
///
void cutParameterEdges(int boundaryIdx, NodeIdx startNode, NodeIdx lastNode,
std::vector<int>& nodeLocs,
DomainTriangle<float>& cT,
const std::tr1::array<StaticVector<float,2>, 3>& newTriangleCoords,
std::vector<int>& triNewEdgePoints,
std::vector<int>& polyNewEdgePoints,
std::vector<unsigned int>& nodeStack);
///
NodeIdx splitNode(NodeIdx cN, std::vector<int>& nodeLocs);
///
unsigned int createNodePosition(std::vector<StaticVector<float,3> >& nodePositions, std::vector<unsigned int>& nodeStack,
const StaticVector<float,3>& newImagePos);
/// removes a vertex from the polygon
void removeVertex(int point);
/// does a cut from a given node to the first boundaryVertex
void slice(int centerNode, int centerVertex, int bVertex);
/** \brief Determines the intersection point of \f$(p1, p2) \f$ and (p3, p4) as the affine
* combination of p1 and p2
*
* \todo Rewrite this */
float computeIntersection(float &mu, const StaticVector<float,2> &p1, const StaticVector<float,2> &p2,
const StaticVector<float,2> &p3, const StaticVector<float,2> &p4);
/** \brief Transforms the domain positions into a world coordinate system
*
* Assuming that the domain positions of the nodes contained in the
* PlaneParam underlying this DomainPolygon are given in barycentric
* coordinates, this function
* transforms them into a world coordinates. The new coordinate system
* is specified by supplying new coordinates for the three points
* (1,0), (0,1), and (0, 0). The transformation can be restricted
* to nodes appearing in the local node array with a fixed index
* or higher.
*
* \param newNodeIdx
* \param a, b, c : The new coordinates of the points \f$(1,0)\f$,
* \f$(0,1)\f$, and \f$(0,0)\f$, respectively.
*/
void installWorldCoordinates(int newNodeIdx, const StaticVector<float,2> &a, const StaticVector<float,2> &b, const StaticVector<float,2> &c){
for (int i=newNodeIdx; i<nodes.size(); i++)
nodes[i].setDomainPos(a*nodes[i].domainPos()[0] + b*nodes[i].domainPos()[1] +
c*(1-nodes[i].domainPos()[0]-nodes[i].domainPos()[1]));
}
void augmentNeighborIdx(int newNodeIdx, std::tr1::array<std::vector<int>, 3>& edgePoints) {
int i,d = newNodeIdx;
for (i=newNodeIdx; i<nodes.size(); i++)
for (int j=0; j<nodes[i].degree(); j++)
nodes[i].neighbors(j) += d;
for (i=0; i<3; i++)
for (int j=0; j<edgePoints[i].size(); j++)
edgePoints[i][j] += d;
}
void updateEdgePoints(std::tr1::array<std::vector<int>,3>& edgePoints, int oldNode, int newNode) {
int i;
for (i=0; i<3; i++){
if (edgePoints[i][0]==oldNode)
edgePoints[i][0] = newNode;
if (edgePoints[i].back()==oldNode)
edgePoints[i].back() = newNode;
}
}
/**@name debug code */
//@{
/// prints info about the triangle (to stdout)
void print(bool showEdgePoints=false, bool showParamEdges=false, bool showNodes=false) const;
///
void checkConsistency(const char* where);
//@}
////////////////////////////////////////////
/// a list of the boundary points
std::vector<int> boundaryPoints;
/// for each edge of the polygon, a list of the mapping nodes that are right on this edge
std::vector<std::vector<int> > edgePoints;
PSurface<2,float>* par;
};
} // namespace psurface
#endif
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