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/*=========================================================================

  Program:   ORFEO Toolbox
  Language:  C++
  Date:      $Date$
  Version:   $Revision$


  Copyright (c) Centre National d'Etudes Spatiales. All rights reserved.
  See OTBCopyright.txt for details.


     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notices for more information.

=========================================================================*/
#ifndef otbPolygon_txx
#define otbPolygon_txx

#include "otbPolygon.h"

namespace otb
{

template<class TValue>
void
Polygon<TValue>
::AddVertex(const ContinuousIndexType& vertex)
{
  Superclass::AddVertex(vertex);
  m_AreaIsValid = false;
}

/**
 * Check whether point is strictly inside the polygon.
 * \param point The point to check.
 * \return True if the point is inside the polygon.
 */

template<class TValue>
bool
Polygon<TValue>
::IsInside(VertexType point) const
{
  double                      x = point[0];
  double                      y = point[1];
  unsigned int                crossingCount = 0;
  VertexListConstIteratorType it = this->GetVertexList()->Begin();
  double                      xa = it.Value()[0];
  double                      ya = it.Value()[1];
  ++it;
  while (it != this->GetVertexList()->End())
    {
    double xb = it.Value()[0];
    double yb = it.Value()[1];
    if (vcl_abs(xb - xa) < m_Epsilon)
      {
      if (ya > yb && xa > x && y >= yb && y < ya)
        {
        ++crossingCount;
        }
      else if (ya < yb && xa > x && y >= ya && y < yb)
        {
        ++crossingCount;
        }
      }
    else if (vcl_abs(yb - ya) >= m_Epsilon)
      {
      double xcross = xa + (xb - xa) * (y - ya) / (yb - ya);

      if (ya > yb && xcross > x && y >= yb && y < ya)
        {
        ++crossingCount;
        }
      else if (ya < yb && xcross > x && y >= ya && y < yb)
        {
        ++crossingCount;
        }
      }
    xa = xb;
    ya = yb;
    ++it;
    }
  double xb = this->GetVertexList()->Begin().Value()[0];
  double yb = this->GetVertexList()->Begin().Value()[1];
  if (vcl_abs(xb - xa) < m_Epsilon)
    {
    if (ya > yb && xa > x && y >= yb && y < ya)
      {
      ++crossingCount;
      }
    else if (ya < yb && xa > x && y >= ya && y < yb)
      {
      ++crossingCount;
      }
    }
  else if (vcl_abs(yb - ya) >= m_Epsilon)
    {
    double xcross = xa + (xb - xa) * (y - ya) / (yb - ya);

    if (ya > yb && xcross > x && y >= yb && y < ya)
      {
      ++crossingCount;
      }
    else if (ya < yb && xcross > x && y >= ya && y < yb)
      {
      ++crossingCount;
      }
    }
  //std::cout<<"Crossing count: "<<crossingCount<<std::endl;
  return (crossingCount % 2 == 1);
}

/**
 * Check whether point is strictly on the edge of the polygon.
 * \param point The point to check.
 * \return True if the point is on the edge of the polygon.
 */
template<class TValue>
bool
Polygon<TValue>
::IsOnEdge(VertexType point) const
{
  //std::cout<<"Checking point "<<point<<std::endl;
  bool                        resp = false;
  double                      x = point[0];
  double                      y = point[1];
  double                      xb, yb;
  VertexListConstIteratorType it = this->GetVertexList()->Begin();
  double                      xa = it.Value()[0];
  double                      ya = it.Value()[1];
  double                      xbegin = xa;
  double                      ybegin = ya;
  ++it;
  while (!resp && it != this->GetVertexList()->End())
    {
    xb = it.Value()[0];
    yb = it.Value()[1];
    if (vcl_abs(xb - xa) >= m_Epsilon)
      {
      double cd = (yb - ya) / (xb - xa);
      double oo = (ya - cd * xa);
      double xmin = std::min(xa, xb);
      double xmax = std::max(xa, xb);
      if ((vcl_abs(y - cd * x - oo) < m_Epsilon)
          && (x <= xmax)
          && (x >= xmin))
        {
        //std::cout<<"Case 1: Point is on segment "<<xa<<", "<<ya<<" <-> "<<xb<<", "<<yb<<std::endl;
        resp = true;
        }
      }
    else
      {
      double ymin = std::min(ya, yb);
      double ymax = std::max(ya, yb);
      if ((vcl_abs(x - xa) < m_Epsilon)
          && (y <= ymax)
          && (y >= ymin))
        {
        resp = true;
        //std::cout<<"Case 2: Point is on segment "<<xa<<", "<<ya<<" <-> "<<xb<<", "<<yb<<std::endl;
        }
      }
    xa = xb;
    ya = yb;
    ++it;
    }
  xb = xbegin;
  yb = ybegin;
  if (vcl_abs(xb - xa) >= m_Epsilon)
    {
    double cd = (yb - ya) / (xb - xa);
    double oo = (ya - cd * xa);
    double xmin = std::min(xa, xb);
    double xmax = std::max(xa, xb);

    if ((vcl_abs(y - cd * x - oo) < m_Epsilon)
        && (x <= xmax)
        && (x >= xmin))
      {
      resp = true;
      //std::cout<<"Case 1: Point is on segment "<<xa<<", "<<ya<<" <-> "<<xb<<", "<<yb<<std::endl;
      }
    }
  else
    {
    double ymin = std::min(ya, yb);
    double ymax = std::max(ya, yb);
    if ((vcl_abs(x - xa) <= m_Epsilon)
        && (y <= ymax)
        && (y >= ymin))
      {
      resp = true;
      //std::cout<<"Case 2: Point is on segment "<<xa<<", "<<ya<<" <-> "<<xb<<", "<<yb<<std::endl;
      }
    }
  //std::cout<<"Result: "<<resp<<std::endl;
  return resp;
}
/**
 * Returns the number of crossings of the polygon with a given segment.
 * \param a First point of the segment,
 * \param b Second point of the segment,
 * \return the number of strict crossings of segment [ab] with the polygon.
 */
template<class TValue>
unsigned int
Polygon<TValue>
::NbCrossing(VertexType a, VertexType b) const
{
  unsigned int                resp = 0;
  VertexListConstIteratorType it = this->GetVertexList()->Begin();
  VertexListConstIteratorType it_end = this->GetVertexList()->End();
  VertexType                  current = it.Value();
  VertexType                  first = current;
  ++it;
  while (it != it_end)
    {
    //std::cout<<"Testing Is crossing "<<a<<" "<<b<<current<<it.Value()<<" = "<<IsCrossing(a, b, current, it.Value())<<std::endl;
    if (IsCrossing(a, b, current, it.Value()))
      {
      ++resp;
      }
    current = it.Value();
    ++it;
    }
  //std::cout<<"Testing Is crossing "<<a<<" "<<b<<current<<first<<" = "<<IsCrossing(a, b, current, first)<<std::endl;
  if (IsCrossing(a, b, current, first))
    {
    ++resp;
    }
  return resp;
}
/**
 * Returns the number of touchings without crossing of the polygon with a given segment.
 * \param a First point of the segment,
 * \param b Second point of the segment,
 * \return the number of touchings without crossing of segment [ab] with the polygon.
 */
template<class TValue>
unsigned int
Polygon<TValue>
::NbTouching(VertexType a, VertexType b) const
{
  unsigned int                resp = 0;
  VertexListConstIteratorType it = this->GetVertexList()->Begin();
  VertexListConstIteratorType it_end = this->GetVertexList()->End();
  VertexType                  current = it.Value();
  VertexType                  first = current;
  ++it;
  while (it != it_end)
    {
    //std::cout<<"IsTouching "<<a<<" "<<b<<", "<<current<<" "<<it.Value()<<" -> "<<IsTouching(a, b, current, it.Value())<<std::endl;
    if (IsTouching(a, b, current, it.Value()))
      {
      ++resp;
      }
    current = it.Value();
    ++it;
    }
  //std::cout<<"IsTouching "<<a<<" "<<b<<", "<<current<<" "<<first<<" -> "<<IsTouching(a, b, current, first)<<std::endl;
  if (IsTouching(a, b, current, first))
    {
    ++resp;
    }
  return resp;
}
/**
 * Check whether two segments [a1a2] and [b1b2] are strictly crossing.
 * \param a1 First point of the first segment,
 * \param a1 Second point of the first segment,
 * \param a1 First point of the second segment,
 * \param a1 Second point of the second segment.
 * \return True if the two segments are strictly crossing.
 */
template<class TValue>
bool
Polygon<TValue>
::IsCrossing(VertexType a1, VertexType a2, VertexType b1, VertexType b2) const
{
  bool   resp = false;
  double xbmin = std::min(b1[0], b2[0]);
  double xbmax = std::max(b1[0], b2[0]);
  double ybmin = std::min(b1[1], b2[1]);
  double ybmax = std::max(b1[1], b2[1]);
  double xamin = std::min(a1[0], a2[0]);
  double xamax = std::max(a1[0], a2[0]);
  double yamin = std::min(a1[1], a2[1]);
  double yamax = std::max(a1[1], a2[1]);
  if (vcl_abs(a1[0] - a2[0]) < m_Epsilon && vcl_abs(b1[0] - b2[0]) < m_Epsilon)
    {
    resp = false;
    }
  else if (vcl_abs(a1[0] - a2[0]) < m_Epsilon)
    {
    double cd2 = (b2[1] - b1[1]) / (b2[0] - b1[0]);
    double oo2 = b1[1] - cd2 * b1[0];
    double ycross = cd2 * a1[0] + oo2;
    resp = (xbmin <a1[0] && xbmax> a1[0]
            && yamin <ycross && yamax> ycross);
    }
  else if (vcl_abs(b1[0] - b2[0]) < m_Epsilon)
    {
    double cd1 = (a2[1] - a1[1]) / (a2[0] - a1[0]);
    double oo1 = a1[1] - cd1 * a1[0];
    double ycross = cd1 * b1[0] + oo1;
    resp = (xamin <b1[0] && xamax> b1[0]
            && ybmin <ycross && ybmax> ycross);
    }
  else
    {
    double cd1 = (a2[1] - a1[1]) / (a2[0] - a1[0]);
    double oo1 = a1[1] - cd1 * a1[0];
    double cd2 = (b2[1] - b1[1]) / (b2[0] - b1[0]);
    double oo2 = b1[1] - cd2 * b1[0];
    if (cd1 != cd2)
      {
      double xcross = (oo2 - oo1) / (cd1 - cd2);
      resp = (xamin <xcross  && xbmin <xcross
                      &&   xamax> xcross  && xbmax> xcross);
      }
    }
  return resp;
}
/**
 * Check whether two segments[a1a2] and [b1b2] are touching without crossing.
 * \param a1 First point of the first segment,
 * \param a1 Second point of the first segment,
 * \param a1 First point of the second segment,
 * \param a1 Second point of the second segment.
 * \return True if the two segments are touching without crossing.
 */
template<class TValue>
bool
Polygon<TValue>
::IsTouching(VertexType a1, VertexType a2, VertexType b1, VertexType b2) const
{
  bool   resp = false;
  double xbmin = std::min(b1[0], b2[0]);
  double xbmax = std::max(b1[0], b2[0]);
  double ybmin = std::min(b1[1], b2[1]);
  double ybmax = std::max(b1[1], b2[1]);
  double xamin = std::min(a1[0], a2[0]);
  double xamax = std::max(a1[0], a2[0]);
  double yamin = std::min(a1[1], a2[1]);
  double yamax = std::max(a1[1], a2[1]);
  if (vcl_abs(a1[0] - a2[0]) < m_Epsilon && vcl_abs(b1[0] - b2[0]) < m_Epsilon)
    {
    resp = (vcl_abs(a1[0] - b1[0]) < m_Epsilon)
           && ((a1[1] <= ybmax && a1[1] >= ybmin)
               ||  (a2[1] <= ybmax && a2[1] >= ybmin)
               ||  (b1[1] <= yamax && b1[1] >= yamin)
               ||  (b2[1] <= yamax && b2[1] >= yamin));
    }
  else if (vcl_abs(a1[0] - a2[0]) < m_Epsilon)
    {
    double cd2 = (b2[1] - b1[1]) / (b2[0] - b1[0]);
    double oo2 = b1[1] - cd2 * b1[0];

    if (vcl_abs(a1[1] - cd2 * a1[0] - oo2) < m_Epsilon)
      {
      resp = (a1[0] >= xbmin && a1[0] <= xbmax);
      }
    else if (vcl_abs(a2[1] - cd2 * a2[0] - oo2) < m_Epsilon)
      {
      resp = (a2[0] >= xbmin && a2[0] <= xbmax);
      }
    }
  else if (vcl_abs(b1[0] - b2[0]) < m_Epsilon)
    {
    double cd1 = (a2[1] - a1[1]) / (a2[0] - a1[0]);
    double oo1 = a1[1] - cd1 * a1[0];

    if (vcl_abs(b1[1] - cd1 * b1[0] - oo1) < m_Epsilon)
      {
      resp = (b1[0] >= xamin && b1[0] <= xamax);
      }
    else if (vcl_abs(b2[1] - cd1 * b2[0] - oo1) < m_Epsilon)
      {
      resp = (b2[0] >= xamin && b2[0] <= xamax);
      }
    }
  else
    {
    double cd1 = (a2[1] - a1[1]) / (a2[0] - a1[0]);
    double oo1 = a1[1] - cd1 * a1[0];
    double cd2 = (b2[1] - b1[1]) / (b2[0] - b1[0]);
    double oo2 = b1[1] - cd2 * b1[0];
    if (vcl_abs(cd1 - cd2) < m_Epsilon && vcl_abs(oo1 - oo2) < m_Epsilon)
      {
      resp = ((xamin <= xbmax && xamin >= xbmin)
              ||   (xamax <= xbmax && xamax >= xbmin)
              ||   (xbmin <= xamax && xbmin >= xamin)
              ||   (xbmax <= xamax && xbmax >= xamin));
      }
    else
      {
      if (vcl_abs(a1[1] - cd2 * a1[0] - oo2) < m_Epsilon)
        {
        resp = (a1[0] >= xbmin && a1[0] <= xbmax);
        }
      else if (vcl_abs(a2[1] - cd2 * a2[0] - oo2) < m_Epsilon)
        {
        resp = (a2[0] >= xbmin && a2[0] <= xbmax);
        }
      if (vcl_abs(b1[1] - cd1 * b1[0] - oo1) < m_Epsilon)
        {
        resp = (b1[0] >= xamin && b1[0] <= xamax);
        }
      else if (vcl_abs(b2[1] - cd1 * b2[0] - oo1) < m_Epsilon)
        {
        resp = (b2[0] >= xamin && b2[0] <= xamax);
        }
      }
    }
  return resp;
}

/**
 * Area computation (for non convex polygons as well)
 */
template<class TValue>
void
Polygon<TValue>
::ComputeArea() const
{
  VertexListConstIteratorType it =  this->GetVertexList()->Begin();

  if (this->GetVertexList()->Size() > 2)
    {
    double     area = 0.0;
    VertexType origin = it.Value();
    ++it;
    VertexType pt1 = it.Value();
    VertexType pt2 = it.Value();

    while (it != this->GetVertexList()->End())
      {
      pt1 = pt2;
      pt2 = it.Value();

      double vector1x = pt1[0] - origin[0];
      double vector1y = pt1[1] - origin[1];
      double vector2x = pt2[0] - origin[0];
      double vector2y = pt2[1] - origin[1];
      double crossProdduct = vector1x * vector2y - vector2x * vector1y;
      area += crossProdduct;
      ++it;
      }

    m_Area = fabs(area / 2.0);

    }
  else //if there is strictly less than 3 points, surface is 0
    {
    m_Area = 0.0;
    }

  m_AreaIsValid = true;
}

/**
 * Get surface
 */
template<class TValue>
double
Polygon<TValue>
::GetArea() const
{
  if (!m_AreaIsValid)
    {
    ComputeArea();
    }
  return m_Area;
}

/**
 * Length computation (difference with path is in the last addition)
 */
template <class TValue>
double Polygon<TValue>
::GetLength() const
{
  double                      length = 0.0;
  VertexListConstIteratorType it =  this->GetVertexList()->Begin();

  VertexType origin = it.Value();
  if (this->GetVertexList()->Size() > 1)
    {

    VertexType pt1 = it.Value(); //just init, won't be used like that
    VertexType pt2 = it.Value();

    ++it;
    while (it != this->GetVertexList()->End())
      {
      pt1 = pt2;
      pt2 = it.Value();
      double accum = 0.0;
      for (int i = 0; i < 2; ++i)
        {
        accum += (pt1[i] - pt2[i]) * (pt1[i] - pt2[i]);
        }
      length += vcl_sqrt(accum);
      ++it;
      }

    //Adding the last segment (between first and last point)
    double accum = 0.0;
    for (int i = 0; i < 2; ++i)
      {
      accum += (origin[i] - pt2[i]) * (origin[i] - pt2[i]);
      }
    length += vcl_sqrt(accum);

    }
  else //if there is strictly less than 2 points, length is 0
    {
    length = 0.0;
    }

  return length;
}

template <class TValue>
void
Polygon<TValue>
::Modified() const
{
  Superclass::Modified();
  m_AreaIsValid = false;
}

/**
 * PrintSelf Method
 */
template<class TValue>
void
Polygon<TValue>
::PrintSelf(std::ostream& os, itk::Indent indent) const
{
  Superclass::PrintSelf(os, indent);
}

} // End namespace otb

#endif