/usr/include/OTB-5.8/otbClosePathFunctor.h is in libotb-dev 5.8.0+dfsg-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 | /*=========================================================================
Program: ORFEO Toolbox
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) Centre National d'Etudes Spatiales. All rights reserved.
See OTBCopyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef otbClosePathFunctor_h
#define otbClosePathFunctor_h
#include "otbMath.h"
namespace otb
{
/** \class ClosePathFunctor
* \brief This filter close the input path, making the last point equal to the first one.
*
* This filter may be useful when a truly closed polygon is needed (to draw it for example)
*
* \sa UnaryFunctorObjectListFilter
*
* \ingroup Functor
*
* \ingroup OTBPath
*/
template <class TInput, class TOutput>
class ClosePathFunctor
{
public:
typedef typename TInput::VertexListType::ConstIterator VertexListConstIteratorType;
typedef typename TInput::VertexListType::ConstPointer VertexListConstPointerType;
typedef TOutput OutputPathType;
typedef typename OutputPathType::Pointer OutputPathPointerType;
ClosePathFunctor()
{}
virtual ~ClosePathFunctor() {}
inline OutputPathPointerType operator ()(const TInput * input)
{
OutputPathPointerType newPath = OutputPathType::New();
newPath->Initialize();
typename TInput::VertexType lastVertex;
if(input->GetVertexList()->Size()>0)
{
for (VertexListConstIteratorType vertexIt = input->GetVertexList()->Begin();
vertexIt != input->GetVertexList()->End();
++vertexIt)
{
newPath->AddVertex(vertexIt.Value());
lastVertex = vertexIt.Value();
}
if (lastVertex != input->GetVertexList()->Begin().Value())
{
newPath->AddVertex(input->GetVertexList()->Begin().Value());
}
}
newPath->SetMetaDataDictionary(input->GetMetaDataDictionary());
return newPath;
}
};
}
#endif
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