/usr/include/osgEarthUtil/AtlasBuilder is in libosgearth-dev 2.7.0+dfsg-2+b3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2015 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTHUTIL_ATLAS_BUILDER_H
#define OSGEARTHUTIL_ATLAS_BUILDER_H
#include <osgEarthUtil/Common>
#include <osgEarthSymbology/ResourceLibrary>
#include <osg/Vec4f>
#include <vector>
namespace osgDB {
class Options;
}
namespace osgEarth { namespace Util
{
/**
* Compiles a resource library into a texture atlas.
*/
class OSGEARTHUTIL_EXPORT AtlasBuilder
{
public:
struct Atlas
{
// resulting atlas images. The first one is the master atlas image;
// any following ones correspond to images created based on auxiliary
// patterns added with addAuxFilePattern.
std::vector<osg::ref_ptr<osg::Image> > _images;
// resulting resource library for the atlas
osg::ref_ptr<osgEarth::Symbology::ResourceLibrary> _lib;
};
public:
/** Construct a new atlas builder */
AtlasBuilder(const osgDB::Options* options =0L);
/** Sets the maximum size of each layer in the output atlas */
void setSize(unsigned width, unsigned height);
/** Adds an auxiliary file pattern that should be built, along with the
default RGBA to use when the aux file doesn't exist. */
void addAuxFilePattern(const std::string& pattern, const osg::Vec4f& defRGBA);
/** List of aux file patterns */
const std::vector<std::string>& auxFilePatterns() const { return _auxPatterns; }
const std::vector<osg::Vec4f>& auxDefaultValues() const { return _auxDefaults; }
/**
* Whether to generate an RGB texture. By default RGBA textures are created.
*/
bool getRGB() const { return _rgb; }
void setRGB( bool rgb ) { _rgb = rgb; }
/** Builds an atlas. */
bool build(
const osgEarth::Symbology::ResourceLibrary* input,
const std::string& newAtlasURI,
Atlas& output) const;
protected:
unsigned _width;
unsigned _height;
osg::ref_ptr<const osgDB::Options> _options;
std::vector<std::string> _auxPatterns;
std::vector<osg::Vec4f> _auxDefaults;
bool _debug;
bool _rgb;
};
} } // namespace osgEarth::Util
#endif // OSGEARTHUTIL_ATLAS_BUILDER_H
|