/usr/include/osgEarthAnnotation/LocalizedNode is in libosgearth-dev 2.7.0+dfsg-2+b3.
This file is owned by root:root, with mode 0o644.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2015 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_ANNO_LOCALIZED_NODE_H
#define OSGEARTH_ANNO_LOCALIZED_NODE_H 1
#include <osgEarthAnnotation/AnnotationNode>
#include <osgEarth/GeoData>
#include <osgEarth/Horizon>
#include <osg/MatrixTransform>
namespace osgEarth { namespace Annotation
{
using namespace osgEarth;
/**
* Base class for node that is localized at a specific geographic point.
*
* Don't use this class *directly*. If you are trying to add your own
* osg::Node as an Annotation, use the LocalizedGeometryNode instead.
*/
class OSGEARTHANNO_EXPORT LocalizedNode : public PositionedAnnotationNode
{
public:
META_AnnotationNodeAbstract(osgEarthAnnotation, LocalizedNode);
/**
* Constructs a new LocalizedNode.
* @param mapSRS Spatial reference for position info
* @param pos Initial position of the node (map coords)
*/
LocalizedNode(
MapNode* mapNode,
const GeoPoint& pos =GeoPoint::INVALID );
LocalizedNode(
MapNode* mapNode,
const Config& conf );
public: // PositionedAnnotationNode
/** Sets the node position */
virtual bool setPosition( const GeoPoint& p );
/** Gets the node position (in map coords) */
virtual GeoPoint getPosition() const;
public: // MapNodeObserver
virtual void setMapNode( MapNode* mapNode );
public:
/**
* Sets a "local offset" position - for an ECEF map, this is an offset in
* the local tangent plane of the node that is applied to the geometry.
*/
void setLocalOffset( const osg::Vec3d& offset );
/**
* Gets the local tangent plane -space offset.
*/
const osg::Vec3d& getLocalOffset() const;
/**
* Sets a local rotation - a rotation relative to the local tangent plane
* of the geometry.
*/
void setLocalRotation( const osg::Quat& rotation );
/**
* Gets the local tangent plane -space rotation.
*/
const osg::Quat& getLocalRotation() const;
/**
* Local scale factor.
*/
virtual void setScale( const osg::Vec3f& scale );
const osg::Vec3f& getScale() const { return _scale; }
/**
* Enables or disable automatic horizon culling
*/
void setHorizonCulling( bool value );
bool getHorizonCulling() const;
public: // AnnotationNode
virtual Config getConfig() const;
public: // osg::Node
virtual osg::BoundingSphere computeBound() const;
protected:
/**
* The matrix transform that controls this node's position
*/
virtual osg::MatrixTransform* getTransform() =0;
public:
// refreshed the main transform with data from an asbolute point
bool updateTransform(const GeoPoint& absPt, osg::Node* patch =0L);
protected:
bool _initComplete;
GeoPoint _mapPosition;
osg::Vec3f _scale;
osg::Vec3d _localOffset;
osg::Quat _localRotation;
bool _horizonCullingRequested;
osg::ref_ptr<HorizonCullCallback> _horizonCuller;
friend class Decoration;
// re-clamped the vert mesh based on a new terrain tile coming in
virtual void reclamp( const TileKey& key, osg::Node* tile, const Terrain* terrain );
// checks for overlay requirements, and if needed, installs a decorator node above
// the passed-in node to facilitate the clamping/draping. The proper usage pattern
// is: node = applyAltitudePolicy(node, style)
osg::Node* applyAltitudePolicy( osg::Node* node, const Style& style );
// hidden copy constructor
LocalizedNode() { }
LocalizedNode(const LocalizedNode& rhs, const osg::CopyOp& op=osg::CopyOp::DEEP_COPY_ALL) : PositionedAnnotationNode(rhs, op) { }
virtual ~LocalizedNode() { }
private:
void init();
};
} } // namespace osgEarth::Annotation
#endif // OSGEARTH_ANNO_LOCALIZED_NODE_H
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