/usr/include/osgEarthAnnotation/FeatureNode is in libosgearth-dev 2.7.0+dfsg-2+b3.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2015 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_ANNO_FEATURE_NODE_H
#define OSGEARTH_ANNO_FEATURE_NODE_H 1
#include <osgEarthAnnotation/AnnotationNode>
#include <osgEarth/MapNode>
#include <osgEarthSymbology/Style>
#include <osgEarthFeatures/Feature>
#include <osgEarthFeatures/GeometryCompiler>
#include <osg/Polytope>
namespace osgEarth { namespace Annotation
{
using namespace osgEarth;
using namespace osgEarth::Features;
using namespace osgEarth::Symbology;
/**
* Renders a single feature. Since no feature profile is provided,
* the feature must contain geometry that is in the same SRS as the map.
* The feature must also include the Style you wish to use.
*/
class OSGEARTHANNO_EXPORT FeatureNode : public AnnotationNode
{
public:
META_AnnotationNode(osgEarthAnnotation, FeatureNode);
/**
* Constructs a new FeatureNode from a single Feature
*/
FeatureNode(
MapNode* mapNode,
Feature* feature,
const Style& style = Style(),
const GeometryCompilerOptions& options = GeometryCompilerOptions() );
/**
* Constructs a new FeatureNode from a FeatureList
*/
FeatureNode(
MapNode* mapNode,
FeatureList& features,
const Style& style = Style(),
const GeometryCompilerOptions& options = GeometryCompilerOptions() );
virtual ~FeatureNode() { }
/**
* Gets the list of features
*/
FeatureList& getFeatures() { return _features; };
/**
* Utility that lets you work on this FeatureNode as a single Feature instead of a list
*/
Feature* getFeature();
/**
* Sets the contents of this FeatureNode to a single feature.
*/
void setFeature(Feature* feature);
/**
* Get whether cluster culling is enabled on this FeatureNode
*/
bool getClusterCulling() const;
/*
* Sets whether cluster culling is enabled on this FeatureNode.
*/
void setClusterCulling( bool clusterCulling );
/**
* Call init to force a rebuild of this FeatureNode. If you modify the features in the features list or add/remove features
* call this function to rebuild the node.
*/
void init();
void dirty() { init(); }
public: // AnnotationNode
virtual osg::Group* getAttachPoint();
/**
* Gets the Style for this FeatureNode.
*/
virtual const Style& getStyle() const;
/**
* Sets the style for this FeatureNode.
* Note: Do NOT use embedded feature styles if you need to change the style of the FeatureNode at runtime using this method.
* You will need to set the style of the features themselves and call init on this FeatureNode if you use embedded styles.
*/
virtual void setStyle(const Style& style);
public: // MapNodeObserver
virtual void setMapNode( MapNode* mapNode );
public:
FeatureNode(MapNode* mapNode, const Config& conf, const osgDB::Options* options);
virtual Config getConfig() const;
protected:
FeatureList _features;
GeometryCompilerOptions _options;
osg::Group* _attachPoint;
osg::Polytope _featurePolytope;
Style _style;
bool _needsRebuild;
bool _clusterCulling;
GeoExtent _extent;
osg::NodeCallback* _clusterCullingCallback;
osg::ref_ptr< osg::Node > _compiled;
FeatureNode() { }
FeatureNode(const FeatureNode& rhs, const osg::CopyOp& op) { }
virtual void reclamp( const TileKey& key, osg::Node* tile, const Terrain* );
void build();
void updateClusterCulling();
private:
void clampMesh( osg::Node* terrainModel );
};
} } // namespace osgEarth::Annotation
#endif // OSGEARTH_ANNO_FEATURE_NODE_H
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